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Reconing - A step by step guide to being a recon

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Thu, 06/06/2013 - 13:35
Dreathuxy's picture
Dreathuxy

Hello! I play recon in LD, so why not make a guide?

Step 1 - Loadout

I use a loadout somewhat similar to a strikers (because I'm a swrodie), I go with skolver/vog along with GF and Polaris. If you have a third slot I suggest you have a haze-type bomb or an alchemer.

Step 2 - Technique

There are many advantages to being a recon, you're invisible, you can deathmark people, did I mention you're invisible? Yeah, don't let invisibility go to your head. Your invisibility (like all classes abilities) are timed. The cloak lasts about 10 seconds, but it can take hits so you can stay invisible while in the fray. Now, we get to the fun part of recon - Deathmarking. Deathmarking is basically running circles around your enemies until they have a skull above their heads. This takes away all of their armor resistances, so you will be able to do some serious damage. This takes some time, you have to be around your target for around 4 seconds (on my pc that is) to get a deathmark. Deathmarking is extremely useful when going on the offensive or supporting. You also have to be very dodgy to keep cloaked. Your cloak will break after 3 hits, so be careful when charging at a skolver whos spamming polaris at you. Once you hit your opponent with your sword while deathmarked, DO NOT USE A COMBO!! This is very important, unless you are a complete boss or fighting a total noob, don't go for the combo. Instead, follow up with your polaris to get some elbow room, then rinse and repeat.

When supporting, use your cloak to get to the side that your opponents are on, then start firing the polaris, it will help your team because it distracts, does damage, and shocks (unless you use supernova).

If you are out of cloaking, and you're being chased, use your polaris to get some distance, then use your dash to get out of range.

Step 3 - Controls

This should have been No. 1, but oh well. I use custom controls, so no standard movement here. I use my mouse for aiming RMB to fire, LMB to shield, WSAD to move, V to dash, C to shield bash (no use in LD), and scroll wheel for switching weapons. This is a very effective scheme for a righty, if you're a lefty, just switch the LMB and RMB around.

I'm not that experienced in LD, but I hoped this guide helped. Please leave your thoughts and opinions in the comments below.

Thu, 06/06/2013 - 14:43
#1
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

T2 LD extraordinaire here! (Maybe...)

I would recommend AGAINST using Pulsar guns, because they require distance and if you are a sword user, distance is a premium! I generally use Antigua and Shadowtech when it comes to guns, and they work very well at dealing killing blows and chasing.

If you like to go Recon, bombs are an excellent choice. If you fully level up your bombs, you get a huge CTR max, and you don't even need UVs or demo! I've found that generally I don't have too much staying power, so Blast Bombs, Haze Bombs (any version), or Seerus Bombs are all effective and controlling a point. Get creative! There are a lot of options with bombs, especially if you mix them with other weapons.

Swords work very well, but the ASD (Attack Speed Decrease) is hindering. No, not game breaking, but hindering. If you can counter this somehow, do so. I love the Arc Razor, because of it's long range and long-distance combo. The damage is usually poor, but a Death Mark to the head will fix that. :P The Arc Razor is also handy because of it's quick speed, allowing you to mostly counter the ASD as well as hide shortly after attacking. Other viable swords are Flourishes (I like the Flamberge), SS lines, Troikas, and Brandishes. Keep in mind that your CTR med goes to all weapons, so you can use Brandish and Troika charges sorta quickly.

In general, I play sneakily, going to the opponent's closest point first thing in the game to hopefully shut it down after the main mob leaves it. If you have all the points, you could either patrol the points or guard one or two.

As for controls, I use Dreathruxy's controls but I also use MMB (Middle Mouse Button) for dashing. It's handier that way. (On an unrelated note, I use LSHIFT+LMB for Shield Bash.)

Thu, 06/06/2013 - 14:49
#2
Dreathuxy's picture
Dreathuxy
Hey

Thanks for the advice. I'm a swordie, but I don't like dying or getting too close to a toothpick, so I like to keep a pulsar handy. Also, for the ASD, a nice vog coat will neutralize it. I did not know about the CTR Med, but I don't use charges so I don't pay attention to that kind of stuff :P. I used to use charges a lot when I had SS, but when I got GF it became too risky.

Thanks again.

Thu, 06/06/2013 - 15:30
#3
Saberxbro's picture
Saberxbro
Reconing: A step by step guide

This, is pretty good. I might add a few things.
One! The deathmark itself distracts. People go around looking for you, like, "Where the hell are you?!" A good place to hide is right behind the striker, or in a corner.
Two! Pulsar shots dont always work. So when they attack, step towards them. They'll miss more often, or dash towards them and get a few strikes in. You only need to stall. Then you can go back to annoying the crap outta them.
Three! Recons need to strike fast, then get out with swords. Flourish is good for this. Also, a weapon with a lot of knockback could work, but never the second strike. You just need to knockback, then retreat BEHIND THEM! They'll always go for that spot they last saw you at.
Four! Always bring a bomb with you. Strikers are the damage dealers, Guardians are the defenders, Recons are the cappers. The bomb will keep swordies away. A pulsar will fight the gunslingers and the bombers. Swords are more of a backup plan, if they get too close, but calling for help is a good idea as few recons are good enough to defeat a dusker with SF and Hammer.
Five! Hammers and Heavy weps! This is where a flourish comes in handy. Once they miss you, go up and hit, the run around them to the back.
Six! Recons can easily get to the far bases. This is why you should try not to leave a trail. Instead, have others make paths for you, or just use premade paths. Try not to destroy anything, as it might give you away.

This is just my personal opinion, but it's what I've gathered about reconning for... 4 months. Hope you like it :D

Thu, 06/06/2013 - 15:59
#4
Xairathan's picture
Xairathan
Reconning

What I find most important about reconning are two things.

One- you can capture points and serve as a distraction. An inadequate team will be distracted by a recon on the point closest to their base, gaining your teammates valuable time to capture other points. If you do manage to take the point, you will be able to continue capping in relative secrecy, making the enemies have to go in and mop up after you by re-capping their points.

Two- Recons are good at killing. If there's a bunch of people on a base, go in and double-swing them! Just be sure to have your quick sword with you, as you can easily be out ASI-d by the people you're attacking. My personal favorite is a valiance-BTB/FF combo, as Strikers have a tendancy to boost back, which you can exploit by sending a Valiance shot or two at their projected direction before going in for some melee.

As for overall tips, I prefer not to deathmark the opponents, as it gives away that I'm there. If I go in for a double-swing, I'd rather not have my presence announced. Secondly, don't go behind a person. Strikers will almost always assume you're in front of them or behind them. Retreat a few steps in a diagonal direction and come in from the side, where it's harder to predict where you'll be. Due to the more recent recon patch, your ability to cloak is retained even after being hit once, so use that ability to sneak away and come in from a surprise angle.

Thu, 06/06/2013 - 17:49
#5
Tenkii's picture
Tenkii
2slow

A few months ago, when I was really active, I was bent on trying to figure out how to make people respect the then-fragile recon, and after a bunch of trial (less error, but a lot of trial, haha), I got to the point that people hated me and I hated them back. [thumbsup]

While I originally set out to be a sword/hybrid recon, I ended up finding its strength through high-speed guns. I can still be a threat with heavy swords, but when dealing with tougher enemies, I prefer being a gunslinger recon.

Having a gun is important for recon.
Recon's weakness is its mobility, so anything that lets you stay mobile is good : Blaster/Alchemers/Catalyzer/Pulsar/Antigua - basically everything except for the Autogun and Magnus lines are good for peek-shooting (uncloaking to attack and immediately shield cancelling). If you're going to use a sword or slower weapon, you better have ASI or you'll have a terrible time.

You can attack while leading into a deathmark
Ex: [Warning]+[Attack x1-3, depending on ASI] -> [recloak] --> [Deathmark]
If you fight using guns, this is incredibly useful because the distance you can attack can be used to delay for deathmark. But seriously, deathmark is oh-so-useful. Guns WANT damage; Most swords deal normal+other damage, so by doing deathmark, you increase your attack by more than a Striker ever can alone.

DON'T RELY ON INVISIBILITY ALL THE TIME
Anybody can spam a pulsar, a few skilled players can track footprints as you move (in any map). It's more important to learn common patterns that players do, and use your cloak to get first hit, then after that, purposefully SHOW them where you are to pull them into a trap. Recon gets really fun when you get to the point where you're reading and countering movements before people even know they're doing them.

---

Also, my philosophy on recon has always been to never get into "fights". This was born out of recon's "once-you're-hit-you're-dead" state, but it still applies. A "fight" is when the opponent is alive for longer than 5-10 seconds after they find out you're there.

That said, these are not "fights": instant assassinations with heavy swords, status assassination with alchemers, sniper shots with magnus, deathmarking and stealing the finishing hit when near a teammate, removing control of a far away point.
Play dirty and embrace it. "Honor" is for strikers and guards.

Thu, 06/06/2013 - 17:24
#6
Neodasus's picture
Neodasus
I have nothing to contribute

I have nothing to contribute other than to just read movement. They can't see you, but you can see them. 90% of recon is reading movement, everything else is just execution. Focus on footwork, try to prioritize survival. The more time you log alive, the more time they spend trying to kill you.

Thu, 06/06/2013 - 17:34
#7
Reto-Da-Liz's picture
Reto-Da-Liz
Thanks for teaching us

Thanks for teaching us strikers/guardians how to find a recon! :D
Anyway, very helpful guide, I'll try to do some Recon today.

Thu, 06/06/2013 - 22:07
#8
Blue-Flood's picture
Blue-Flood
Agree with Neo. Recon should

Agree with Neo. Recon should be just as if not more so of a kiting tool then a striker gunner. 3 max asi strikers wailing at the air with their swords for 30 seconds gives your team valuable time. Sometimes just giving the ! over their heads then moving to another point while they spend their time searching for you could be vital when it comes to team play.

Agree with Seiran with the never get into fights mentality. If you die as any class - especially recon - when launching yourself solo against 2 or more people, you have no one to blame but yourself.

Fri, 06/07/2013 - 21:06
#9
Dreathuxy's picture
Dreathuxy
Gunning as a recon

When I gun, I use my Polaris. Its very good for getting away and for capturing and defending points. BUT, I also like to use at close range for some odd reason. I took out a couple of strike gunners using Polaris at point-blank.

Sat, 06/08/2013 - 05:03
#10
Saberxbro's picture
Saberxbro
Reto...

That's also what I was afraid of... time to make a new thread!

Fatal Flaws that Strikers make that leave them vulnerable to recons
What fatal flaws allow a recon, like myself, to make a striker cry? Put your answers below :D

Tue, 06/11/2013 - 17:28
#11
Dreathuxy's picture
Dreathuxy
Fatal Flaw

A striker not using trinkets makes the striker ragequit :P

Wed, 06/12/2013 - 17:14
#12
Tenkii's picture
Tenkii
mindgames

@Brother-Of-Bacon:
As far as classes go, Striker runs out of shield power much earlier than a recon, so if you can feint direction well, and they're searching, you can bait them to use up their dash. Non-health-trinket strikers do die really quickly, so recon's first-hit makes those interactions last much shorter.

The important thing really is to realize that recon's invisibility (while not always something to rely on) lets you play dirtier tricks on people's minds, and when you pick up on those patterns, you can use that to really screw with them.

Here's an example of really common patterns I like to pick up on
- Melee strikers like to circle behind you. Better strikers maneuver in tighter circles while most average strikers circle about 3/4-a full capture zone's radius.
- Melee players in general tend to attack, circle away and then come back somewhere in the original area to attack again.
- Most people retreat in a straight line either: away from the attacker, straight towards their base.
- People like clockwise movement.
- When you show yourself and disappear, people will move to that location.

etc.

These are mostly things you can use under any class, but recon lets you do them a little more unexpectedly, or rewards you for a little bit of patience with things like deathmark.

------
@ close-range gun fights
I actually prefer close-range fights against melee characters. Since I primarily use mobile guns (ex: blaster/catalyzer/alchemer lines), I can appear in range of their attack and (while still attacking), walk slightly out of range from it. That close range baits them to try to stand-and-slash, while I continue to gain distance and get additional shots in.

`_`

Wed, 06/12/2013 - 21:49
#13
Firelux's picture
Firelux
very helpful

i hate dying in LD so recon is the way to go for me and with these tips it should be much easier to get my damage # up a notch

Fri, 06/14/2013 - 05:56
#14
Dreathuxy's picture
Dreathuxy
Bombs?

While GvGing, people told me that recon is useless without a bomb.

LIES

Having a bomb with you just helps, if you don't have a bomb, keep using a sword and gun, if you want to bomb, go ahead. I have no experience in bombing in LD and find that smacking them with a heavy sword does more damage then any bomb (except for big angry maybe).

Fri, 06/14/2013 - 17:47
#15
Tenkii's picture
Tenkii
Bombs

Bombs are useful for the main goal of the game: earning points by keeping control of zones.

Voltaic Tempest, Stagger Storm, and Ash of Agni (the mist bombs) are great at keeping people away from points. Vortex/Shivermist are situationally good (Vortex can bait out dashes, scare Strikers/Recons away from entering a point for fear of getting caught in a terrible trap, Shivermist can disable non-resistant players for minutes).

The explosive bombs and shards are useful around zones, as they constantly push (or force different movement/status) strikers/recons who try to enter those zones all while chipping damage away.

While IMO, Guardian holds the points better with bombs, Recon's cloak can be used in really interesting ways because bombs catch the opponents' eyes:

One of my favorite traps is to chain a bunch of vortex together near a chokepoint or a zone, and when people come close/stop further away, cloak and use a heavy sword to knock them into the bomb.

With faster-dropping and delayed-exploding bombs like shards, you can pretend to be moving in one direction then when out of range, cloak and go the opposite way. I've been using Shocking Salt Bomb a lot lately, and it's surprisingly good - not as a primary bomb but as a diversion (and its shock effect is great, too).

Recon's free max-charge bombs lets you throw in pretty much whatever bomb you'd like for a nice variety of effects/support without sacrificing gear bonuses for swords/guns.

Sun, 06/16/2013 - 03:42
#16
Saberxbro's picture
Saberxbro
NEW thing I have noticed

Strikers cant do well in tight corridors. Recons AND guardians have the upper hand here. The striker will most likely back away, or start swinging randomly. If 'it' is a pro, they might try to circle around you, but its harder. On the other hand, the recons can now get up close, strike, and back away. Giving them a taste of their own medicine. -w-

Sun, 06/16/2013 - 21:26
#17
Reto-Da-Liz's picture
Reto-Da-Liz
My recon experience

After playing as guardian for about 3 months, and striker for about 2, I finally decided to try recon.
Why? Because I hated (and still do) getting hit by random AT swings. Just a personal thing.
But now, with my recon cloak... HA! Seeing dem random AT comboers swinging their GF/DA around is so much fun!
The mistake I make is that sometimes I tend to combo too much (as guardian I played as mist bomber, so whenever one was shocked/stunned it was a great chance to throw a combo in their face).
I can tell I am improving and I am becoming more and more unpredictable.
Definitely the recon buff made everything MUCH better. It's actually much more fun than I thought.
I get much more consistent scores than I ever did.

The real only problem I have is... teammates. I find it very hard to be effective when another teammate is around. What do you guys do? Wait for your teammate to die? xD Or maybe move on? Or even just death-mark the opponent?
Probably for recon gunners the problem doesn't really exist, but since I rely a lot on heavy swords, I find other people screwing up my mind games...

Mon, 06/24/2013 - 09:48
#18
Dreathuxy's picture
Dreathuxy
TEAMWORK FTW!!!

Deathmark them. It's universal so anyone on your team can take advantage of it.

Fri, 07/12/2013 - 16:09
#19
Dreathuxy's picture
Dreathuxy
Peek-Shooting!

After a while, I found out something that really annoys strikers. It's called peed-shooting.

You have to have a mobile gun to do this.

What you have to do is go cap one of the other teams points, then once its deactivated, most likely, a striker will show up. Once you see the little colored straight line. Cloak. That means that enemies are in the area. While they are trying to re-cap, go out of the control point. Then, switch to a gun, quickly squeeze off a shot in their general direction, and cloak. The enemies will go to the area they just saw you. While they move to where you once were, move around them and do it again, and again, and again. When you think their health is low, deathmark, and then double swing with a heavy sword. This is a great strategy for taking out clones and strikers alike.

Earlier today, I kept doing this to this one guy in GvG. It was hilarious how mad he was getting!

Fri, 07/12/2013 - 17:21
#20
Monork
how 2 recon

death mark + static flash CTR max

watch the mad

Thu, 07/25/2013 - 06:09
#21
Dreathuxy's picture
Dreathuxy
Alchemers!!!

So, I finally got my hands on a volt driver.

IT. IS. EPIC.

I found out that it's a highly situational gun. The gun does good on some maps like Downtown, where the spikes can keep enemies cooped up in an area, allowing you to fire away. While some maps, like Forest, the enemies have lots of elbow room (or maybe its just Feller dodging my bullets) where they can dodge freely. The charge attack, if you aim it right, can shock and be deadly if you time your sword swings right.

Alchemers FTW!!!

Mon, 12/08/2014 - 19:15
#22
Dreathuxy's picture
Dreathuxy

Bump for the heck of it.

Mon, 12/08/2014 - 20:42
#23
Crashburnboom's picture
Crashburnboom
What do I do

Ok, welp, if you're gonna bump this, might as well ask a question.
I was a great reconer.
Then footprints happened.
What do I do?

Mon, 12/08/2014 - 20:59
#24
Holy-Nightmare's picture
Holy-Nightmare
@ crash

Don't play recon when the map makes the steps highly obvious (snow maps)

Tue, 12/09/2014 - 15:45
#25
Abelisk's picture
Abelisk
Excellent guide "may make this into a thread if this one dies"

Killerhotness is an excellent recon! He will teach the ways of Darkfang Stalkers. Stay in one spot in a random area after hitting the target. Killerhotness likes playing roulette with enemies by hiding in one of the many places you can hide in! When cloak is running out, run as far as you can from enemies ASAP! Killerhotness suggests carrying a Faust and a Tundrus. If you are running away to recover your cloak and an enemy follows you counter the following enemy with Faust. When you obtain half your cloak hide and run away to a safer distance. Use the stop technique to reveal less footsteps! When you made sure you approached a safe area wait for a full cloak gauge, then continue your stalking! Killerhotness suggests sniping enemies with Level 10 Mega Tundrus, and now that you don't fall on your butt anymore the charge attacks are much safer now, although Killerhotness recommends non-charge attacks than charge attacks.

Tundrus >> Cloak = safer distance (recommended for amateurs)
Faust >> Cloak = recommended for Recons that can hide very well and have perfected the stop technique and the hiding technique. Read further!

Hiding technique = there are three hiding techniques.

Hiding technique 1: Stop technique
When you attack an enemy, cloak and run somewhere not too far from the enemy and CLOAK AND STOP! Sometimes you will need to wait a very long time for the enemy to run away. However, there are "smart" enemies that will literally shoot everywhere! This is when you get to move around but slowly. Move slow enough to dodge the enemy attacks. When the smart enemy is attacking then the smart enemy will no longer pay attention to looking for footsteps because the smart enemy will think the recon is long gone. Even the smartest enemies will be fooled by the stop technique. If your cloak is running out and the enemy is STILL there then that means the enemy is AFK or waiting for no reason. Try sneaking around. If the enemy was waiting all that time for you, congratulations, you stalled an enemy and helped make it easier for your team to capture nodes!

Hiding technique 2: Perfect hiding spots
Never go to corners or next to a wall. Prior to contrary belief, EVERYONE shoots the walls and corners first since recons tend to hide as FAR AWAY as possible from the enemy so that they can unleash a secret charge attack or something else. Don't do that mistake. Instead, if you happen to be along a wall keep moving! The best hiding spots are areas not next to enemies, walls/corners, nodes, or behind shootthrough walls like the two in the "Gardens" map. Killerhotness also believes hiding alongside the ENEMY base barrier using the stop technique is a great method!! Enemies won't think a recon will hide there. Hide behind bushes in Forest map, hide behind/alongside the rocks in Ramparts map.

Hiding technique 3: Fool's facade technique
When you cloak as recon, pay attention to the direction you faced last before hiding! If you go left and cloak, the last place enemies saw you going was left.
Enemies will start attacking the area you went last and try to find you. Then, they will go to the opposite side. Often times recons will cloak going left for example and then during cloak they try to go as right as much as possible. WRONG! Players will immediately check the left and right sides first! If you keep repeating that you will become VERY predictible, with players memorizing what direction you will go when cloaking. After the enemy searches left and right they search up and down. Then they freak out like when you see a spider in your room and you can't find it anywhere, that is, if they haven't found the recon yet. Thus, I developed the diagonal fool's facade! First, head in any diagonal direction (up left for example). Then, cloak! Enemies will have NO idea where you went. Up? Left? Right? Corner? Down? Hmm....! HOWEVER, some smarties will immediately track footsteps...! Stop technique! After going diagonal and cloaking walk a pretty short distance based away from enemies (and your team members to avoid getting accidentally hit) and STOP! Remember to stay low until things have quieted down.

Notes: enemies will often double-check to see if the recon is still there. You should still be using the stop technique! I use it so long that enemies are in the other side of the map by then.

Another note: check your map OFTEN! For recons having team members near you is a hazard! Safe areas = areas that are somewhat hidden and have no team members nearby. Safe areas = recharge cloak.

So what are recons for? Damage? Nope! Caps? Nope! Defends? Since when did that matter? No! Recons are made to ellude and TRICK enemies. Particularly, stalling. I stalled two enemies through a whole game (Guardian and striker). Stalling means the enemy cannot cap or attack your team members. It's psychology for people to kill recons since they think they're annoying. If you never get caught, you can hook up a ton of stalling.

Stalling locations = best near enemy bases.
To start a stall: attack! Make a deathmark, but usually players ignore deathmarks. Attack with Tundrus, or Faust to get their attention.

Now, recons aren't made for damage, but for stalling. On occasions it's best to cap if you have team members around. Though, you should've been alone...

Surprise techniques (for advanced recons): This is a textbook example of the many fun things recons do!
Technique 1: hide on a node that is your team's color, in other words, a node that your team has already capped. If an enemy comes, Faust swing the enemy! Cloak using fool's facade! Stop technique!

Technique 2: Furnace only: Hide behind one of the many blocking unextinguished fires. Wait for the water to be thrown on the fire (make sure an enemy throws that water), and SURPRISE! Faust swing! Fool's facade, then STOP!

There are many other surprise techniques out there I cannot even...

There are cool tips I have but I feel if I give them out then I'll be found easier for anyone who read this. So, I'll keep those tips to myself. Plus, you guys can make tips too!

Anyway, here is the process of reconning:
Hide, shoot enemy and stall, use techniques and keep attacking and stalling. It's very frustrating to get groups of enemies to be stalled, so one to three enemies are recommended.

Enemies = enemy players

Stalling = to leave an enemy in a certain area(s) for an extended period of time.

HOPE THAT HELPED! Recons never die.

Tue, 12/09/2014 - 07:30
#26
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

not sure if someone said this earlier
im not reading all the comments

the recon shield doesnt break when hit
but you lose invisibility for about a full second when hit, even if you keep the shield up

Wed, 12/10/2014 - 17:00
#27
Sprunket's picture
Sprunket
Recons for nuubs!

Basically don’t think like a striker and hit anything with a pulse and don’t try and wade in and tank like a guardian.

Recon's weakness is speed and maneuverability so having range weapons is a must (status weapons work best). Change your footwork and don't move in streight lines and try to increase assassination effectiveness by outthinking your opponents. I'm not a fan of polaris, autoguns or Tortos for recon but each to his or her own I say.

The way I see it you have 3 choices.

- Gun-based recon is defensive - You need to learn how an enemy approaches and their patterns to prevent direct damage and cause statuses. AA is pointless as your focus your aim on the move and use prediction to prevent melee hits.

- Bomb-based recon is supportive – You need to learn where and when to lay down some ground cover, start death marking and generally cap and evade while supporting your team

- Sword-based recon is offensive – You need to learn enemy reactions and patterns to catch them when they don't expect it and where they don’t expect it. For this type of recon to work, good prediction and footwork is needed to prevent melee from touching you as much as possible.

I am not going to bore you with what has already been said by better recons than myself about recon tactics, but what I will say is that as a recon you have to know your distances. Knowing these not only help with your tactics but also will help you live longer.

- Recon cloak warning has around about 4 tile. the same radius as a 5*bomb.
- Long-range guns have a +/-8 tile radius
- Mid-range guns have a +/-6 tile radius.
- Swords have about +/- 1.5 tile sweep (more with AA on I have heard but I have not tested that theory)

On a side note, Combos are not necessarily a bad thing. Timing it so the second swing of combo connects on a Death marked striker with no trinket is a one hit kill . . . which in my book is not a bad thing.

Thu, 12/11/2014 - 07:04
#28
Seiran's picture
Seiran
<3

What a nostalgic thread lol.

Vohtarak: I'm vohtarak, call me by that name
not sure if someone said this earlier
im not reading all the comments

the recon shield doesnt break when hit
but you lose invisibility for about a full second when hit, even if you keep the shield up

I don't remember if it was already like this by 2013 but when I picked up recon, it was during a time where getting hit once with your shield meant it was gone and you were going to be exposed. It really doesn't hurt to play with that mentality though - the better you get at avoiding getting hit, the longer you last and well, the better you get at the game lol.

I'll put my voice with Sprunket here and emphasize knowing gun ranges. If you know the weapon distances relative to your cloak range, you can have a better idea of spacing out bombers and low-distance guns with longer ones. As far as swords go, if you treat their max range as about 1.7ish, then the only thing you have to worry about is timing. AA doesn't actually increase the max distance any more than it is, it just points the max distance at where you were (serverside), so if you give them a little more space and stay out of their range, it's no issue.

At the same time though, if you're cloaked, AA won't matter against you anyway. It's all just a matter of timing.

also at this:
So what are recons for? Damage? Nope! Caps? Nope! Defends? Since when did that matter? No! Recons are made to ellude and TRICK enemies.

Yes, play dirty and tricky, but do it well, for your team.

Yes, if someone goes for you, you can stall and misdirect them (effectively taking you and whoever's chasing you out of the capture game), but if one person's staying on the point, you'll want to help push them out (+defend). Alternatively, you can camp sections where strikers run out of boost (a lot of people will use up boost leaving base: ex top corridor in Mines) and then bully/kill them before they can even get to points (+damage). If your team is getting camped at base, you have the ability to ignore the campers and decap their home points (+cap). By doing this, as a single person on your team, you can pull 1+ people away from your base meaning your teammates can out number the ones camping them.

Also, walking with (but not directly next to) your teammates can be really valuable. Bathe in striker tears when they think they have a 1v1 and then eat a GF combo in the back, or get barraged by a storm driver.

Once in a while, it really doesn't hurt to show yourself to your enemies. Give them a 1 second glimpse of yourself (standing still or moving - whatever) and expect them to go for you and you can bait+counter a lot of hits that way.

Thu, 12/11/2014 - 14:25
#29
Valtiros's picture
Valtiros
I've always found recon to be

I've always found recon to be the hardest class to play. Thank you very much for all those advices, pro recons! :D I try them next time I can play properly lockdown.

Sat, 12/13/2014 - 14:06
#30
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

@seiran
the shield loses effect for a bit, but doesnt deplete the bar completely, was I being unclear?
it seems like you didn't understand that

edit: seiran, I clearly stated that getting hit didn't lower the shield bar, only stopped it from working for a short amount of time
do you still not get that thats what I've been saying

Fri, 12/12/2014 - 19:00
#31
Seiran's picture
Seiran
lol

Obviously, you can hop into the game and see yourself that (now) the shield isn't OHKO. It hasn't been OHKO for a long time. I was talking about the mentality of just not-getting-hit when you're cloaked.

I don't remember if it was already like this by 2013 but when I picked up recon, it was during a time where getting hit once with your shield meant it was gone and you were going to be exposed. It really doesn't hurt to play with that mentality though - the better you get at avoiding getting hit, the longer you last and well, the better you get at the game lol.

It seems like you didn't understand that.

Sun, 05/03/2015 - 14:04
#32
Dreathuxy's picture
Dreathuxy

Bump

Mon, 05/04/2015 - 02:04
#33
Immrlonely's picture
Immrlonely
recon is de very fun, and

recon is de very fun, and funny at times

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