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A few question.

6 replies [Last post]
Wed, 06/12/2013 - 12:12
Erlandr

I dont know if anyone has a vitapod or not or how many pips of hp they have. I also cannot drop my vitapod

Lockdown seems like a battle of camera angles. why can't we at least see whats in front of our character when they are facing a certain direction. like enemy player show up on minimap.

Why is the health on the upper left corner of the screen, When i play it feels like you guys are trying to cause me to develop a lazy eye. I liked how it was before, within my centred point of view.

why does everything have to be in 'bars'?

Why do most things in this game seem so ambiguous? like the storyline? I still not sure whats going on in the storyline.

Wed, 06/12/2013 - 12:27
#1
Gravelord-Caste's picture
Gravelord-Caste
Take off your mask. Then show us your Smile.

This probably (Probably) ought to be in the New Recruits section, but I'll give my answers.

I dont know if anyone has a vitapod or not or how many pips of hp they have. I also cannot drop my vitapod

This was part of the UI update in April. The Vitapods can't be dropped unless you get a superior one.

Lockdown seems like a battle of camera angles. why can't we at least see whats in front of our character when they are facing a certain direction. like enemy player show up on minimap.

I don't play LD, so someone else will have to ask this.

why does everything have to be in 'bars'?

It's just part of the game, and the bars aren't really that reliable as far as I can tell.

Why do most things in this game seem so ambiguous? like the storyline? I still not sure whats going on in the storyline.

Story: Basically, this massive ship, the Skylark, was scanning a planet when something caused it to crash. Before that happened, everyone scrambled to their escape pods, including your knight, who makes it to the Rescue Camp, and then Haven. At some point during this sequence, Alpha Squad, a team of highly trained knights (the best?) went down into the depths of the planet's guts, called the "Clockworks"... that's all I can remember, aside from the fact they disappeared. There's some story at the start and end, but you'll have to dig deeper for more lore.

Most things: Dunno.

Wed, 06/12/2013 - 17:18
#2
Curious-Mewkat's picture
Curious-Mewkat

Design choice are design choice, that's why health are represented by bars and camera angles have been stuck like that all the way through...

Thu, 06/13/2013 - 12:27
#3
Klipik-Forum's picture
Klipik-Forum

OOO

Y U CHANGE UI TO BE WORSE?

Three of the problems you listed - vitapods, bars, and hp - were nonexistent before that update.

Thu, 06/13/2013 - 12:32
#4
Virtuewis's picture
Virtuewis
Be excellent to one another

If OOO decided to put out a "throwback pack" that had some ce (or not) and an app or a mod that enables a preference setting for the old UI and pre-patch item icons, I'd buy it (hint hint). I'm getting used to the new way and I can deal with it, but I really loved the vibe of the original item icons. It was so simple and catchy.

Thu, 06/13/2013 - 14:48
#5
Fehzor's picture
Fehzor

I for one welcome the fixed camera angle. If you've ever seen games with THE DYNAMIC CAMERA you'll know why.

Thu, 06/13/2013 - 19:51
#6
Klipik-Forum's picture
Klipik-Forum

Movable camera (other than up/down) is almost definitely a no-go, since many objects in the Clockworks only have textures on the front.

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