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Thoughts on my loadout

18 replies [Last post]
Sat, 06/15/2013 - 10:28
The-Fayz

So just getting back into the swing of spiral knights and want to be something cool and unique, not one of the endless skolver/vog knights you see around haven. I have a striker and vile striker recipe as well as a drake scale shield and a few random pieces of armor. I was thinking of getting quicksilver stuff through the Twins and and a winmillion. I would also upgrade my striker in vile striker and drake scale shield into Omega shield. So in the end I would have DVS, Omega Shield, Winmillion and the Mercial set. Does this sound good? Also what other weapons could go with this loadout? Thanks!!

Sat, 06/15/2013 - 11:07
#1
Little-Juances's picture
Little-Juances

It is unique, but obviously weak.
Most importantly, why do you want 2 normal damage swords?
Either get 2 opposite swords with special damage or throw that winmillion and make a normal gun/bomb.

Sadly, If you want to be different, you'll sacrifice damage potential. Mercurial movement speed is barely noticeable and doesn't compare to Skolver damage bonus.

I guess it is 'good' compared to other non-popular alternatives (mercurial beats jelly and cobalt)

Sat, 06/15/2013 - 12:35
#2
Zeddy's picture
Zeddy

I'm sure Qwez, who I think uses pretty much that loadout, will have a lot to chime in on with this topic.

Sat, 06/15/2013 - 13:28
#3
Qwez's picture
Qwez
You called?

One of the perks of getting Mercurial, is that it's somewhat cheaper to make than other armors because you start at 3*. However, you have to buy boss recipes and you can't get them from HoH. Functionally, the MSI is not that useful, but the resistance against shock is what's really good about Mercurial. Now instead of getting interrupted multiple times, you only get interrupted twice(initial shock effect and shock effect at the end of the effect countdown). Also, you are interrupted for a shorter period of time. MSI does help you get through traps and dodge Gun Puppy/Polyp attacks.

The main problem with DVS, Winmillion (or WHB) is that you don't have much crowd control or range (Winmillion does low ranged damage T3 ~56 per bullet, so I don't really count it as a ranged weapon). I recommend having some sort of heavy hitting weapon like say a Troika-series sword or a couple Alchemers or an Iron Slug. (it's fine if you are in a party that have people with crowd control or range, but getting your own crowd control or ranged weapon is good when you need it)

Learning how to use your normal attacks is very important with the cutter and spur series. Personally, I play very defensively with these swords. (I could talk for far too long about how one can use these swords but the explanation gets garbled up and incomprehensible)
-My way of using my WHB is that I spam the first attack of the combo and use the 2nd hit to push small enemies away.
-For the Winmillion, I also like to spam the first attack of the combo to be defensive. If you want to dish out as much damage as possible in 1 combo with your Winmillion while standing in place, use this sequence of moves Attack>Shield>Attack>Shield>Attack-Hold>Attack-Release (then shield cancel and walk away or something)
This gets off 4 first-strikes from your Winmillion.

I also have a Vile Striker, but I didn't bother upgrading it because I only use it for poison, and DVS is no better than VS for poisoning enemies (DVS is just a damage upgrade, which will be useful if you are using it as a main damage dealing weapon).

As for the Omega Shield, I have heard that the 4* shield is almost as good as the Omega Shield, so you can upgrade your Stone Tortoise Shield last (out of all your equipment).

I hope what I said makes sense.

Sat, 06/15/2013 - 13:51
#4
The-Fayz
Wow thanks!

Quwez thanks a ton man! That helped a lot! So I also think I will use, Rocket Hammer (just remembered i have OCH) and I usually play with my friend who is a gunner but I will get an shadow alchemer just to have. And ya all makes sense. Thanks a ton man!!

Sun, 06/16/2013 - 01:11
#5
The-Fayz
Weapons

So I think I know all the weapons I will get but if I just said I want the Mercurial set what weapons and shield would you suggest? I will also throw in the fact that I like kiting and prefer hitting fast.

Sun, 06/16/2013 - 01:27
#6
Bopp's picture
Bopp
alchemers with CTR?

Mercurial set...I like kiting and prefer hitting fast.

I don't know what you mean by "hitting fast". If you mean "many hits per minute", then you want Dread Venom Striker (or Wild Hunting Blade), Argent Peacemaker, or Sentenza. (By the way, Winmillion is not very fast. It performs combos slower than a Brandish.) DVS/WHB is terrible for kiting, because its range is short and the charge attack is hard to use safely.

Maybe by "kiting and hitting fast" you mean kiting and then unloading charge attacks that kill? Have you tried alchemers? An alchemer with lots of charge time reduction is fun, effective, and not overly popular --- nowhere near as popular as Brandishes.

Sun, 06/16/2013 - 01:38
#7
The-Fayz
@Bopp

Ya I meant it like kiting and then unloading a charge attack. So I have a Shadowtech alchemer MK2 and also think I will get a brandish. I can't decide though which one to get. I like fire the most so should I get that or is it bad in the long run?

Sun, 06/16/2013 - 02:37
#8
Bopp's picture
Bopp
no, that's great

Combuster (the fire Brandish) is extremely powerful, even in Firestorm Citadel. Its certainly my favorite of the elemental Brandishes. For more detail, try my comparison of all of the elemental swords here. The one drawback for you is that the Brandishes are extremely popular, and you said that you wanted less popular gear.

The alchemers are in some sense the Brandishes of the gun world. They have really powerful charge attacks and quite nice regular attacks too. They come in the same flavors (Umbra = Acheron, Magma = Combuster, Storm = Voltedge, Hail = Glacius) except that Nova Driver has no Brandish counterpart. Alchemers are less popular than Brandishes for one big reason: Brandishes are very easy to use, whereas alchemers have a high learning curve. To use an alchemer to its potential, you need to learn how to exploit the ricochets, and you should also learn the "alchemer switching" trick.

Sun, 06/16/2013 - 04:07
#9
Krakob's picture
Krakob

All you need to use Combuster very effectively is Chaos gear and then it's boring. I barely ever use my Combuster anymore.

Sun, 06/16/2013 - 05:39
#10
The-Fayz
Thanks

Ya I love fire the most out of every status effect so I will get the Combuster. I know it is common but that with the umbra driver and a few other weapons isn't super common. But ya thanks a ton guys!! And what is the alchemer switching trick? Thanks a ton Bopp!

Sun, 06/16/2013 - 06:20
#11
Bopp's picture
Bopp
try this

The alchemer switching trick is a way to increase the rate of fire for regular attacks on any alchemer. You can find many explanations by searching Google:

http://www.google.com/search?q=spiral+knights+alchemer+switch

Sun, 06/16/2013 - 09:07
#12
The-Fayz
Thanks again

Ok ya I get it now thanks!!

Sun, 06/16/2013 - 09:58
#13
The-Fayz
Final Loadout Will be...

Mercurial Set, Omega Shield, Combuster, Umba Driver, Final Flourish and Blitz Needle. I will also have Sword focus and damage modules. I will also eventually get Voltedge and Glacius! Thanks for all the help guys!

Sun, 06/16/2013 - 09:58
#14
The-Fayz
BTB or FF

BTB or Final Flourish with my loadout? I can't decide! Any help?

Sun, 06/16/2013 - 10:07
#15
Krakob's picture
Krakob

Final Flourish is generally cheaper to get as you don't need to hunt for recipes or buy them (which is usually a few thousands more expensive, 3* recipes especially). What interests you the most? Both generally work for both purposes with the charge, though not necessarily as well as the other.
Final Flourish has better single target damage but is hard to use against crowds.
Barbarous Thorn Blade is good against crowds but will do little damage against single targets unless they are resistant to knockback. Note that Final Flourish will still do greater damage with the charge vs say, Trojans.

Sun, 06/16/2013 - 10:38
#16
Bopp's picture
Bopp
obligatory

My opinion on FF vs. BTB can be found here. You can also search Google. It's a commonly asked question.

Sun, 06/16/2013 - 16:00
#17
Magmaul-Ace's picture
Magmaul-Ace
*cough*

Well,I entered very late for this but,if you want a good set for the long run,you want to focus on covering as much protection with your armor and have two weps that work well together.

Combuster is a realy nice sword if you can keep the fire damage counting(aside its obvious well-doing in Shadow Jelly Palace).

Mercurial(as well as all the Jelly set) is kinda weak compared to other sets since it only provides protection against shock and Pierce,but its speed bonus could be nice for kitting,also I recommend you put some Attack Speed Increased on yourself if you want to do kitting.

Flourish is quite a choice,since most of the enemies you will have contact with during your grinding(aside constructs) are either weak or neutral to piercing,its awsome for VAna in his first stage,and its incredible for Fiends,wich will most likely be the category of enemy you'll hate the most.But for flexibility's sake,carry a elemental weapon as well.

Vile Striker is good for its Poison bonus,and since its fast,you might like it.I recommend you try to put as much damage in a minimun of time,since the poison is exactly to weaken the enemy and make your hits more lethal.

For my personal opinion,dont grab the Shadow line of alchemers unless you plan to use it on OCH(In wich case,I DO recommend it) to get the Rocket Hammer and DR,instead grab a line that you feel more comfortable with on the elemental line,since elemental guns are quite efficient as sideguns for Gun Puppies,Howlitzers and maybe even Polyps,but if you want to be a professional gunner,make your choices as you will.Also for the Alchemer swicth thing,get some ASI (from maybe the gunner set) so it can actualy be efficient

Also,keep in mind ALL(praticaly) enemies do Normal damage,so make sure you have that.

also you might like to have some attack bonus,but that depends on how you play.
Well,I recommend you get a Shivermist,since it makes a great crowd controler in the field and is usefull in just about everywhere....

Oh,and unless youre good at keeping enemies where your party members want,dont touch the Leviatan or Pulsar line(unless your going to solo something,in wich case its ok.),their knockback will be the bane of everyone's existence if you dont direct it right....

Fri, 06/21/2013 - 04:30
#18
Geosmin's picture
Geosmin
I don't think you can find a

I don't think you can find a single thing in the game that's not "cool" in some players' opinions, even if only a minority. OTOH, I don't think there's anything we can acquire which is unique. Nits aside...

Going out of one's way to trade some effectiveness for "hipster" appeal, liking Alchemers, and liking Fire, taken together all scream "Firotech" to me. Also, why not Flamberge? I haven't used it, but I'm guessing it's still able to to a toothpick's job just fine.

I also recommend considering Pepperbox. It's pretty uncommon, I guess mostly due to Fireburst being more newb-friendly, but if you can use a Needler then you should be more than halfway to knowing how to use a Pepperbox well. Maybe four fifths of the way, if you use your needler a lot.

Also, probably one of the most "hipster" things you can do is go for Catalyser first instead of Pulsegun- and maybe even just skip over the Pulsegun entirely. Apparently Catalysers have a steep learning curve, but IMO it's way more than worth it. My cats tear stuff up right quick, and if Poison is much of why you went for Vile Striker, then the Poison version of the Catalyser might be especially appealing. Speaking of Poison, why is it unpopular? What are we playing this game for, which is not served by making monsters burp comical green bubbles and be brutally torn apart by menders' urgent efforts to support them?

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