I've been playing around with the various Alchemer gun series, and I've run across some things that we might want to make note of, or file a bug report on.
Damages from elemental status's aren't being consistent as 'elemental' damage. Freeze has been noted already that the damage a mob takes from being frozen is 'normal' damage, not 'elemental' damage. I've found that the same is true for Fire damage. A mob on fire is taking 'normal' damage from burning, not 'elemental' damage.
The 'odd-man-out' in this series seems to be Shock. A mob in a shocked status IS taking 'elemental' damage from each twitch/spasm.
Someone may want to double-check my numbers. I've been testing this out on Lumbers, Zombies, Gun Puppies, etc.: anything that has a weakness to 'elemental' damage. None of the Alchemers I've been using have had any UV's on them.
These observations only seem to be for the actual status itself, and comes from observing the damage animations coming from the mob. The initial strike with a bullet does do the 'elemental' damage for the particular weapon.
As these are the only 3 status effects that do active damage, I can't tell if this arrangement was an oversight on the programmers' part, an intentional act, or maybe even a miss-cue for the damage (as in, the damage IS actually 'elemental' but only being shown as 'normal')?
Any thoughts on how all this should be listed in the Wiki? Also, has anyone been able to notice if these effects work the same for a Knight under these status effects?
-Ma3a
For fire and freeze the damage type definitely seems to be normal with different types of monsters having different levels of resistance. I've been tracking fire and freeze data from Ash and Shivermist here: http://tinyurl.com/skdmg (Check the Ash and Shiver tabs.) I don't know much about shock, I don't have anything that shocks.
The level of resistance doesn't match up to elemental weakness at all. For example, Kats and Zombies being undead are both weak to elemental but are on opposite ends of the fire damage. Zombies are highly flammable, Kats are not. Then looking at freeze, Kats and Zombies share the same damage levels when thawing. It is pretty interesting.
Some specific monsters have their very own resistance level that stands out from their family. Ice Cubes are much more flammable than the rest of the jellies. Oilers receive little thaw damage compared to normal lichen, toxigels and quicksilvers.
Not really sure how this should be integrated into the wiki.