A few added effects should go on poison. These all go on every kind of poison but the first one.
- (Moderate and Strong only) Moving deals a small amount of damage. Note that this means only voluntary movement, not movement from a Lumber smash or a Troika clobbering. However, this does include movement from swinging swords, using charged gun-shots which move you, etc. UPDATE: The damage dealt from this is pure, direct damage, meaning it doesn't interrupt the user nor does it trigger invisibilities nor any other effect caused by damage.
- Knights only: Dashing deals damage to the user equal to the number of spaces they move.
- Knights only: Shields should not recover while poisoned.
- Monsters only: Clockworks enemies won't block damage when attacked at the shield, but instead will take reduced damage.
Revised! Anything which you don't like? The reason for doing this is because I think that currently poison doesn't really have enough oomph compared to the other statuses.
I've always wanted a DVS but the thing that makes me not get one at the moment is that I saw a friend wailing away on the giant lichen at the end of RJP second depth and the poison never activated. Poison would be much more viable if the rate on the weapons were increased. Poison seems fine as is, but is more advantageous for monsters as the only reliable poison gear is Venom Veiler. I give points for your shield idea though.