In a co-op play through the clockworks it seems that we're constantly arguing over who gets what, people fight over pills and others that want to be generouse to give cant directly send an item without the player walking over the item. This can be annoying for players that are dead over status pits and cant really get anywhere. The solution?
Party transfer system!
The ability to send vials, pills and vitas to other players in the party by dragging and dropping it over their names or characters. This can also be another way to transfer heat to players that would like their items to be boosted. The system will transfer 50% or more of their heat to the person who needs the heat thus making heatting in a party much easier if the players don't need heating of their own. The only downfall to this idea is balance; players that use this option to heat would have to charge as much mist (or energy) as their heat transfer percentage (The player recieving the heat would need to pay the energy to get the heat). This would make heat amps still an option for players willing to boost their heatting experiance and players that aquire heat amps will reduce the cost of ce transfer to this idea.
Party transfer system and a
lol, troll spam! send fire vials to your allies in FSC! fill their belts with useless stuff so they don't grab that pill before you!
And having to pay to transfer heat? I'd rather use the old die and revive thing. Hell, I'll do a CE revive for only 10 energy at the end if you're worried this method drains too much health.
this idea is pretty nice, i think it just needs a prompt to the receiving player wether they want to accept the item or not. I also would like to add an animation similar to how players stand still to throw the vials, but instead in this animation, the player would be able to move around and throw the pill or vial they want to transfer after the receiving player have confirmed they want to receive it.
Don't like
I think transfering heat is not a good thing using the proposed party transfer system. Sense heat is suppose to represent experience in this game, transfering them in that way feels not too well with me.
Ok, what next? Teleports? Fireballs?