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Have interruption work through invincitinks

2 replies [Last post]
Thu, 06/20/2013 - 01:14
Zeddy's picture
Zeddy

So today I was shardbombing shock greavers in a D28 arena when I got invincitinks. Needless to say, this was dangerous. I absolutely rely on being able to hit greavers to prevent them from hurting me.

Nick. The tinks are there to keep the shard bombs balanced so we don't one-hit kill everything with them like we did with the old shards. I get that. You had a good intention when you implemented them, but it's not working as intended. Since you guys are unable or unwilling to fix the tinks so that they work as intended instead of randomly stopping my shards from doing any damage at all several bombs in a row, could you please at least let the interruption seep through so I don't have to get killed by greavers through no fault of my own?

Can you at least agree that there would be nothing overpowered about having 8 shards at once interrupt a target? I mean, if we manage to double-shard them you usually interrupt most things anyway.

Fri, 06/21/2013 - 21:34
#1
Qwez's picture
Qwez
So you mean reduced damage?

Any damage interrupts, so I'm assuming you mean vastly reducing the damage.
Instead of invincitinks, the enemy receives strongly-defended damage per shard? or receives 1 damage per shard?

That'd be a quick fix to invincitinks, but I'd rather they actually fix invincitinks to work properly. +1 anyhow

Sat, 06/22/2013 - 01:31
#2
Zeddy's picture
Zeddy
@Qwez

I don't think interruption is flat-out tied to damage, although there is a correlation. Stacking pepperbox damage, for instance, will interrupt enemies while stacking dread venom striker will not. Doing reduced/1 damage could work I guess.

I, too, would prefer they remove or fix invincitinks. (Preference in that order.)

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