An interesting concept for a new level type: the pasturegrounds!
How it works: The pasture grounds would be a beast-themed level type filled with a 'monster' known as a puffball - basically the clockwork's version of a sheep. In spite of their 'monster' heritage, 'puffballs' do not attack players: they come in two varieties (puffballs and puffball rams, who have horns), and the latter attack wolvers with split piercing/physical damage with a chance to stun. Speaking of wolvers, your job here is to stop some wolvers from killing them!
Towards the beginning of the stage you will encounter a gremlin shepherd from emberlight. He is suffering losses in his livestock as of late and requests your help in protecting his flock. The path will then diverge in two directions: one which leads to an arena with a party button and another which simply circles the arena, pits a few wolvers against you, and leads to the llift. Setting off the party button will close off the exits to the arena with gates and spawn 10 puffballs - your goal is now to keep them alive, as 5 waves of wolvers - accompanied by chromalisks (in waves 1 and 2), alpha wolvers (phases 3-5), a gremlin mender (phases 4 and 5), and gremlin thwackers (in phase 5) - will now spawn. The wolvers will deliberately attack the puffballs ahead of attacking you (they'll change their mind if you attack them), so it goes to reason that they need to be killed first: every other enemy (which the obvious exception of the mender's) will be much more interested in your throat. On a side note, don't hit the puffballs - they don't drop anything :(
After defeating all five waves, one of the gates opens and leads you on a second route to the lift. Along the way, one of two things happens:
1: The gremlin shepherd from before appears, thanks you for your efforts, and directly adds crowns to your inventory. The crownage starts at 100 crowns: depending on tier, 30, 60, or 90 crowns are added for every puffball that did not die.
2: About 20% of the time, a ghostmane stalker will be waiting for you instead. He mocks your efforts, stating that he captured the shepherd and that with the shepherd gone the puffballs will perish anyways, and then vanishes, putting more gates up and sicking three waves of gremlin thwackers (accompanied by a mender in the last phase, scorchers in the second, and demos in the third) on you as he vanishes. Defeating these waves and moving onward will reveal the shepherd, now stuck in a cage: bash the cage and he will be even more grateful at your stopping the Crimson Order's attempt to kill his sheep, giving 50, 100, or 150 crowns per puffball respectively.
All (polite) comments on the idea will be much appreciated.
Can the sheep be affected by Knight attacks? If not, hellooooo~, DBB.