It's easy to see one thing: dash and bash has made the game much easier. However, it has the potential to make the game more interesting and actually harder. I think it's safe to buff up many enemies now that it is possible to get away from them easily. Remember: these buffs should try in particular to make use of the dash and bash.
GENERAL- Monsters should stay aware of where you are when you dash instead of forgetting that you exist. (Autofire)
- Stun should lock dash. (Currently dash completely bypasses stun because you can get a boost of speed. (Autofire)
- Adjust spawn locations so that the player gets ambushed, like in the Compounds. (Coelydragon+1)
BEASTS- Wolvers
- During wind up, allow them to change direction. The speed of their rotation should increase it harder tiers. (Autofire)
- Alpha Wolvers
- During wind up, allow them to change direction. The speed of their rotation should increase it harder tiers. (Autofire)
- In Tier 3, they should be able to turn a slight amount during their bite combo. (Autofire)
- Wolvers
CONSTRUCTS- Mecha Knights
- Allow them to Shield Bash in T2+. This would disable their shields for twice as long as just using it to defend, and couldn't be done directly after defending. They only do this when you've stayed at a distance for long enough. (Autofire)
- Scuttlebots
- Give them a small leap thingy. This would just provide a very small boost forward, and would have its own cool down. It wouldn't use this to dodge. (Autofire)
- Mecha Knights
- Lumbers
- After smash, they should create debris akin to Vanaduke.
However, it would probably need to not be debris but something else entirely, something which would work in every area.(Little-Juances) - Lumbers should have less cooldown time in between smashes, and faster rotation. (Klipik)
- After smash, they should create debris akin to Vanaduke.
FIENDS- Empty section
- Empty section
GREMLINS- Knockers
- Make their wind up and cool down shorter. (Autofire)
- In T2, have them create a 2nd explosion after the first one. This counts for the big bang as well. In T3, do the same thing but also add two more to the left and right of the 1st explosion. (Autofire)
- Knockers
UNDEAD- Kats
- Kats should be able to turn a little during their dash. (Klipik)
- Kats
SLIMES- Jelly Cubes
- Spike attack should home slightly, and in T3 shouldn't be placed to close together. (Thunder-The-Bright)
- Jelly Cubes
What it means for this to be a community suggestion: Being I don't have time to think up fixes and buffs for everything, I'm looking for help! If you have any ideas, please tell them to me! I'll give credit to whoever gave each buff idea. (Going from who first posted it.) Further more, if everyone doesn't like a certain buff, I will say so in text which looks like this. Text which looks like this is my personal opinion.
What if lumbers caused falling debris like Vanaduke? The smash is just too slow and easily avoidable even without the dash.