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Let me get this right...

1 reply [Last post]
Wed, 07/03/2013 - 03:55
Midnight-Dj's picture
Midnight-Dj

Alright OOO, no more puzzeling, I want a straight answer about the update right now. Or otherwise, i will decapitate 20 snipes, the super cute ones.
1: Loot
So, according to you, the loot we acquire now will be distributed "individually", what does this APPLY TO? Materials only? Tokens only? If u say that this gives us ZERO reason not to party with players, so according to that statement of urs, it seems only mats are individually distributed, if that is the case, then i am ok with it (MY SUN SILVER!!!! MY OWLITE FEATHERS!!! THEY ARE ALL MINE!!!!)

2: Difficulty
What gets difficult? The map itself? The difficulty of the puzzle(i don't think u guys will ever spend times to make puzzel mechanic)? The enemy health and DPS? And if it is any of those cases, then what will be the rewards? More mats? Or more crs? U have to make the risk worth it or otherwise, i think i am gonna play JRP in recruit mode.

3: rev
So u are saying that we get 1 FREE revive per lvl, cool, I geuss it means i do get a second wind after get pwned by devilites in the 25th lvl of "white collar captives" but as for the spark of life, so it seems i get to purchase them as "retrys", I see they may come usefull in danger mission solo, where u get pwned and it costs less mist and CE to rev, but will it be worth it? (payoff VS. price for sparks of life) So, let me picture this, in D25 FSC solo, i got pwned by a trolljan in the 2nd room on the top left, i get 1 free rev that gives me a "generous" amount of health (50%? 75%? "25% L4D revive"?) which i can get up and kill the trolljan that smacked me with my bltiz, but then i got killed by a slag. So does that mean it will cost me 1 spark of life to revive and blow up that slag with my polaris?

4: Crafting
Haha, very funny OOO. So is the alchemy orbs, cost CE to buy? And if it is, then how many do we need to craft from 4* to 5*? Does the amount of orbs of alchemy increase by folds as the stars of the gear increases. And how does this mean that we get to enjoy crafting gears with mats as they become more powerful? Is there something u ain't telling us here? And with OoAs, would we be able Dealchemize gears? Eg. I regret making CIV, so I dealchmize it back to tempered calibur and make it into ascended calibur and eventually the smexey Levi?

5: weapon Limitations
Are u kidding me, so u r telling me that I CAN'T STAY AS A KNIGHT ELITE WHILE farming JRP all day till i get some good 4* weapons due to my rank is TOOO LOW??? WHY???!! Why wouldn't u allow noob knight to get decent weapons for JRP, they are already suffering enough for using crappy 3* going through JRP and now u r telling them that they can't even get good gears? I know i sound like a whiner, but when I was a knight elite, using full 3* gears are proving difficult to go through Jrp, and how is the poor defender elites gonna go through the first half of T3 mission with only 4* gears???? (seriously, what is wrong to overprepear for a mission? You are better off overprepear for it than the other way around.)

6: personal choices
O.0 nick, plz go home, I think u r a teeny bit drunk, what are u talking about???!! We players right now have more CHOICES than ever! Why change it? We get to save the player we want to save and rev when we wanted ( no spark of life=no rev, or r u just gonna put that buy 100CE for XXXX cr next to it? -.-if so then what is point of the sparks of life in the first place?) In fact the spark of life makes things worse, noob players will start spamming the spark everytime they die and bankcrpt themselves quickly, eg. in a T1 they died too many times and spent all the sparks u give him at the start and he got no penny, what can he do then, die and return to haven and just give up and quit? The spark might have just ruined the game.

FINAL MESSAGE:
Ha, I like how u said u " observed" that health sharing to revive downed party members ends up being detrimental to teams working to complete levels, this is quoted from ur own words, Nick. OBSERVATION means to me that u and the devs only watched from above while we fought, I sometimes do split my own health to rev VIPs in my parties. ( the guy who got the big swords, the one with DBB or the one with the blitz IN THE FIGHT WITH VANADUKE, while the rest of my team r set ablaze) These VIPs are infact the keys to a teams' survival, even if the health is "diluted", it is always possible to eat a pill or two after standing up with only 1 bar the overall team health will eventually get up as hearts r picked up.

I am in fact more angrier about the word "Observed" than the rest of the update, do devs ever just settle down in haven and fight just like the rest of us? Maybe then u guys could actually find the problems that are truelly mattered. I know u guys are busy, but here is my message, if u have time, come down to the RJP and we should go on a good ol' jelly run(that i have done 250+ times) and plz NO CHEAT(running through walls ect.), the tab is on me.

Edit: Please keep discussion about the Battle Sprite Testing in the appropriate feedback thread. Thank you!

Wed, 07/03/2013 - 04:35
#1
Heimdallr's picture
Heimdallr

1: I think someone confirmed that it applies to materials, heat and crowns.

2: From what I've seen, the map itself doesn't change, just monster stats. HP for sure; not sure about defense or attack, etc.

3: I think the emergency revive gives 100% HP. That's what I got when I died in FSC earlier. After that, you'll need a Spark of Life to revive again.

4: Yes, the orbs of alchemy cost CE. Don't know how much though since they're marked as 1 CE on the preview server. It may change since this info is coming from the preview server, but you need 3 orbs of alchemy per recipe. The type of orbs you need depends on the * of the item you're making.

5: RJP is completely doable in 3* gear, as is T3 in 4* gear. God forbid you don't cheese your way through the game from beginning to end.

6: No comment, except: "In fact the spark of life makes things worse, noob players will start spamming the spark everytime they die and bankcrpt themselves quickly" while it's true that you can no longer use your own health to revive others, and while I have mixed feelings on this turn of events, the energy costs for Sparks of Life will not double up per revive like the current revive system, so it will not be as expensive.

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