We really need an answer to this.
Caustic Quills
In what light am I supposed to view these? Nick's announcement described them as such:
"Fires a series of quills that stick to targets and inflicts poison. For each hit a quilled target receives, they lose one quill and take additional damage."
This description heavily implies that I should be able to stack every single one of my quills on a single target. With the current damage level of them, this amounts to a very massive amount that I can't help but feel be overpowered. But the quills do not work that way. Am I supposed to be able to give any meaningful input on that? I have no idea if the damage per quill used to be lower but you raised it because you couldn't get multistacking to work, or if this is genuinely a bug and I'm supposed to stack a load of quills for 200 damage each on a single target and basically have much better plague needle with me at all times. I can't know which one it is because you people didn't mention this change with a single breath.
Hexing Haze
Nick's description says:
"Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of hexing haze increases."
I don't know what to make of this! I have no problems at all with the current duration, and it honestly feels like the most powerful skill any of the sprites have to offer, and yet, if the skill worked according to the description up there, it would be infinitely more powerful because I should be able to perpetually keep a large group of enemies exploding until I run out of enemies. That sounds really fun and I'd like for the mechanic to be there. Did you guys remove it or is the skill bugged? We don't know because you people haven't adressed it.
Ray of Light
Had no mention about invincitinks anywhere. Is it a bug in your damage system? Is it an intended restriction to make sure you can't use Seraphynx to deal a meaningful amount of damage? We don't know, you certainly didn't say anything about it.
Orbs of Alchemy
Have no prices in the market. Why are they even there? What are we even supposed to feedback on?
In summary
Work with us here. Tell us your intentions about these things and we can give you much more meaningful input. We can tell you whether or not your intentions are in the right place and we can tell you whether or not the implementation matches the intention.
A little clarification would be nice.