I suggest that on Elite difficulty the monsters still have their inflated HP and damage, but allow hearts, pills, and vitapods to drop at the same rate that they do on the current server. The body of my suggestion is to make the monster behavior be reverted in Elite difficulty, where enemies would track player movement while attacking.
The reasoning for this is that just inflating monsters and diminishing supplies creates false difficulty. The game seems harder because when you get hit, it's harder to recover. All of the veterans that are adept at dodging will not find this elite difficulty any harder at all, and will only use it in order to get more loot. Make the monsters actually be harder on Elite difficulty, please. I'd rather have a true challenge than the illusion of a challenge.
I agree. Un-nerf monsters on Elite. Things like wolver tracking, devilite tracking, retrode and zombie melee attack tracking.