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More suggestions for bombers ('cuz bombers need more attention)

6 replies [Last post]
Fri, 07/05/2013 - 21:37
Yellow-Royal's picture
Yellow-Royal
Bomb clusters
Charging a bomb after its initial charge will lead to creating a number of charges over time. When the charge is released, the number of bombs charged are released all at once in a random formation. There will be a period of vulnerability (greater than setting off a single bomb) after releasing the bombs but the bombs will still be set and will explode anyways. Having ctr means you'll be able to charge more bombs faster.
Fuse Time Decrease (FTD)
Similar to the asi on swords and guns, this UV will allow bombs to explode faster than it normally would. So as soon as a Super Blast Bomb is released, it may take less than half a second for it to explode with maximum FTD. It should apply to the bomb clusters.
Bomb throwing(charge, shield button, aim, release shield button, throw :D)
Bombers will be able to throw their bombs at a target (Auto Target can finally be of use to bombers Q.Q) using Auto Target or just aiming manually. Once thrown, the bomber will probably be in the same period of vulnerability as when throwing a bomb cluster. With ctr, the bomber can throw bombs faster. With FTD, the bomb will explode sooner when it hits the target. Multiple bombs can probably be thrown at once if bomb clusters are put into the game. If the bomb thrown misses, the bomb will probably land about the same distance as a magnus charge away.

My current thoughts:
Bombers need more attention.
Both bomb clusters and bomb throwing come from gremlin demos.

If these ideas don't sound good, what about these alternatives?
Cluster bomb (literally called that): Similar to the shard bombs, when set, rather than having smaller shards exploding after a while, smaller bombs burst out and land, then explode right away. Damage done on initial explosion and on mini explosions. Looks like a bomberman bomb with a picture of smaller bombs. As stars increase, so do the number of bombs that come out. Damage type..idk yet.

1* Dynamite suit: Swordies got fencing jackets. Gunners got cyclops caps. Bombers should have one too >:L Bonus: Dmg bonus med. Looks like a cobalt suit with a dynamite belt and a barrel belly at the back.

Still being worked out....so whatdya think so far ^.^'?

Fri, 07/05/2013 - 22:59
#1
Waffleconecake's picture
Waffleconecake
oh look, these again

Been suggested allot before, the cluster bomb sounds like a shard bomb just some what differently. The FTD is only debaitbly better, some bombs have a very well timed charge were you have the second one planted right before the first goes off allows you to keep a constent area protected.
The bomb throwing is not old, it would be better if there was a bomb shield that if you shield over it the bomb is launched in the direction you are facing.

Sat, 07/06/2013 - 01:18
#2
Hearthstone's picture
Hearthstone
How can you end without a beginning?

Viewpoints on actual suggestion:

Bomb Clusters - Try Shard Bombs instead.

FTD - I assume this is a UV, and I do agree, although I care little(or maybe a little more than that) for bombers.

Throwing Bombs - Firstly, we became Wolver-Trojan Hybrids from Bash n' Dash. Then we add Gremlins to the mix? Anyways, a key could be set for this. Elaboration:

Charge > Press [whatever key] > Throwing Position > Choose Direction > Press [whatever key bound to first press] > Throw > BOOM!

That could work in my PoV.

~

Viewpoints on other matters:

Nitronome - Shard Bombs are a better choice for Clusters.

LD - I still think people would still prefer [Skolver] + [Flourish] + [Polaris] combo.

Survival - I don't have anything to say, I'm just going to give a few tips.

Recon > Immediately Charge > Set > Immediately Recon > Rinse and Repeat

Sat, 07/06/2013 - 10:05
#3
Xodeirt's picture
Xodeirt
idea

UV:

Blast radius increased.
Effect radius increased.

Modification:

mist bombs good/minor -> good/strong
bradish line good/strong -> good/minor

LD:

remove vortex slow motion effect or increased vortex suck and balst radius.
!opponent can not escape the vortex!
opponents can not see the bombs fuse time.

Sat, 07/06/2013 - 11:06
#4
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

Xodiert those are two terrible balances. Now move please.

Sat, 07/06/2013 - 12:07
#5
Buzzshadow's picture
Buzzshadow
I don't think #1 or #3 will

I don't think #1 or #3 will work. the only problem I see with FTD is that it could overcomplicate UVs for bombs

Sat, 07/06/2013 - 22:15
#6
Yellow-Royal's picture
Yellow-Royal
Replies

Bomb Clusters: @Waffleconecake and Skye-Lightning: Yes shard bombs are already clusters, but shards are meant for multiple blasts and damage. But creating bomb clusters allows for clusters of clusters >:U which sounds amazing. But what about clusters of the blast bomb series? Clusters of those allows for greater range, and more knockbacks. Clusters of the vaporizer series allows for greater range and mass status effects.

FTD: Yes, FTD shall be a UV. Bombs, as different as they are since they require charges to work rather than pressing the attack button constantly, should have a form of asi as swords and guns do. Since some sword wielders and gunners have learned to shield cancel, I figure that some bombers will learn to use this FTD. @Waffleconecake I am a (blast) bomber so I do know about placing a bomb before the first one explodes. However, in PvP, shield cancelers figure out this pattern and sword me to death before the next bomb explodes. FTD would allow bombers to hit the swordie as he/she rushes in after the first bomb explodes rather than wait for the next bomb to hit and miss while the swordie moves in for the kill.

Throwing bombs: @Waffleconecake and Skye-Lightning ....combine those ideas. ~Charge, shield button since I haven't heard of shielding to cancel a fully charged bomb, aim, release shield button, throw. :U Sounds good.

Other replies:
Gremlins: Them demos were where I got the Bomb Clusters and Bomb Throwing from anyways :U. We've already got Seerus Masks, we're getting Battle Sprites soon, and the shield bash and dash already make for wolvers/trojans. So why not add more to the mix :D?

LD: @Skye-Lightning I try to look for other ways of defeating people >:U, not just with dusker coats and flourishes.

@Xodeirt The bomb radius already increases (for some bombs) as they move up in *s. The bomb clusters would provide a bigger radius. Hrm..not liking those modifications so much >.>. I agree with the first two of those LD suggestions on the Vortexes.

@Buzzshadow Bombs are already somewhat complicated with their Charge Attack being their only way of using them. Say you're a bomber with a demo suit in a Wolver Den. The wolvers are about to attack while you're charging a bomb. Want to wait for the bomb to explode XD? Or would you rather have a quick explosion? Of course, in some situations, one would rather have the wait rather than the readied explosive, but this makes for new skill >:U.

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