WHAT IF, and this is a big what if-
The problem with the "pay wall" that players hit is in T3 players helping them?
If I go out of my way to help the lowly T2 knight beat the royal jelly, then he can advance.. but the lowly T2 knight couldn't have, wouldn't have, been able to beat that jelly king without my help. So he gets to go on, and he can beat that jelly king and then the roarmulus twins and then.... actually, I'd be willing to carry him all the way to vanaduke. So he doesn't even need to do anything. Just by existing and playing a tiny bit each day, by messing around and never learning, he'll make it to T3.
So why don't we have a ton of late-game T3 knights that don't know how to play aside from the fact that we have a few P2Pers that are like that?
Because they hit a pay wall.
So instead, you see all of these T2 knights getting stuck and complaining. To get to the end of the game, it takes all of 4 5* items. If they don't budget themselves horridly via vendoring gear, excessive CE reviving etc... then it'll cost them about 1100 CE per 5* item to craft their way to the top, +25 cr each... if they make 2 weapons, a sword and a blitz needle, and go the wolver to vog route, that SHOULD get them there in 5500 CE and 125K cr, which really isn't a lot considering its the entirety of what they need to beat the game with, minus the fact that once you beat the game its fun to try new things and get stronger.. 515.5K crowns.
If they farm the jelly king, they get 11K per day, which would take them about all of 46 days. A month in a half minimum, maybe 2 months if they don't play daily but the energy system is designed to make you play every day.... but if they earn back their mist worth in crowns every day, they'll take 55 days to get all of the energy, and then the 125K shouldn't be too far off after that. So maybe 2.5 months if they're a slacker.... but chances are, they'll play more than I said, and that most of that play will be farming or looking for recipes, and that they'll get it in that month and a half.
So then why are they so sulky all the time? Because they hit the paywall too quickly! The content of the game isn't easy for them, but people help them through it too quickly, and they get to that grind or leave point.... and thats what makes them leave.
There are 9 levels between 4* and 5*, before the 8-2 hall of heroes
There are 16 levels between the 3* and 4* hall of heroes... but this includes 2 boss levels. If they were to earn say, 1 item from each boss via tokens, that'd get them to about 35/3 more levels played. = 5 + 7 = 12 more. So really, thats like 26 levels.
Play two levels a day, as well as visit the arcade a few times (and break even on mist energy + a bit more) and then you'll be doing fine in terms of money... but rushing the missions will easily leave you without content, hungry for more.
Rather than making the game harder, why not force players to gain the skills? I mean, 26 levels should be enough to get to 4*, and after that, you have a ton of levels and a ton more levels to replay and enjoy to make 2 months to beat vanaduke entirely reasonable... not only that, but players can get gear that makes these levels way too easy via the auction house...
i just used alts.
/loves Canine-Vladmir-Il
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which, helped me alot, right? Because i would be fighting monsters meant for a party of twos.
Worst mistake ever though is when i made a party full of alts: Canine-Vladmir (me), Canine-Vladimir, Canine-Vladmir-Il, and Canine-Vlad.
Got full lag and monsters had alot of health. oh yea, my computer crashed.
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Thats what i tell every new guy who asks for help, "what you need is to make yourself an alt and go party together. if your F2P, open the two screens at the same time so the ME doesnt disapear from the Alt."