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The Danger Lairs! Info! Updated!

8 replies [Last post]
Mon, 07/08/2013 - 15:55
Agenta

The lore behind the Danger Lair's is that The Swarm has infected the levels of the Danger Missions, transforming then into "Danger Lairs", shadow lair versions of the danger missions.

Danger Lair Compound 42 (DLC42 (pun not intended), UC42): Herex has returned to Compound 42 thinking he can control the biotoxin! But the biotoxin mingled with him, transforming him into the mighty, Compound Herex!

Danger Lair Heart of Ice (DLHoI, UHoI): Maulos has succeeded in his plan of released the everfrost, but has frozen solid, breaking free as the chilling, Everfrost Maulos!

Danger Lair Ghosts in the Machine (DLGitM, UGitM): The Big Iron has connected himself into a Nuclear Powerplant, energizing him with fiery fury, in the form of the Nuclear Iron!

Danger Lair Legion of Almire (DLLoA, ULoA): The curse of Darkfire has made it to the haunted necropolis, awakening its master and transforming him into the dark, Darkfire Brandell!

There WILL be some changes from the regular danger missions HOWEVER the format of the levels will stay the same the changes will be as follows:
Applying to all: Status immunity is NOT possible, status trinkets will be IGNORED.
There WILL BE a boss for each, and a third level for each of them, the prize room is REMOVED.
ALL Treasure blocks will be red treasure blocks, and the blocks of the prize room are spread throught the levels.
The Boss will be on the third level, and there WILL be health respawners.
ALL monsters will have the status theme, though some will be neutral!
The Arsenal Station on the second level WILL be removed.
Dificulty increase will be about 2x-5x, profit will also be that way.
Applying to access: ALL party members must have access for the lift to unlock the lift.
Lifts will be unlocked with new Danger Keys, that cost as much as a Silver Key, or can drop from ANY Lockbox, or a rare drop in the Shadow Lairs.
Access is as follows:
Those who have beaten Rabid Snarb and Vanguard C42 will have access to have UC42.
Those who have beaten UC42, Ice Queen, and Vanguard HoI will have access to UHoI.
Those who have beaten UC42, RRT, and Vanguard GitM will have access to UGitM.
Those who have beaten UC42, UGitM, UHoI, and ALL Shadow Lairs will have access to ULoA
Those who have beaten ULoA will be able to do ULoA as much as they want, with keys of course.

Stats for UC42:
ALL monster will be immune to Freeze.
ALL toxoil's/giant toxoils will spawn on fire.
Water takes twice as long to respawn.
There will be double the respawning enemies per wave.
2 Darkfang menders will spawn in each wave of the party buttons fight.
In the room at the end of the second level there will be 1 Respawning Darkfang mender on each side, will spawn start spawning when the door of dat side opens.
In each fight there will be new Compound Wisps circling the edge of the room, Golden wisps that deal fire and poison!
Dark Retribtution cannot be brought to UC42, it will pop up as locked if its brought in.
Stats for UHoI:
UHoI will have Freeze and Stun! Because stun will make it so you have a harder time dodging attacks!
Blitz Wont be able to be used, it will pop up locked if brought in.
There will be stun greavers/wolvers in each fight. (the wolvers will be new, the greavers will be from the winterfest mission)
All layoafers will spawn as overtimers.
Throughout both levels Frozen Souls will constantly spawn.
2 Silkwings will spawn in each wave of each fight.
The boss wont have healers, and cant be healed.
In the large "arena" on the second level there will be 1 respawning enemy of the following: Silkwing, Greaver, Layoafer Overtimer, Alpha wolver.
All wolvers will spawn as Alpha's. There will be 4 Perma-Frostifurs in the boss.

UC42 will be added later, followed by UHoI, followed by UGitMm, followed by ULoA, then a new Unknown Passage as well as the reward!

Mon, 07/08/2013 - 16:45
#1
Waffleconecake's picture
Waffleconecake
I like it over all, but a few

I like it over all, but a few issues
1. Herex is not the owner of the compound, it would be the property of the "Wipsering Death" or something like that, all I remeber is the name is stupid and not Herex
2. The compound should remain fire/toxic but simply add even more fire.
3. Iron will should either get toxic (radiation) or sleep. Why sleep? think of it this way, you are fighting him and a tentacle appears behind you. It shacks for a moment then bursts. A large buff of blue dust flies out and you fall asleep. Next thing you know Iron Wall is aiming you down with a super beam that does even more damage then any other attack he has, maybe 15 bars per second of pure normal damage! This attack would be obviously very long of a charge up so it only really will hit you if you were asleep.
4. heart of ice should be shock and ice, not just more ice. That is lame.
5. Alimer should probably have a long wide open siege style section as the "boss" were non-tainted souls of graveyard try to help you get out while the darker, more cruel ones wish to kill you. The whole point will be to gather the "runes of clarity" that will stop the thing that is causing the graveyard to go nuts. The only issue I can see for this idea is how bad the player friendly AI is...

Mon, 07/08/2013 - 17:10
#2
Zenpai's picture
Zenpai
Hrm... I like the idea, but I

Hrm... I like the idea, but I don't think this'll work. I'm pretty sure more swarm stuff is going to be saved for the core, because the echo stones seem to hint at that.

Mon, 07/08/2013 - 17:33
#3
Skyguarder's picture
Skyguarder

A ultimate danger mission? Danger missions are already hard enough, and probably act like an ultimate mission for the day.

HoI with shock and freeze? That sounds pretty pointless since shock will unfreeze you.

Mon, 07/08/2013 - 18:01
#4
Gzilla's picture
Gzilla
@Waffle

No, it is owned by Herex, his nickname is the whisper venom.

Mon, 07/08/2013 - 18:40
#5
Waffleconecake's picture
Waffleconecake
ugh, that nickname is awful!

ugh, that nickname is awful! it should be "Silent Plague" or simply "Mute"

Wed, 07/10/2013 - 18:05
#6
Agenta
I have updated this.

The boss of LoA will be lord brandell, i wont get into detail yet. Lord brandell was the High Chancellor of Almire who resisted Vanaduke from within his tower in the center of the necropolis, in which LoA takes place in. If you read the codex at the end of LoA you will get info of him. Or send a in game message to agenta and i will reply with the words of the codex.

Wed, 07/10/2013 - 18:53
#7
Skyguarder's picture
Skyguarder

I don't think this idea will pass and make it to the game. Danger missions are like hard challenges. We don't need another version of those danger missions.

Thu, 07/11/2013 - 14:37
#8
Shotjeer's picture
Shotjeer
yep

Keep in mind that when a boss goes into SL, a new status is added (Poison for rabids, Ice for JK, Fire for RT, and curse for FSC)

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