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3 Permanent Weapon Slots? (Read before criticizing!)

3 replies [Last post]
Tue, 07/16/2013 - 19:39
Shadownox's picture
Shadownox

Ok, I already know most of you guys are gonna give me a thorough explanation as why this wouldn't work out (as thorough as "No." can be), but hear me out. When you're a measly recruit, and you start making jellies explode, you have two options - a sword that does decent damage at close range - or a gun that does weaker damage at a distance. But what about the proto bomb? Yeah, we DO have a third option. But not at the beginning. In fact, all of the weapons that the missions supply you with are either guns or bombs. Until you reach Haven, you are limited to these. And this is why we should have a third permanent weapon slot. If new recruits are supplied with a proto bomb as well, then they might realize they rather bomb than slash-n-hack or shoot things. This is most likely the reason why our bombing community is very small. Most people only use it as a utility, rather than full-on bomber. So, thoughts ? I'm interested in how Luguiru will interpret this.

Tue, 07/16/2013 - 19:54
#1
Little-Juances's picture
Little-Juances

The problem is that bombing can be a pain until you reach T3.
A proto bomb doesn't leave a good impression compared to 4* or 5* bombs. Size matters.

Anyways, you could have solved this issue by giving new knights a special 15days weapon slot rather than a permanent one...

Tue, 07/16/2013 - 20:20
#2
Waffleconecake's picture
Waffleconecake
meeh I get what you sayin

I like what jaun said, but we should restrict it to a first 10 hours thing on that knight instead.

Tue, 07/16/2013 - 20:21
#3
Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

...

That works.

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