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Gun puppy line

4 replies [Last post]
Thu, 07/18/2013 - 11:48
Bakerrich's picture
Bakerrich

So this thread continues on from my other thread; http://forums.spiralknights.com/en/node/84045. the idea here is my favorite from the other thread, the rocket puppy cannon. My suggestion is a new line of weapons and potentially armors based on the gun puppy 'family'. The 1* gun puppy gear would be purchasable from Brinks for 20 bark modules each, brinks would offer a helm, some armor or an arm cannon. Just like with the brandish lines, the gun puppy lines would have multiple lines:
-red rover
-rocket
-sick
-sparky
-slush
All of these lines would end up at 5* as a roarmulus equivalent for each path, each offering a unique attribute or resistance. this was a first draft to try to convey what i think the arm cannon should look like: http://i.imgur.com/MUazdXi.jpg

Personally i think this is a really good idea but maybe its just me and also i havent thought much about what the armor and helmet will look like(although they should probably similar lo the love puppy mask) so any feed back or suggestions would be greatly appreciated,
peace out.

Thu, 07/18/2013 - 12:04
#1
Little-Juances's picture
Little-Juances

-Why does it start at 1*? Specially if it comes from a T2 boss...

-Ok, you got the looks, but how do they work? Damage type? Anything special?
Basically, give me a reason to make those arm cannons instead of an Alchemer or a Polaris.
If it only... shoots bullets, then it adds nothing new to the game.

Thu, 07/18/2013 - 12:05
#2
Levenzaa's picture
Levenzaa
We don't need this stuff.

1) 5* gear lines start at 2*

2) We don't need these weapons. We already have Brandishes, Drivers, and Mist bombs.

3) We don't need anymore boss items from Brinks.

4) There's too many items there, you're basically just copying the Brandish lines but adding more status versions.

5) Please don't boast your own idea and say it's good. No one else does it.

-Potato

Thu, 07/18/2013 - 12:44
#3
Bakerrich's picture
Bakerrich
my come back

im going to ignore what levenza said as he is obviously has no intellegent comments to add ('potato' is a feeble attempt at humor) and for the record i wasnt boasting.

as far as intelligent comments go, i was going to add more too that original comment, instead of 1* it should start at 2* and as far as its projectiles go, a 2* it will fire a burst of 3 energy balls like gun puppies fire and the charge attack will be three bursts of three shots which spread out as they move.

at 3* the normal attack will be the same but in burst of 5 each shot having a slight chance to cause the status effect of its kind (rocket puppy doing stun damage), and the charge attack will be 5 bursts of 4 'bullets'

By 4* the normal attack would be 8 shots in an autogun manor this time the status effect would be stronger and the charge attack would be 5 bursts of 4 'bullets' and then a much larger 'bullet'

For 5* i think that the normal attack should be bursts of 10 shots which spread out in a curve in front of the night and the charge attack should be an energy beam like the roarmulus twins use.

(the rocket puppy lines charge attack would be the same except with slower moving exploding rockets which get more powerful over time.)

Thu, 07/18/2013 - 13:14
#4
Skyguarder's picture
Skyguarder

I hope you'll notice that this idea will never get in the game because of the reasons listed by the first two posts.

Also, this isn't a word game or a fight to see who's comment is intelligent.

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