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Fri, 07/19/2013 - 09:46
Sketchturner's picture
Sketchturner

This post will cover some points on my previous on in more detail since people seem to prefer I go into how exactly everything would work rather than suggesting things so sorry if you have read the previous, there will be some retreading done:
This is Just going to be a long post of things that I wouldn't mind seeing being put into action:

New Weapon Lines
Spear - long straight normal attack that knocks enemy back, with a leaping charge attack that causes an explosion on landing, think Hammer charge attack with Player in the middle. Normal attacks do not interrupt, merely a knockback to get into range for Charge attack damage scaling would be DA/GF like Attack speed/damage on poke *with only straight line attack the Area/damage potential should be around the same* swords damage at max range about 2 squares so spear should be about 3 with charge attack jumping 4-5 squares, explosion should be same range at hammer one.

Dual Wielding weapons - Shield slot can be equipped with sword or gun, bombs cannot be used since bombs require two hands to charge, as seen in the in game sprites as they hold the bomb above their head.
Sword/Sword - Attack speed determined by the average of both, damage calculated separately, new attack animation programmed for dual weilding, only main hand weapon can be charged.
Gun/Gun - each weapon can be fired seperately using left and right mouse clicks, reloading time is increased during duel wielding due to single handed reloading, Charge attack can be used by the main handed weapon only
Sword/Gun - left and right mouse clicks, charged weapon is that being used in the main hand only 1 can be fired at a time. Attackspeed determined by the sole weapon alone
Bomb/Offhand weapon - bomb can be used as normal, offhand weapon can be used when bomb not charging
^ READ CAREFULLY SHIELDS ARE NOT USED IN PVP therefore dual weilding would not be possible

Bow and arrow - Normal attack similar to gun, fires an arrow, Charge attack fires a cone of arrows, similar to Mchn gun but all at once, and no overlap *think LoL ashe arrows*

Crossbow - Normal attack, as gun, charge attack ballista arrow

Gatling Gun - no normal attack, when Charge completes the shots fire as the Blitz needle normal attack, continously without stopping. movement allowed but imparied as in firing a normal gun, suggestion that this line has movement speed decreased debuff with bullets doing nothing but damage, so no knockback or interuption.

Remote control bombs - Charge attacks lay bombs, up to 10, normal attacks activate the bombs, fades after 10 seconds to avoid over stacking

I changed to Dual wielding WEAPONS cause no one seemed to bother reading that I put SWORDS last time, so I updated to allow both swords and guns.

so for every that screams it'd be unbalanced to allow dual wielding heres the pros and cons for such a system, esp for those that never even bother reading the whole thing:

Pros:
Able to produce a 2 x damage output to that of a normal weapon and shield
Able to speed up your MH weapon by using a faster offhanded weapon of the same
Able to stack 2 different damage types / status effects

Cons:
Cannot Block
Cannot Shield dash
Cannot Shield Bump
More detrimental to use both a sword and gun and bomb,
Charge attack damage output remains the same

Fri, 07/19/2013 - 11:20
#1
Little-Juances's picture
Little-Juances

"Able to produce a 2 x damage output to that of a normal weapon and shield"

That's the obvious flaw I'll always point out. A heavy weapon (GF) with some damage bonus (BTS) can already kill the appropiate enemy (gremlin/slimes) in 1 combo (2 swings). We don't need any more power. You sacrifice your defense for nothing (looking badass doesn't count). Even a trojan dies with a single blitz. To complete the circle, try to DA charge or WRH dash a lumber (autotarget helps). A single Well placed alchemer charge can take down a turret or a small mob.

Dual wield would be usefull if only enemies had 100000 health. But they don't.

Fri, 07/19/2013 - 11:23
#2
Krakob's picture
Krakob

You're suggesting crossbows and bows. It should be noted that the weapons we have are called handguns, not guns. They should work with only one hand and I don't see myself growing another arm for some centuries, at least.

Fri, 07/19/2013 - 11:26
#3
Gzilla's picture
Gzilla

Being a bit nit-picky here, but shields are used in LD. The recon module, guardian shield, and striker boost are all used instead of the regular shield. And they CAN be removed during LD, so if this system were to be implemented, it might work. But, what Juances said, they'd be incredibly OP and destructive.

Fri, 07/19/2013 - 11:55
#4
Sketchturner's picture
Sketchturner
"Dual wield would be usefull

"Dual wield would be usefull if only enemies had 100000 health. But they don't."

you mean like bosses? :3

due to the damage increase pieces you would need to number crunch the Offhander a bit, you could have it so it slows your ASI and damage by duelwielding but with two weapons causing a 1.5x or w.e math number would be approriate, essentially forcing the OH to be a faster weapon to all DPS to go higher, so say the full combo has 4 attack, producing 2 MH attack and 2 OH attacks, OH attacks are offered at 50% damage with MH at 100% producing a combo of 3 100% damage, but then to boost asi you need a faster offhand to negate the ASI decrease from dualwielding so 250% for a combo, there are a few ways to get around the MASSIVE 2x damage if it's too much.

However you do forget that the new hard mode will come out and will be stronger enemies where you will no longer 1 combo shot them.

As to the Bows and Crossbows, they were merely a thought, nothing more, the Crossbows work with the graphics OOO use for guns, so that could work, provided you use some thing like a "van helsing" automatic repeating crossbow, but agreed the bow and arrow doesn't really suit the animation sprites, and if dual wield WAS to go in, would clash with that.

I have noticed no one has picked on the Spear, gatling gun, or remote control bombs yet, any thought son those?

Fri, 07/19/2013 - 13:46
#5
Gzilla's picture
Gzilla
@Sketch

Hard modes nothing but fake difficulty for now. Monsters only get more HP and drop less hearts. And none of the health boosts will be dramatic enough to justify the kind of attack boost that your dual wielding idea will give players. Dual wielding like this will make bosses a piece of cake, and everything else. If it was an ASI boost with a bit more attack, that would be fine. But a major attack boost like that, not going to go well.

Fri, 07/19/2013 - 15:39
#6
Sketchturner's picture
Sketchturner
hmm, I'm not sure, the lack

hmm, I'm not sure, the lack of a shield on some bosses would be way too risky, Ice queen for example, caught out you'd be boned, vanaduke could also be an issue, so I think being a piece of cake is debatable, however I do except that 2 weapons is majorly strong, so you'd have to bust out some serious calculator work to make sure that the damage isn't overboard if it ever was going to be implimented. however honestly Dual wielding isn't one that overly appeals to me, I just like more options than YOU MUST WEAR A SHIELD AT ALL TIME O.O even if I never use it Xd

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