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POLL: What do you think about the upcoming reviving system?

66 replies [Last post]
Sat, 07/20/2013 - 17:45
Skyguarder's picture
Skyguarder

What do YOU think about the upcoming reviving system?

(EDIT: Lots of people heard about the new reviving system. I won't be posting the info about the reviving system)

1) I think it's great. It encourages teamwork and to prevent alt dragging.
2) It's crap. The fact that you can't revive other players, it makes it very difficult to revive other players and it isn't free.
3) It's okay, I guess. Not a bad or good idea, but okay.
4) It's great. I think there should be an improvement though!
5) Others, please specify how it is and why.

Votes so far:

1 *
2 *************
3 *
4 **
5 *******

EDIT: OOO, if you would like me to graveyard this thread, I will.
EDIT2: Please do not share info such as "OOO is making the the reviving price expensive from ## to ## energy".

GM Edit: Please do not post information about things from the testing server in general discussion. Thank you!

Sat, 07/20/2013 - 18:38
#1
Batabii's picture
Batabii

Sounds like crap if it's even true, but doesn't this belong in testing server discussion or something?

Sat, 07/20/2013 - 18:39
#2
Adaddsdkjasodjasoi
5)Meh, but there are other ways.

Seriously, I could name 3 better ways of blocking alts other than health revives, and maybe the coins.
You can't invite alts to parties on the same PC.
Spawning invincible, powerful enemies to kill the party until the alt(on the same PC as main) leaves.
Interface screws up when alt joins while main is logged in.

There.

Sat, 07/20/2013 - 18:41
#3
Adaddsdkjasodjasoi
@Larry(Known to himself as Batabii)

Ultimate skills is still there...

Sat, 07/20/2013 - 18:54
#4
Gkku's picture
Gkku
I think you need to clear up

I think you need to clear up some things before you accidentally mislead people.

Unless you're speaking from your own experience on the preview server, sparks of life will drop in the clockworks so in a way they're free, and they are not used up immediately when you die. However you do get an emergency revive once per level that's used immediately when you die.

Sat, 07/20/2013 - 19:13
#5
Batabii's picture
Batabii
@adhasdfjhsdjfsdfalazystupidname

No, known to EVERYONE as Batabii. Because that is my username.

Sat, 07/20/2013 - 19:48
#6
Orbwanter's picture
Orbwanter

Getting a free revive every floor is going to make the the game too easy for experts. There's Elite mode, but until they get around to adding those "fun additions," it doesn't increase challenge in a way that's interesting.

If Sparks of Life are too plentiful, there'll be no real penalty to dying, which is boring. If they're rare, it'll mean novice players will drop out after their second death, and as someone who enjoys joining random parties and carrying strangers that wouldn't survive otherwise, it's going to suck a lot of the fun out of the game for me.

From the sound of things, the new system is going to be less exciting (no more of those high-risk revivals I enjoyed pulling off) and won't strike the balance between forgiving and penalizing death the way the current one does. If it's as bad as I expect, pets won't be enough to keep me playing.

Sat, 07/20/2013 - 20:00
#7
Voza-Il's picture
Voza-Il
^ They could make less drops

^ They could make less drops per tier increase. That wouldn't scare away the adorable noobs, and also wouldn't bore the elite players anymore.

The only downside I see for the reviving system for some people would be heat. But this encourages more party runs for more heat, or heat amps for the people who cant wait to heat their asi vh stuffs for ultimate victory in lockdown.

Sat, 07/20/2013 - 20:49
#8
Skyguarder's picture
Skyguarder

@Batabii

Looks like the update is coming in less than a week or so. Maybe I should hold on to this thread until the update is actually released?

Sat, 07/20/2013 - 20:59
#9
Deadly-Grimm's picture
Deadly-Grimm
They could maybe do it per difficulty

Why not simply make spark of life rare, like once a in every 2 depths, and also make sparks of life more common the more the mission is difficult. i must agree with Voza-ll that tier missions and depths idea, but another thing we arent focusing right now, when the hell will the battle sprites come?? its a question on everybody's mind.

Sat, 07/20/2013 - 21:54
#10
Sweet-Hope's picture
Sweet-Hope

They could make less drops per tier increase. That wouldn't scare away the adorable noobs, and also wouldn't bore the elite players anymore.

then all people going to farm Spark of Life in lower tiers so they can spam all they want in high riskier missions or even Shadow Lair. if they make spark of life have tiers so they can work only in the tier that spark of life belongs then new tier 3 players would be punished because we "elite players" would get bore of the game if spark of life would drop so often in TIer 3.

sure they should have played enought to be ready for tier 3 but still they are new for tier3 and still need to learn the new enemy pattern and the damage they deal so there risk of die for them and spark of life dropping less in tier3 would be so bad for them.

so no easy solution for that. and we can only see how often or cheap are those spark of life until OOO release the final version.

@thread:

i vote for option 2)

Sat, 07/20/2013 - 21:47
#11
Yesmorenumbers's picture
Yesmorenumbers
2) Its crap...

I have 99 problems in Spiral knights and adding a (If a word is filtered in-game, please do not use it on the forums. Thank you!) reviving system will make me quit the game.
If they're gonna change the reviving system to something premium-like, then why the hell would OOO even make this game Free-to-Play anyway?

Sat, 07/20/2013 - 21:51
#12
Zopyros-Il's picture
Zopyros-Il
Beep Boop

Been kinda silent for a while with the whole upcoming update, but I do want to make my stance clear on the new revive system.

To put it simply, I don't like it. So mark me for option #2.

Explanation:
1) The free revive dumbs things down in terms of skill and punishing the player for being careless. It gives them a free 2nd try at EVERY level. This would just lead to careless behavior from both new players and vets.

2) Even though the old health revives allowed for nearly endless revives, it still conveyed the message that the player who was downed messed up and the rest of the team had to pick up their slack. It hammered in the point that you had to improve lest you drag the team down. It also bolstered camaraderie between teammates, leading to a more fulfilling experience.

3) The static price is another factor that would lead to players to be more careless. The old increasing cost for revives really made it clear that either you should let your team pick you up, switch to the defensive, or just leave. Plus, unlike the current system, every Tier costs the same to revive on, regardless of difficulty. The increased prices really forced players to play better and play smarter. Now they can just herp derp all over the place and never really improve.

4) It really takes away from being in a team. The only way you can help one another is to beat up monsters. You can't donate health to your allies to help them. Added on with the fact that you can't split up to divide-and-conquer floors anymore, the team dynamic is really dying. It's become focused solely on providing firepower to one another instead of really lending each other a hand.

5) Zeddy voiced a lot of the concerns that I had for the Sparks being found in the Clockworks. I also get the feeling that everyone would try their hardest to farm the hell out of these things either for themselves or for some extra Crowns at the Auction House.

6) Players begging for revives are going to be a ton more annoying since now you HAVE to essentially give them energy. I am not looking forward to dealing with that.

Sat, 07/20/2013 - 22:07
#13
Qwao's picture
Qwao

I'm not sure how this is going to work in the first place, so I can't give my opinion. Is the drop rate low or high? Would it even drop? How does emergency revive work?

From the current sound of things ie. What people are saying, what I can say is this:

Current revive system, if properly utilised, can be a great boon to parties. I'll use this example I've used for the longest time: In a party, everyone gets owned- maybe it's lag, or there's shock devilites shock-locking you. The party dies, but one manages to stay alive. I'll call this guy A. A will revive his party members, B, C, D. A tries to kill as many enemies as he can, perhaps aiming for the healers first, while B,C,D all stay down. Then finally, A succumbs to the hordes and dies. B,C,D make an agreement. Only B gets up. B uses his invincibility to finish off A's job if there's enough time, or if there's not enough time or it's been done, B goes to revive A, and picks off as many monsters as he can. B dies, C gets up, revives B, kill monsters, and when he dies, D gets up, revive C, and the cycle continues... It really extends the party's total healthpool per enemies killed, and if there's any hearts dropped, if they are good enough, they can have two alive at once and hopefully not die at the same time.

Now what it will be changed, from my guessing, apart from removing of this health revive which is free, everyone gets a second chance if they die the first time, but I'm not sure if you can choose when or not, so assuming you can't choose, you're basically forced to get back into the action, and if the situation is already bad, you'd die again. If someone is alive, they are forced to fight alone, they can't revive party members, and when they die someone ends up having to use Sparks/CE to revive, and then this guy can't revive the others, causing teamwork value to be taken out. If everyone is going to try to participate, everyone will have to use sparks; it may give everyone higher health, but when this healthpool is not shared but rather individual, there's no difference from soloing anymore.

So until I see how it goes, I'm still gonna go for Option #2.

Sat, 07/20/2013 - 22:36
#14
No-Thanks
all this talk about unreleased content

+nomore newbies or drunkards(yes ive read somebodys confession) upping rev costs
+nomore annoying ppl juggling with heat haaahahahahahahahahahahahaha hahahahahahahaha hahahahaha ha!
+1 more thing to collect on top of all those tokens materials and gears
-gameplay, ESPECIALLY in partys

eh cmon i got nothing more to add its not even RELEASED YET gd it!!!

Sat, 07/20/2013 - 23:38
#15
Destroyerofthenort's picture
Destroyerofthenort
@OP

No. If you hold off on this thread until the update comes, OOO will do what they did with every other thing that people asked for changed when it got in, and send you the same copypase "shut up" mail that they did to people who complained on the new shards (Not so "new" anymore... but newer than how they once were). Or add a half-baked fix like vise was so they can say they have done all they can.

CONSPIRACY THEORY TIME:
of course, this could all be a ruse: putting in something that is broken on purpose so they can fix it later and pretend they are actually doing what the players want.

This said, my response to this, based on your scale falls under the 5 category. To describe the quality of this update change as anything more than heresy would be like polishing a turd, carving it in the shape of the Virgin Mary, and valuing it higher than the Hope Diamond, Mona Lisa, and the title deed to the plot of land the Arc De Triomphe rests on... all sold as a combo pack. Seriously, that is how bad it is for me. It isn't even just crap, this required some seriously toxic fluids being stored in the coolers.

Why? Simply put, it doesn't do the implied goal. It is obviously not an attempt to bolster teamwork, or it is a very bad one. It will deteriorate teampaly if anything, as noone is ever going to spend money for someone else, and they certainly are not going to use their one free revive. It is a free revive, and the only one left. Why waste your chance at life for theirs? You do want the opportunity to collect all your loot, right? this leads to eradication of any respect or care people had for teammates, and instead an attitude of looking to put themselves first. Combine with the fact that even if they are un-revved dead weight, those little flesh sacks you left to rot for your safety? they still add to enemy strength. Combine the fact that you are disrespected and uncared for by your team; with this; and the fact that in this current state, you COULD have made a multi-hit of a 1-hit (4 bars won't save you from being 1-hitted by a trojan... 1 bar per person, however...) but now can't, making anything that would have killed you in a solo mean killing off the last one standing in a group anyway; and congratulations! You have made a system that certainly does not prompt "0 reason not to go in parties"

Let us also throw this factor into the equation. Lag. No, i don't mean a framerate drop every 4 hours. If you have never done an entire vana run with 1/2 framerate, if you have never done a combo and ended up doing a charge attack, if you have never shot a gun and found yourself shooting about 6 meters away from your target, if you have never warped around nonsensically, if you have never had the game freeze up and found yourself trapped in limbo, if you have never had enemy AI freeze on one action and proceed to climb over walls and ignore you to accomplish that action, if you have never done the former only to find them right in front of you and yourself dead seconds later, if you have never gone out of map; you know NOTHING about what lag really is. It is hard to make people understand, but it is bad... makes the game unplayable enough as stands. It is annoying, it can't be controlled, it can't be ignored, if you get REAL lag like this (which would speak for the bit of the community that is opening their mouths... we aren't all alt-dragging mongloids) you are guaranteed to fall to a horrible demise spiraling into fiery death in FSC. It is NOT all either unskilled players or alt-draggers hating on this update. The sooner three rings realizes there are better ways to support clean energy than running the servers off of potato batteries, the sooner we MAY be willing to accept. Unfortunately, i have had better performance running 8 youtube windows at once WHILE running minecraft (keep in mind flash and java hate each-other, and that in mass, each of these can also be taxing programs) than i have running this game alone with more than 3 enemies on-screen. Replace your servers, then we can talk... but right now, you are making it so i need to pay the price for your awful servers. THAT is why this update is horrid... THAT is reason #1 as to why we must kill it before it lays eggs.

Furthermore, the ACTUAL assumed goal (once we throw out boosing party performance, which this is obviously horrid at), and the one that appears most logical, is to prevent alt dragging. There are a plethora of ways to change that. This is not only the one that took the most effort and time coding, but it is also the one that works the LEAST, due to affecting everyone. Anyone who plays on a steam client already has an example: simply make it impossible to open 2 windows of it at once. Or better still, make it so that the game tracks logins to their respective system and, if the same system comes up for more than one instance, lock out the computer from accessing the alt account at the same time (it isn't really that hard... most web-based indie games that aim to block alt dragging can do this.). If you are entirely unimaginative, you could opt to setup a denial of access should more than one try to log in from the same IP, but that may screw over a few players as well... still not as many as this update kills off.

Generally, as far as things go; if we were to say that to reach normal health, cancer patients need "some work", then this update would need more work than finding a cure for every known disease AND administering it to all of it's victims. I give you an up for sprites, which will no doubt change the way we play (even if i find myself applying topical amounts of plutonium 239 in hopes of getting that 6th digit on my left hand in anticipation of it); but as a whole, this update is in unacceptable conditon! UNACCEPTABLE!

Do it again, three rings. Next time, try using foresight to find the better alternatives to what IS CURRENTLY being used

And yes, I have been on the test server; I reserve FULL right to form these opinions as I HAVE tried it, and I KNOW what I am talking about

Sat, 07/20/2013 - 23:32
#16
Draycos's picture
Draycos

Other people already said what I wanted to, so I'll keep it simple. Awful change, could have been done differently.

Sun, 07/21/2013 - 01:02
#17
Leekcoco's picture
Leekcoco
Don't just look at the

Don't just look at the surface elements, it's pretty much established that the real reason is to halt alt-dragging. In that case, they won't change their minds until they can somehow be convinced that there is a 100% better way to solve their real problem.

Sun, 07/21/2013 - 10:57
#18
Mtax's picture
Mtax
2

I remember old times, when i was low-star noobie.
I remember old times, when fight was based on revive of last pip of health.
I remember old times, when people cryes "rev pl0x", but i like it more, than that system.

Now that game will be even more newb-hostile. If OOO think, people will buy more ce for revs, it is just ridicoulus. And no. It will not stop alting. It just slow it down.

Anyway, times of newbity for me passed away and that update will be for me usefull - as for arcade runner, what is just easy. Lag won't will give me loss of 10 mist, so i could say "why not?". But no, percent of quits will rise.

Sun, 07/21/2013 - 04:34
#19
Lukehandkooler's picture
Lukehandkooler
This is the first one to me,

You know Knights, this is the first one to me, that after having faced many imHo unneeded, unexplained, and or unwanted changes that irks me to the point that I question if I will keep rolling with the changes and adapting.

The thing that really IRKS me on a side note here Knights...is if this is being implemented to address the issue we all have of please buff the game and make it harder to compensate for bash/dash/sprites?...well then I have 4 choice words for you devs about balance.

YOU'RE DOING IT WRONG.

That,s just buckwheat backwards and insane to develop these sprites, then for measures to balance your content you take a step sideways, left, up, down, or any which way but straight fourth or provides any kind of meaningful tangible changes. While I might add changing rules about rezzing that weren't broke before to fix another corner of your devolving integrity bleeding game.

But I been thru that debacle before with other games that tried to trivialize tradition and rewarding game play in favor of well, you name it, but I'm not playing them anymore.

It is what is is.

~Luke

Sun, 07/21/2013 - 04:28
#20
Viorayne's picture
Viorayne
I think people forgot that they drop in the Clockworks <.<

Im looking forward to the "Sparks of Life".
People tend to fight harder and stronger when they know they are on their last legs.
The limited revives will help get that experience out of everyone more.

And it's nice that they havent made it strictly CR/CE Bought, as they can drop in the Clockworks.
The same goes for the Alchemy Tokens.

This will help alot of new players delve into the Arcade, which is what alot of people wanted anyway.

Sun, 07/21/2013 - 04:37
#21
Thunder-The-Bright's picture
Thunder-The-Bright
well, I guess it's my turn.

the new revive system looks fine. sparks of life are always the same price, so it's good news for the ones who die a lot. and the emergency revive is good news for the ones who die not so often.
with the removal of health sharing revives, though, there is a cut on teamplay. I have my own solutions but I'll wait until I have done a team run with the new revive system. getting on test before talking.
my prevision is that, if sparks of life aren't insanely rare (like equip drops), vana runners will have their stash in a month or so. so I expect everyone to complain fro the fist month, then less people, then everyone will be unhappy but the vana runners but their voice is hoarse due to screaming too much. that's what it's gonna happen.

Sun, 07/21/2013 - 04:47
#22
Lukehandkooler's picture
Lukehandkooler
@Edolas

People tend to fight harder and stronger when they knew they were down to the last of their Ce before. And great, now we can watch the value of the crown devolve even further as good "pro" players will prolly have better odds of getting these drops on deeper stratum off of less Ce and with more frequency.

It defeats the whole purpose of nothing, its like making Jack White and Jack Black trade first names for publicity, here nothing happened but most will still dig it or find it funny and clever just cause it was put on the hype list.

Sun, 07/21/2013 - 04:54
#23
Coelydragon's picture
Coelydragon
3

It's actually pretty good sounding. One free rev, the rest have a steady price, the rev is more effective (heard something about an OP rev blast), chance of rev item in clockworks, all for the price of trading health revives, which are the single most-commonly strategy-engaging part of the game (is it worth reviving someone? Who? How do I get over there? Etc.)

Sun, 07/21/2013 - 07:58
#24
Quinzal's picture
Quinzal
5

It can be helpful when you are alone, when there is nobody around to revive you, so you dont need to waste you energy. In certain situations, it can be helpful in multiplayer when theres too many mobs and not enough time to run around and revive people. But, it totally throws heating in the garbage.

Sun, 07/21/2013 - 08:00
#25
Byas's picture
Byas
2

It makes soloing better, but as someone who prefers to play coop this sucks.

Sun, 07/21/2013 - 08:58
#26
Holy-Crab's picture
Holy-Crab
T W O

Anyone with decent reasoning will vote for 2. Anyone not voting for 2 is trying to go against the crowd, cause they think it's cool. But they are just being silly. This system will only help the few people using massive ce revives and make the game broken for the rest of us. Bad move.

Sun, 07/21/2013 - 09:09
#27
Orangeo's picture
Orangeo
4

#4

That's the closest one for me. I don't think it's great, but something needed to be done. The whole "one guy revives and splits his HP 4 ways" was a bad aspect of the game. Same goes for the "one guy runs around with one HP reviving people whenever he gets a heart". Of course, something much better could have been done.

I think you should have needed over half of your HP in order to split it with someone. That would be better than the current system and patches system, although it still doesn't get rid of the alting problem.

Jean, you're full of crap. "Anyone not voting for two is just trying to go against the crowd"? Are you serious? Yeah, if someone disagrees with me, it's because they just want to disagree, and not because they actually have a mind of their own. I can understand voting for number 2, but really, acting like everyone who's against you is doing it just to be hip or something? Not only are you being a paranoid nimrod, you're also acting like the other people who are voting actually care about mass opinion.

Sun, 07/21/2013 - 09:29
#28
Canine-Vladmir's picture
Canine-Vladmir
numero cinco

I dont care about the whole revive update system. Do you know why?
Cuz I never die! Mwhahahaha!

Sun, 07/21/2013 - 09:39
#29
Skyguarder's picture
Skyguarder

Update:

Not sure if I need to graveyard this thread. >_>

Sun, 07/21/2013 - 09:45
#30
Hellbound-Soldier
4

It's great, but you should make ALL monsters drop S.O.L., make S.O.L.s common, plus choose when to rev. (Btw, this is gonna turn a lot of swordsmen into gunners. :D. However, I DON`T OWN A SINGLE SPARK! T_T)

Sun, 07/21/2013 - 10:40
#31
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I'm different...

1

Sun, 07/21/2013 - 10:58
#32
Little-Juances's picture
Little-Juances

I think it's all a weird way to 'balance' things.

Obviously, the extra power of battle sprites could make things easier... people will die less.

Sun, 07/21/2013 - 11:27
#33
Hydromaniac's picture
Hydromaniac
No. Just no.

Like others have said, this is a fix for something that does NOT need to be fixed really. The current rev system has been reliable and for the most part balanced, encouraging teamwork and putting in effort, lest you hinder your other teammates by stealing their health with your own death.

The Battle Sprites coming up will definitely make the the Clockworks a bit easier, but in my opinion, couldn't this just be fixed by nerfing the current death penalty? Maybe reviving a fallen knight costs more HP than they get, or something like that.

From what I've heard, this just sounds terrible, with no redeeming qualities.

2.

Sun, 07/21/2013 - 11:35
#34
Lukehandkooler's picture
Lukehandkooler
@Canine

I dont care about the whole revive update system. Do you know why?
Cuz I never die! Mwhahahaha!

Best answer, I'm jelly bro. I care about because it pretty much puts an end to the archtype of gunslinger priest/medic.

Saving lives can be a very rewarding and giving part of the game :) cept dat LD!

~Luke

Sun, 07/21/2013 - 12:27
#35
Holy-Crab's picture
Holy-Crab
@Orange

Do you know who I am? I'm Sarkozy's son.

Sun, 07/21/2013 - 13:35
#36
Krakob's picture
Krakob

 

Sun, 07/21/2013 - 14:34
#37
Ink-Incorporated's picture
Ink-Incorporated

I say do which is two in Hindi.

Mon, 07/22/2013 - 08:21
#38
Creeperlucario's picture
Creeperlucario
The Revives are Expensive :(

I thought it was bit annoying to start with but the emergency revive made it better and no energy increase rate was also good until they bumped the ce cost from 10 to 50. Game Masters, that was a bad idea because for certain levels e.g. FSC, The Gauntlet, and you made Sparks of Life one of the must have items. This is also cruel because you can't revive each other and the Danger Mission's would be pointless to do as well because you would need to spend 50ce for each life. I tested it out on tier 1,2 and 3 and it is the same cost for all tiers. People that are new and don't have experience will need to pay and can't get much fun from it. I have to buy tons of spark's of life's before the update comes :(

Sun, 07/21/2013 - 16:07
#39
Fehzor's picture
Fehzor

The inclusion of logic in the answers kind of biases the poll. I'm all for the new revival system, but it isn't for any of the reasons stated. The poll would be much more valid if you were to put something like "1) Yes. I am all for the revival system, and think it will be a positive change for the game."

Sun, 07/21/2013 - 16:13
#40
Klockworx's picture
Klockworx
...

If they bump it to 50e to revive yourself or others its going to seriously dampen the amount of playtime people can do based upon those who have skill and those who don't.

My advise, bring it back down to 10e per revive and leave it there.

Sun, 07/21/2013 - 16:59
#41
Thunderbirdva
Option 2. I really don't like this.

Yeah, you do get one free revive per floor (I believe), but it drains the teamwork from the game. Enemies get harder, you can't revive your friends, and you can't donate your extra heat at the end of levels. I don't like it, among other things, but I'll just say here that I don't like the new revive system at all.

Sun, 07/21/2013 - 19:03
#42
Destroyerofthenort's picture
Destroyerofthenort
They made them cost more?! and health revs are still not back!?!

I-I don't even know

*logs into the test server he has forsakened since he found out about the rev system*

... you think this is funny? You are taking the piss, right? You actually sat down, spoke this idea out, and found it a great idea?!?!?! This isn't even rigging it... this isn't even corporate greed. Electronic arts is now even amazed at how overzealous you are for money. This rev system can no longer even be a matter of opinion. It is, hands down, the ultimate way to kill your game.

*begins to notice the add-on of even more lag*

...Yep. Pretty sure they have just been branded heretics. When the Spanish Inquisition tracks them down; tell me where i may see them publicly burned for this shameless moneygrab that clearly shows self-centeredness, and inability to have even an ounce of care for the community they built, or the people in it...

honestly... no, this has to be a joke. There is no way they can seriously-

*dies and sees it*

...

I will drop everything and proceed to buy airline tickets to North Korea just to see that happen it if i have to. Just tell me where they are getting strung up for this.

Sun, 07/21/2013 - 19:15
#43
Little-Juances's picture
Little-Juances

Please, they've been nerfing monsters, buffing chaos sets and charge attacks, and giving us new abilities (dash, heart trinekts, triple UVs, now sprites) for the past 2 years...

Does it matter if it costs a fortune to revive? They are making the game easy enough so you never die anyways.

Sun, 07/21/2013 - 20:51
#44
Lukehandkooler's picture
Lukehandkooler
2 my cast vote, alt dragging

2 (it's crap) my cast vote, alt dragging aught to be a god given right in light of the fact that for a purchase price you can acquire 2 mist tanks on separate accounts. Why give people the opt in for that if they cannot use it to their own pleasing? And lets look at it folks, what does alt dragging ultimately do? Well well it stimulates the sale of more Ce, bought from in one form or another from the man, one, notorious and at large on the issue I might add, OOO.

Please OOO look at what you have made, your decisions were sound good ideas when you first made them and that holds true for today. Dont ruin your own game by going back and second guessing what made it good like how BLIZZARD ruined World of Warcraft PIECEMEAL over the years. I came to your game because I love it more than that other billion dollar franchise. Now I see the devs making the same Monday morning quarterback decisions that alienate long time players and it leaves a bitter taste.

You want your money OOO? make Tier 4 journey thru the core and 6* and 7* weapons and gear and watch the cash roll in until your merry men drown in it.

Just do it, get out of this state of arrested development, you want more money? you have to spend it to make it. Tighten your belts and get over that hump. If you build it they WILL come.

~Luke

Sun, 07/21/2013 - 21:15
#45
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Ha ha...if the 50 energy per-revive thing buries the game in an early grave, I'm not giving up on that fan game. Heck, I'll have all these nice memories to pool from...

That being said, I doubt it that they will have 50-per rev or anything like that. This must be a mistake unless they have some good reason for it which they describe, but I don't believe it.

Sun, 07/21/2013 - 21:21
#46
Sweet-Hope's picture
Sweet-Hope

the only reason its: they are looking for the right price for the revive.

because lets face it guys, 10 ce per revive was really a dream, we should have expected they would increase the price sooner or later. prolly the price would be end in 20 per revive or 30 per revive. but if they leave it 50 per revive well you cant do nothing about it. (probably the another viable reason to make it 50 per revive its to stop alt farming, since 10 per revive wasnt harmful at all for them, 50 per revive does).

Sun, 07/21/2013 - 21:26
#47
Saltoid's picture
Saltoid
5) Wait and see!

While the recent 50ce figure is outrageous, everybody has to remember that OOO are NOT a bunch of Idiots. The new revive system is still being tuned and will probably continue to change in the following updates. I trust that the developers know that the game's community has been shrinking. That less new players get to 5* before losing interest / deciding this isn't worth the time & effort. That many established players have lost interest due to lack of challenge / new content.

It seems they are trying to address at least some of these issues in this update. They must know that if a new player has to spend 50 mist / CE for dying in a level, that player would decide the game isn't worth it and leave. If the new revive system will make a lot of players leave the game, it will be replaced with something less draconian. I doubt OOO is trying to kill their own game.

That being said (and there's a possibility that I'll have to recant above-said), the new revive system (regardless of revive costs) doesn't take a couple of things into consideration:

-Players who have slow /inconsistent / high latency internet connection (including players who live in Asia / Australia / Africa) might be punished even more for their internet connection's performance. A disconnection at almost any point means you die and since your teammates can't revive you with health anymore, you have to use that free revive and hope you don't disconnect again or get a lag spike in that same level.

-Griefing: you can now really hurt other players or even entire parties. Inexperienced / malicious players already get lots of chances to accidentally kill teammates or wipe out the entire party at some missions / levels but until now health revives made it easy to weather the storm and get the team back on it's feet. The new revive system will mean that if you (purposely or not) kill another player and they already used up their free revive, you just denied them all the remaining loot in the level (provided they don't waste a spark). And made it that much harder for the rest of the party to reach the elevator.

Other than that we don't know how much easier the game will be with pets in it and how often players will die. We don't know what the final cost of sparks of life would be. It could be 10ce, 50ce or anything in between. We also don't know for certain how rare their drops would end up being so there's not much point in passing judgement before we know the final figures.

Sun, 07/21/2013 - 21:45
#48
Yorha's picture
Yorha
1) I think it's great. It

1) I think it's great. It encourages teamwork and to prevent alt dragging.
I agree. So basically if someone who revives all the time in shadow lair(I've had to deal with that before....) or any other place, which makes it a problem for the party but now it's going to be only that person's problem

2) It's crap. The fact that you can't revive other players, it makes it very difficult to revive other players and it isn't free.
Can't argue with that but if you can't revive other players that means players are going to be EXTREMELY careful when doing bosses, or shadow lairs but I think shadow lairs be extinct by then.

3) It's okay, I guess. Not a bad or good idea, but okay.
Explain..?

4) It's great. I think there should be an improvement though!
Allowing to revive others.

5) Others, please specify how it is and why.
Not allowing to revive others is just going to be a pain in the behind. They should keep the feature of reviving others.

Sun, 07/21/2013 - 21:49
#49
Doctorspacebar's picture
Doctorspacebar
Pistol is best weapon in TF2

Can I get two votes for option 2? My brother used to play a while back and he thinks this new system is a terrible idea, too. (Only joking. About getting two votes. My brother still thinks it's a terrible idea.)

Could Three Rings wrassle up a survey right here?

Sun, 07/21/2013 - 22:31
#50
Tantarian's picture
Tantarian
Depends

Great if the items to revive cost 10 to 20 energy.
Crap otherwise.

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