I don't know man, i haven't tested this out.
Will the implementation of sprites make the game too easy?
Please tell me what you think.
Edit: Please keep discussion of items on the preview server in the testing feedback forum threads. Thank you!
I don't know man, i haven't tested this out.
Will the implementation of sprites make the game too easy?
Please tell me what you think.
Edit: Please keep discussion of items on the preview server in the testing feedback forum threads. Thank you!
Fifty energy!? I thought that rev costs were going to be, in the grand scheme of things, unchanged! Why has the energy cost been increased?
And, so I'm not COMPLETELY off topic, my answer for the OP is probably, for the skilled players at least, not that it'd matter.
there will be difficulty options. our level right now should be a little bit below hard, so hard will be harder that what we have now.
So, you said 50 energy per revive.
Will it increase up to 1000 like now,
or is it ALWAYS 50 energy now, no matter how many times you revive?
Instant damage/more hearts/invisibility are big facilitation for game, isn'it?
Good the difficility levels come with 'em too. At least you don't must use Battle sprites.
Also in topic of sparks...
Some persons could say "Hey, 400ce rev will be now 50ce rev!" or "Hey! You will get one free rev", but with that all craps it ANYWAY goes to be more expensive. Especially if common run is max 1, 2 or sometimes 3 revs.
I'm laughing, because nobody with brain will use this - making whole run from start is more profit. Only one use of that crap is in Shadow Lair, but nobody said, that making new run would be less profitable.
Shame three tires, shame.
What would be next? 2x sparks per next revives?
First, the cost for revs is apparently still up in the air (not set on 50, it's just 50 right now), so if you have access to the testing server, try it out and leave a note in the appropriate testing feedback thread--I think it's pretty much universally agreed to be way too high, but still, the more people who chime in the better. Second, the cost does not go up with each rev as it does now, it's a flat x amount of energy per rev. Also: the new rev items will also appear as a drop, though we don't know if they will drop from baddies or treasure boxes, and how common/rare they will be.
As to the original question: the sprites are fun, but no, they don't make the game too easy for a variety of reasons that probably can't be discussed without this thread getting locked and moved to the graveyard.
People who haven't played the Test Server should not be spreading mal-informed rumours to general discussion. This incites community unrest based on misunderstanding.
-don't you also get a freebie rev first time you die in a venture?
Pretty sure. I watched one on Stwhitestorm's videos about it, and he said you get a free rev each level.
Don't quote me on it, but thats to my understanding.
The game's already too easy. Been too easy a long time now.
Reviving is 50 CE.
You guys may disagree with me, but the new energy system is going to be better, honestly. It's better than energy revives doubling up.
-Now don't get me wrong here, but I'd take the new system. I don't die often (Maybe once), but the new energy system would be better. :P (Unless you're a noob and you die too much >_>)
It starts from 10, then 20, then 40, then 80, then 160, then 320, then 640, then blah blah blah
The new system would be free, then 50, then 50, then 50, then 50, then 50, then blah blah blah.
Add them all up. :P
And Battle Sprites would make the game easier. So you shouldn't have a problem
> Now don't get me wrong here, but I'd take the new system. I don't die often (Maybe once), but the new energy system would be better. :P (Unless you're a noob and you die too much >_>)
Unless you're talking about soloing, it's exactly the opposite. Noobs who die too much and keep energy-reviving will benefit from this as the revive prices won't scale up, the ones who don't die as often will get a nice kick in the nuts when they die 2 times by being forced to use an item or energy to revive while in the old system he could have received help from the party to get up and only start using 10 energy after a lot more deaths, usually when the whole party has been wiped out (and even had the option to resurrect the whole party with those 10 en, although they don't come back in full health it's better than a lonely full health guy and wouldn't be possible in the new system); While it would cost him more than that to revive himself in the new system (50 isn't confirmed to be the final price, but for sure it won't be 10) and he wouldn't even be able to resurrect the rest of the party after using his item/energy unless he wants to use more of it.
What Byas said.
When soloing I don't revive almost at all (definitely not above 10 energy - and that's only if we're speaking about mist energy). When in a party we use health to rev each other, or in dire situations use 10 energy to rev one knight who then rev the rest of party with health.
I really can't imagine someone would rev while going solo above 40 mist energy - what's the point? If I had to rev for a third time I would just give up as it clearly indicates such depth/stratum is above my skill level (or I have gear inadequate for my skill level).
Since I'm trying to get back to SK (ignoring UI as much as I can while waiting for Autofire's mod), most likely I'll be buying Sparks of Life with mist energy on my non-playing days instead of rage-crafting. Those sparks of Life actually seems like a better mist investment then all those Prisma Alchemers, Autoguns, Owlite Shields and the like cluttering my arsenal and guild storage.
Disclaimer: I don't have access to Test Server so I don't have first hand experience with new system so these are my thoughts based only on what I have been told about new system so far.
/cheer
doesn't matter, cause everything in this game is too easy. even if they buff the HP, damage, rebuff the nerfed monsters, I'm used to soloing everything with 3 alts. moar monies for me.
Also going to log onto my 987528094356083925789612578462395643857623452384658 alts and buy sparks of life, thus reducing the price, and making it easier for everybody :)
ALL HAIL REDBLADES!!!11!!uno
Well, I guess it's alright. Rarely does a party completely wipe out beyond 8 times [120 energy] in a run, unless it's SL or something. Hopefully, we can stockpile the revive material infinitely...
[That'd really suck if it was a limited amount].
Because if there is a free rev each level, then that'd cost nothing, provided that we all stock our own Revive materials...
The only downside is that reviving is now a crown sink, moreso than a CE sink. With the absurdly high CE price for reviving in the testing servers, it'll kinda force the players to create a market for said reviving material.
In other words, more grinding is needed as the game goes on.
I'm alright with grinding, considering I've been stockpiling for the past few months...
Even if it DOES turn out to be 50, it sounds great to me.
Says that the devs have been thinking about how people play this game at the moment.
Generally in low ranks, all ppl do is rush in and die- because they KNOW the first revive is only 10 energy.
It's a relatively low sum, and they won't mind dying a couple more times because to them, it's still very little.
Turning it up to 50 will make people who don't play this game properly think a little more.
Hopefully it will also get rid of people who beg for elevator tabs.
I hate those guys...please don't ever be one of them.
With revives costing 50 energy now, it should balance itself out. Yes, you read that right. 50. Energy. Per. Revive.