They asked for constructive feedback on the cost of reviving. Now I don't want bickering like everywhere else. I want discussion that will get us a fair price.
Here's my suggestion. Tier one newbies don't understand that reviving uses the same energy as elevators. I therefore propose a price of 10 energy and max 2 energy revs giving them a total of 4 chances and leaving them with some elevator fee to spare. Tier 2 players know better and rev sparely. Currently the average I see is three revs which equals 35 energy. I think 20 per rev should be fine since 2 revs would be 40 but they already have a free rev and therefore get a good deal. Tier 3 players tend to have energy to burn. 50 is extreme as that's a whole FSC run. But 30 is too low and 40 is too high. Ideas?
Discuss!
you do realize there's a Thread called: "Post your feedback here about: STUFF THAT IS NOT BATTLE SPRITES"
http://forums.spiralknights.com/en/node/83481
right.......?
Tier 3 players tend to have energy to burn. 50 is extreme as that's a whole FSC run. But 30 is too low and 40 is too high. Ideas?
Seriously? We have more energy to burn because we are T3? What is that logic? So you played through 1-2 months to get 5* and now *suddenly* you have energy to burn? That's not how it goes pal... People you see with lots of energy either bought it with IRL money or spent a LOT of GOD **** time on the game. 10 ce is okay and most people are angry that it will cost 10 ce EACH time they will die.
The discussion should be moved to the right Thread anyway
Go do a SL and think about how many ce you would burn reviving?
Have you even T3 clearance?