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Shotgun-like Suggestion!
Doesn't really seem that much different from all the other shotgun threads. At least they already have supporters attached to them.
I added some mechs that I didn't notice on the other shotgun threads, such as the shorter range, and the explosion upon charge.
So a blitz needle... with out the range? or is this just a sword that doesn't lock you in place for the swings.
-1
There's a difference between the needle gun and the shotgun.
- The range
- The way it shoots (needle gun shoots so many bullets, but it takes time, while the shotgun emits less bullets, in one shot)
- The look
- The name
Shall I say more? I really want shotties added >_<*
Also, there are PLENTY of guns that have similar mechanics. Example, Antigua and Magnus... .-.
Let me just explain to you why this is a bad suggestion.
1. Similar to something already in the game. This is not always an issue, something can be similar to another as long as there is still a notable difference. Look at the electron vortex and graviton for instance. This is not one of those situations were the similarity can be forgiven.
2. Is a gun, that functions as a sword. We don't need another gun sword, we have the blitz for that and arguably the magnus lines. Why the magnus line?
Now to tell you why your "points" were also wrong/bad.
There's a difference between the needle gun and the shotgun.
The range Doesn't matter, the blitz is primarily used in close range as that is were it does the most damage. Don't tell me your shot gun isn't close range, if it isn't close range then it isn't a shot gun.
The way it shoots (needle gun shoots so many bullets, but it takes time, while the shotgun emits less bullets, in one shot)
Again, doesn't matter. The blitz needle fires fast enough naturally to do basicly the same thing as what you are discribing better.
The look Copout claim, look doesn't mean jack when it comes to mechanics. And mechanics is the primary focus of a "new" item.
The name Read my response to "The look" again if you need my answer to this one too but just replace the word "look" with "name".
If you want to just make a reskin of the blitz needle then just suggest that, I'm sure some of the FCS nubs would back you up on that but then you will need to put some actual effort into it.
Edit: I just read your claim of the antigua line and the magnus line. That made me facepalm and want to back hand you.
Because I am trying to make you into not an idiot I'll explain why you are wrong with that statement as well.
The antigua line has a 6 shot basic and a charge that fires 6 shots then a projectile that pierces enemies then blows up. The only damage types avaible for 5 stars in the antigua line is elemental and shadow.
The magnus line is a 2 basic shot that cause the player to stagger back with each shot taken. The charge attack is a single large projectile that blows up on contact with something or after a distance is reached in the flight. The magnus line ends with either piercing damage+stun or normal damage.
PLEASE TELL ME THE SIMILARITY BETWEEN THESE TWO WEAPONS.
Antigua shoots one bullet per click in a straight line.
Magnus shoots one bullet per click in a straight line.
To contrast, Autogun shoots six bullets per click over an arc.
Also, may I suggest letting the Blitz have outright damage, and focusing more on knockback?
lol u possiblespy. That still isn't a valid argument, with that same logic you could argue almost every sword is "similar" besides the cutter lines and winmillion.
I get what you are trying to say with it, that they have a similar style to how you use them but the thing is the magnus causes you to step back when you fire, forcing you to remain in place for about half a second while the antigua line does not.
Does it really matter how similar Antiguas and Magnuses are?
And besides, it doesn't seem to be just like the Blitz. Yes, it sounds like it does the most damage at short range like the Blitz, but that doesn't mean it functions the exact same way. If it doesn't root you in place as long, and does less damage than the blitz charge, it could be a lower risk and lower reward alternative.
A shotgun style gun line would be pretty nice. I'd like to see more weapons like the old RSS that broke the rules of the weapon families and say stuff like "I'm a gun but I play like a sword".
First off, as a gunslinger, magnus and antigua are NOTHING alike. Sure the shoot in a straight line, but half the guns do that. Magnus is a slow, powerful gun, with a lot of damage and knockback, though in the long run, most other weapons beat it. Antigua is a fast, long clip gun that, I personally, think works really well if you KEEP MOVING. The more you move, the harder it'll be to hit you.
But anyways, I think that the Shotguns look good. And I do see how they are different, but I'd make them more so. Here is my thought.
1. they would have a three shot clip, with about 5 hits per shot, all at once. This would mean knockback on the knights part per shot, with a small spread of damage, all at once. The Charge would just be a longer distance, more shot, attack.
2. I'm seeing them looking a lot like cowboy pistols, with two barrels, and more length.
3. While they should have other damage types, the first gun should just be piercing.
Well, that about sum it up. Anyone?
Ted really did just describe basically what this weapon would be. The thing is it will either turn out to be a sword gun, also know as a blitz needle with out range, or just another blitz needle. BUT IT FIRES 5 PER SHOT, NOT -what ever shots a basic on the blitz has- Doesn't matter, the concept is too similar.
"A gun that works best as close as possible to the target." You could use that description for either a shotgun weapon or the blitz needle.
I don't support making worse versions of already added items purely to please people. If they want a shot gun so badly then they should suggest a magnus reskin line that can only be crafted/found in the arcade or something.
Why are you cool with reskins but not these kinds of suggestions? Because reskins are for the porous of bringing a new artstyle to a already made weapon and can be used for arcade revive, player preferences, and only really require the model and animations to be made as the coding for weapon attacks can just be copy pasted from the weapon they are copying.
I don't like this because you are just wanting to waste the time of devs to make a "new" weapon that is less effective then already item that would need its own coding.
"This is not always an issue, something can be similar to another as long as there is still a notable difference. Look at the electron vortex and graviton for instance." -Post #7
The only difference between the vortex bombs is the damage type, and the fact that one inflicts a status. So, if the shotgun stunned things and didn't deal piercing damage, would that be acceptable?
Also, if things aren't allowed to be too similar in function, how do you explain the Snarble Barb's charge attack? Just like the blitz, it roots you in place temporarily to shoot lots of piercing damage projectiles in an arc.
Possiblespy... the SB (snarble barb) is a sword that has a close range basic attack combo and a small cone charge. The reason why it is fine is the fact that the only similarity it holds to the blitz needle is that it has a charge attack that fires multiple projectiles. If you tried to argue the lacking of need for the SB when we have the FF then I would have just said "It only has 1 difference to it and functions as a boss item, this isn't as big of a deal as creating a brand new weapon with dramatically different coding needed for rather similar result to an already made item." I mean all they really did was recolor a FF and add a red trail to it, that isn't a big amount of work. I bet they finished making it within a day tbh.
But this, this shot gun wouldn't just be copy/pasting codes and changing one thing and reskining. This would be making a new model from scratch, code for scratch and for what? a weaker even more sword like blitz needle that we really don't need.
The reason why I'm cool with the EV is because that as I said, it is simply a recolor , damage change, and an added status. That again probably wouldn't take long to do.
So is the op ever going to respond to me or did he just quit the thread but didn't have the courtesy to graveyard it?
Okay, take the Autogun, make it do shadow damage, recolor it black and purple, give it/let it keep its knockback, give it stun, change the sound effect, and lower the time it takes to fire off all the bullets to zero.
Bam, how 'bout that?
@Waffle
to me as a player that loves beeing moveable i can tell you it is a *big* difference if you need to stand like autogun forces you or if there is only a small knockback like magnus-line guns.
till now i used almost each gun except the autogun series because i really dislike the fact of beeing such an easy target. even magnusline guns are much more better if it comes to dodging abilities.
seeing the possibility to shoot many piercing shots at once and the get the chance to step aside after a short knockback would finally make my dream long ranged weapon against devilities :)
I don't think you're understanding my complete point here... Blitz Needles/Plague Needles do indeed shoot multiple bullets at a shortened range. If you ever noticed, the magnus seems to "stop" earlier and "blow up". This is indeed different than the Antigua. But may I ask how the Antigua and Magnus don't have the same attack similarities? I mean, the Antigua shoots weaker bullets than the Magnus, however it shoots six. The Magnus only shoots 2 bullets but with more power to each bullet. Anyway, the reason why I claimed that Antigua and Magnus are similar is because... they are. They shoot in a completely straight line... that's the similarity I tried to describe, because if you look at it from a different angle, some gunners DON'T use up all of antigua's six bullets, but instead shoot once, and run. Many magnus users shoot once, and run. Difference? Magnus roots you in one spot, while antigua lets you move freely, but slowly. Still, the bullets shoot EXACTLY THE SAME.
And now focusing on the shotgun itself, the blitz needle will have a completely different attack than a shotgun. For starters, the needle gun shoots over 10 bullets each time you mash the attack button. You can also attack with the needle gun twice before having to "reload". The shotgun is different, like Minecraft is different than Terraria (players claim Terraria is a rip-off clone from Minecraft). The shotgun shoots about 5 projectiles. I don't care how the bullet looks. When shooting with the shotgun, you can move while shooting the shotgun. The needle guns? Well, you get rooted in one spot, I believe. With the shotgun, you can move freely, but slowly. The needle guns DON'T emit ALL bullets at once. The shotgun DOES. Also, the shotgun's bullets spread outwards from the gun like this. I personally think the shotgun will be a great addition to Spiral Knights, and everyone will enjoy using it alike. Also, I edited the "shoot, reload, shoot, reload etc." part. You can shoot three times, and then reload.
Every time you shoot, it's a much better version of the Antigua charge. Every time you charge attack, it's like shooting a bunch of pulsar or brandish charge attacks.
And this isn't OP because?
This isn't OP because each bullet ISN'T supposed to be powerful, while the full mix of all 5 bullets will deal the strongest damage. In PvP, you should know that all 5 bullets will almost be impossible to mix all that damage together.
I don't think you're understanding my complete point here... Blitz Needles/Plague Needles do indeed shoot multiple bullets at a shortened range. If you ever noticed, the magnus seems to "stop" earlier and "blow up".
Yep, it is rather annoying.
This is indeed different than the Antigua. But may I ask how the Antigua and Magnus don't have the same attack similarities?
Um ok. The magnus line has 2 shot clip, each shot causes you to be knocked back slightly each time you shoot it. The charge attack fires a large projectile that blows up on contact with something or distance is reached. The Antigua line has a 6 shot clip that allows you to move with a slight slow down when shooting. The charge roots you in place and forces you to fire the clip forward and then fires a projectile that pierces enemies then blows up after a number of hits are reached or a distance is reached.
OH almost for got, the antigua has a better hit detection then the magnus too.
I mean, the Antigua shoots weaker bullets than the Magnus, however it shoots six. The Magnus only shoots 2 bullets but with more power to each bullet. Anyway, the reason why I claimed that Antigua and Magnus are similar is because... they are.
You're an idiot.
They shoot in a completely straight line... SO DOES JUST ABOUT EVERY GUN IN THE GAME. THE BLITZ NEEDLE ONLY FIRES THINGS IN STRAIGHT LINE, THE BULLETS DON'T CURVE OR SWERVE AROUND THINGS. THAT LOGIC OF "SAME FLIGHT PATTERN=SAME WEAPON" DOESN'T WORK AND NEVER WILL.
that's the similarity I tried to describe, because if you look at it from a different angle, some gunners DON'T use up all of antigua's six bullets, but instead shoot once, and run. SO NOW SOMETHING IS "similar" IF IT FREAKING DOES ONE THING LIKE ANOTHER? ARE YOU THIS MUCH OF A TWAT? -sarcasm on-SOME PEOPLE DON'T USE ALL THE AMMO IN THE ALCHEMER LINE, SO IT MUST BE JUST LIKE THE ANTIGUA. -sarcasm off-
Many magnus users shoot once, and run. Difference? Magnus roots you in one spot, while antigua lets you move freely, but slowly. Still, the bullets shoot EXACTLY THE SAME.-sarcasm on- SO? MOST PEOPLE JUST SWING ONCE WITH SWORDS THEN RUN AWAY. SWORDS ARE JUST LIKE GUNS OMG AND BOMBERS JUST PLACE ONE BOMB THEN RUN AWAY BOMBS ARE JUST LIKE SWORDS AND GUNS AHAAHHHHHH.-sarcasm off- That is how you sound right now using that logic. I don't think you understand how much of an idiot you are being. Also I am an avid magnus user and I almost always use the whole clip on it per reload.
And now focusing on the shotgun itself, the blitz needle will have a completely different attack than a shotgun. For starters, the needle gun shoots over 10 bullets each time you mash the attack button. then explain the attack? as long as it fires multiple shots per click that will function best at close range it will be like a blitz needle. I think you are having an issue to see how the play style of the two are so similar. The only real difference of the two will be the number of the projectiles.
"I run up to a zombie and shoot its face with my gun causing all of the projectiles to hit him so he takes major damage." What did i just describe? The way I would use a blitz needle or a shot gun? You can't tell because it is so similar.
You can also attack with the needle gun twice before having to "reload". The shotgun is different,
How? You can still do the same trick were you just swap weapons after the second shot so you won't need to reload.
like Minecraft is different than Terraria (players claim Terraria is a rip-off clone from Minecraft). The shotgun shoots about 5 projectiles. I don't care how the bullet looks. When shooting with the shotgun, you can move while shooting the shotgun.
Sooo.... a better blitz needle? Why would we add this? It would be unbalanced seeing how you can just walk around the target and fire twice,then swap to another one.
The needle guns? Well, you get rooted in one spot, I believe. With the shotgun, you can move freely, but slowly. The needle guns DON'T emit ALL bullets at once. The shotgun DOES.
So? You still will be trying to focus them all on one target. The blitz needles get fired fast enough that it is basically all at once.
Also, the shotgun's bullets spread outwards from the gun like this.
So... like a blitz needle's spread?
I personally think the shotgun will be a great addition to Spiral Knights, and everyone will enjoy using it alike. Also, I edited the "shoot, reload, shoot, reload etc." part. You can shoot three times, and then reload.
When Waffle learns to keep two speakers on seperate lines, and moderate usage of his Caps Lock key, I'll learn to read his posts.
utrex sir, you are now provoking a rage explosion in waffle. congratulations.
for the suggestions, though, I agree with him using your logic (the one that used waffle, and the one I read) the shotgun and the blitz will be similar in function. both will be used at short range to OHKO any enemy in front of you.
this said, this should hae the overall damage of a nerfed blitz, and blitz should be nerfed.
There are plenty of weapons that are similar. Grintovec and Sealed Sword. Bla bla bla and the list goes on. The shotgun is at least unique. I'm pretty sure it would be good in action.
Look at it this way. Guns deal the most damage per shot when the enemies are:
Alchemer: All bunched together, so the ricochets hit.
Antigua: Anywhere along the line of fire.
Blaster: Anywhere along the line of fire.
Blitz: Right up close to you.
Catalyzer: Not taking damage from any other source.
Magnus: Anywhere along the line of fire.
Pulsar: At long range.
"Every gun in the game" is now down to approximately 43%. Antigua and Magnus (and the Blaster) are similar in that they don't require much extra thinking.
When OP stops using terrible examples for weapons in the game being too similar.
You really don't want any suggestions made. Only those that have high popularity, won't hurt SK anyway, or won't mess around with gameplay, you'll just make rude comments, and try to find as much loopholes as possible.
It only needs a more artistic name. Shotgun is just too lazy.
Think of something, like ConeGun. No joke, it fits.
Yeah, but I just wanted players to know that this gun will ACT like a shotgun. I can't think of a name. That's OOO's job, if it gets in the game.
Waffle, you need to understand that "similar" does not mean "identical".
Magnus roots you in place, pushing you backwards a bit, slowly firing more powerful bullets. Antigua cripples your speed but still lets you move freely, quickly shooting weaker bullets. Mechanically, they sound very different, but in terms of playstyle, they're pretty much identical in how you play with them, except for the times where your Magnus can flinch enemies.
On the concept of multi-projectile guns I'd imagine they'd have much more spread than Blitz Needles. Sure, that sounds like it's not the in-your-face style shotguns are built for... but all it means is you'd have to get really close. Stand far away, and you'd have some weak damage spread across multiple targets. This would make it unique to the Blitz Needle's tight cone shot pattern. It'd present the style of swords to guns- stand back and deal less damage to more enemies, or get in one enemy's face and melt them.
In my opinion, it should have the lack of mobility of a Magnus... or any sword you can name. It shouldn't totally outclass swords at their own game, but it should be another viable way to play.
Forget the whole Antigua-Magnus comparison. That doesn't even work.
Compare Supernova with Polaris. Both work the same except that Polaris has a chance to either knockback or not. (If it doesn't it's because of shock.) Supernova knocks back 100% of the time. Make comparisons like that, please. Antigua and Magnus don't bear enough similarity. (Yes, the similarity is there, as in both have fast bullets, but they're on opposite ends of the gunning style spectrum.)
The more I read this thread, the more I'm convinced NONE OF YOU, have EVER, used, any of the guns, ever!
So I'll just leave it at this.
As a gunner, I say +1 to shotguns. It's a great idea.
And lastly, if you can read through all the posts, then read through this. It might help...
I have used multiple types of guns. Even though Magnus and Antigua are loads different mechanically, I found that I used them pretty much the same way. What is there to infer from that that I've never used them...?
Guys, i'm going to completely delete this thread and make a new one. The new "Burstgun" will feature 5 projectiles being shot in a very wide cone-range. etc etc... i'll publish the thread later
The new Needle Shot will feature 6 projectiles being shot in a very wide cone-range. etc etc... Oh wait, it's old.
The only two weapons that have a multi-bullet wide-cone projectile attack are swords. One of them has a much tighter cone than it used to, as well.
Oh, an uber OP Blitz Needle. I guess that's a little newer. Kills Vanaduke in 48 seconds instead of 1:48. And please don't say that its damage changes over distance. We've done that suggestion already.
I have an idea for the shotgun. there are two types, a 3 shot clip and an one shot clip. yes the one shot clip seems crappy but it will do significantly more damage than one shot of the 3 shot clip, the damage can be adjusted to not be op for both. the firerate is the same or a little bit less than the magnus (unlesss needs to be increased). the normal attack fires 3 bullets per shot with the middle bullet a little bit ahead of the other two, the shape of the head of an arrow. the range will be short, I am not sure how short but enough that it is useful but not op. a 3 bullet shot seems cheap but each bullet itself doesn't do that much damage and all has to hit to be strong. even if all hits, each bullet could hit 3 different targets, not concentrating the damage on one target. the charge attack fires a shot that when it hits an enemy, a disk shaped energy wave expands out from the center of the enemy that is hit by the charge shot (the charge shot will deal decent damage, the wave is the primary damage souce of the charge attack). the wave will do one hit damage per enemy and the one that is hit by the charge shot will also get damaged by the wave( has not knockback, and if knockback is needed, it will knockback enemies little bit more than slightly). this seems op but by adjusting the damage, firerate, and range, it can be fair. since the charge attacks are the same but the one shot clip has higher damage, the wave size of the 3 shot clip willl be larger, of course the wave size of the 5* one shot clip will be larger than the 3* 3 shot clip but when they are the same * then the 3 shot clip will have a larger wave, not too much larger that it becomes op but enough that it is worth using when compared to the one shot clip. status effects, such as stun, freezer, and shock will be too op and won't be used, unless they are minor chance of causing weak whatever status effect which I sill think is op. fire and poison status effect will be fine. if there is status effect, the buttet them selves including the chagre attack will do a bit less damage than non status effect ones, like the alchemer series. the normal aattack will eam the status effect unless it is too op and only the charge causing status effect will be a better idea. there will be normal, elemental, shadow, and piercing damaging gukns for the 3 clip and the 1 clip. it can be obtained as a 2* or 3* (depending which would be a better * to start) and can be crafted to 5*. as you craft to a higher *, the size of the wave of the charge attack will increase slightly, large enough to hit multiple enemies but not too large that it hits all the enemies when they are spaced out. lastly, this will be the first one shot clip gun and with the high damage, it can be balanced. this idea is not meant to be op and if it is, then please improve it by commenting. thanks.
Invariably, with low range and 1 bullet it kind of 'needs' to be OP or have lots of knocback.
Else what, you get close to the enemy, scratch him a little and he kills you during reload.
I know one shot clip sounds bad but with the right stats and whatnot, it can be good.
I LOVE that idea PLEASE 3 rings make a SHOTGUN for SK!