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The Market Place

5 replies [Last post]
Mon, 12/20/2010 - 14:10
Martinsen's picture
Martinsen

I'd like to share something with you guys, not that it's something you didn't have the knowledge of already.

The Market Place is a place where the players who use real cash to support the game can sell their energy for easy and fast crowns. The players who doesn't support the game, but choose to play for free, purchases energy from other players through the market place.

As we all know, the marketplace is based on the money some players spent on the game. If everyone played for free, there wouldn't have been any energy to purchase. Everyone would be stuck with their 100 a day energy.

Ofcourse there won't ever be any game that doesn't have ONE player spending real money. Many people out there (often people with their own creditcard) doesn't have anything against paying a few bucks to get access to a few more features. Myself, I've always been the one who supported games by paying :)

Anyway, I just wanted to remind you guys of that This game is based on the players who actually spend real money. A message to all of you players who plays for free, Stop complaining about the energy price is 5000 crowns or more, YOU GUYS DON'T EVEN SUPPORT THE GAME!

-Thanks (Feedback would be great)

Mon, 12/20/2010 - 14:29
#1
Shango
Legacy Username
Well, technically, the people

Well, technically, the people who pay with crowns rather than real money support the people who do pay real money by paying them crowns for their energy, so they sort of indirectly support the game.

But complaining needlessly isn't cool.

Mon, 12/20/2010 - 15:12
#2
Martinsen's picture
Martinsen
True.

Haha, Shango.. I didn't think of that :) Thanks for the reply ;P

Tue, 12/21/2010 - 06:17
#3
kojiden
Legacy Username
Also a higher population can

Also a higher population can mean that even more people come. For instance if everyone was required to pay money you would see a heavy drop in population which would eventually cause paying people to quit also (since MMOs are driven by it's community). Many MMOs have stopped doing subscription-based for this very reason (2 that come to mind are DDO and Everquest 2). MMOs like WoW can get away with it because their populations are so high already. But games like this wouldn't be able to do it.

So while paying customers might help more than non-paying costumers, non-paying costumers are still important in the survival of any free to play* MMO.

Tue, 12/21/2010 - 14:22
#4
Kaybol
Legacy Username
Martinsen's point

Martinsen's point wasn't that non-paying players aren't important to the game. His point was directed towards several complaints about the cost of playing a free-to-play game, which some players consider to be on the high side.

By "support" it seems he meant "support financially". That's all.

Tue, 12/21/2010 - 16:45
#5
Pupu
Legacy Username
I think

Lately I think I have figured the idea behind the model.
The gates are in a place called the arcade. And 100 energy to run a gate costs about 33 cents or less.
The model is that of an arcade! Energy = tokens.

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