Forums › English Language Forums › General › General Discussion

Search

So you can farm FSC as much as you want...

24 replies [Last post]
Sat, 07/27/2013 - 08:48
Burntsouls's picture
Burntsouls

Let the Crown inflation begin...

Sat, 07/27/2013 - 09:16
#1
Waffleconecake's picture
Waffleconecake
This will be good.

Oh hi fellow skelly :D May I join you? I brought snacks!

Sat, 07/27/2013 - 09:29
#2
Klipik-Forum's picture
Klipik-Forum

Inflation? not unless they have a really good CE sink they're not telling us about. There's nothing left to spend CE on... alchemy orbs, fire crystals, and sparks of life drop from monsters, elevators cost nothing... the only useful thing we can buy with CE only is trinket/weapon slots and keys.

Sat, 07/27/2013 - 09:45
#3
Mtax's picture
Mtax

You could before in on scheme:

Mist > Mist > Ce bought for mist usage > ...

Now it's just... more repayable.

Sat, 07/27/2013 - 09:49
#4
Destroyerofthenort's picture
Destroyerofthenort
@Kiplik

Agreed . Shy of revving when sparks run out, what use is left for it other than buying stuff people sell for crowns in the AH anyway? This doesn't make it so that the prices rise; at the moment, prices are based around how many vana runs you are able to do with it, evening out at an average 7.2k (the exact average earnings from the first 4 floors of vana). Dips and growths occur as the demand grows. The issue in your theory is... well... you can't value CE after vana anymore because thaty is no longer something it may be spent on. In addition, the demad shall drop. When they have more than the demand, and noone buys it (because we won't need it as much), they will attempt to sell it off dutch auction style: lowering the price gradually until it reaches a price people are willing to pay. I don't believe i am the first person to direct you to something like this, but you people honestly need to know how mass markets like petrol work. http://lmgtfy.com/?q=supply+and+demand

The prices are raising right now because when the update does hit, their goods will be... basically worthless. they are simply selling it off while it's demand is still high... it is just about the way the stock market works: when people have a currently good stock, and the company the stock is for announces making a potentially bad move that could lower the stock, they sell off the stocks to protect their investment from loosing worth. In this case, people have invested in CE with real money or when the price was low, and waited for a raise. The issue is the market will soon DROP and likely not return to it's former state. This results in people attempting to sell it off to get what they would have wanted before fire crystals, alchemy orbs, and sparks of life enter the equation. Sure, you MAY run out of the sparks and need to buy your way to a rev with raw energy, but at that point, is there anything for it OTHER than that?

Sat, 07/27/2013 - 10:45
#5
Kickthebucket's picture
Kickthebucket
thinfoil hats on boys :)

thinfoil hats on boys :)

Sat, 07/27/2013 - 10:57
#6
Shotjeer's picture
Shotjeer
At Klipik

Not even trinket and weapon slots and keys. I believe they are all on the AH. Therefore, CE is quite usless.

Sat, 07/27/2013 - 11:11
#7
Xtweeterx's picture
Xtweeterx
@Klipik:

And revives.

Sat, 07/27/2013 - 11:16
#8
Holy-Crab's picture
Holy-Crab
@Destroyer

First this ain't real life economy, secondly, we know nothing about the drop rate of orbs and a lot of other things for that matter. They might be rare enough people would still want to buy them off from the supply depot, therefore energy could still have the same main use it had before, crafting stuff.

Also saying the energy has a total correlation with vana runs is nonsense...100 mist doing the KOA mission pays out 15k cr not 7.2k, (6k more from tokens), so you just can't say the energy price is solely based on it, one could then say energy is based on jk runs which roughly pays 7200 cr for three runs and is probably played as much as the KOA mission, or maybe three RT runs...Truth is, the price of energy just represents the balanced price the whole player base is willing to play, which is constituted of tier 3 players, but also as many tier 1 and tier 2 players who don't have acces to the KOA mission, of F2P and P2P whom might differ on the price they're willing to pay, and even P2P could differ depending if they are on a pass or they simpy bought energy packs, obviously pass owners will be more generous in their offers.

Sat, 07/27/2013 - 11:55
#9
Orbwanter's picture
Orbwanter

Not even trinket and weapon slots and keys. I believe they are all on the AH. Therefore, CE is quite usless.

People currently buy them with mist to resell at a profit. With no mist and no profit to gain, they'll stop selling them.

Sat, 07/27/2013 - 11:55
#10
Poetry's picture
Poetry
I wonder how the new changes

I wonder how the new changes will affect the changes in TF2's economy and whether this is all interrelated:

July 17, 2013

"We recently made a change that helps ensure players are playing TF2, not just leaving their computers on in order to get item drops. As of last week, players can no longer receive item drops unless they are actively playing the game.

As with any update, this change is meant to keep the game as fair, fun, and rewarding to as many players as possible. We will continue to examine how the Item Drop System is used, and make any adjustments as needed to benefit the players."

http://www.teamfortress.com/post.php?id=11105

So now refined metal is even harder to obtain, while CR will be even easier to obtain.

Of course, TF2 keys dictate the value of CE. While Refined Metal mirrors Crowns.

But now the disparity between obtaining refined metal and obtaining CR is even more pronounced. I've always argued that refined metal is more valuable than people think, but now it's especially true.

Sat, 07/27/2013 - 14:22
#11
Destroyerofthenort's picture
Destroyerofthenort
@Jean-Sarkozy

Real life economy or not, this is an element of human psychology... just because we are in a game doesn't mean our minds don't put these thoughts through; it is the same reason it was before valid to imply noone would care about their party due to the removal of health sharing before the removal of elevator costs came up (which basically, for the reasons i have covered, makes energy only really used for revving anyway). If you are selling something that has litttle-to-no value to anyone, then you obviously can't charge a lot for it... are you aiming to tell me that if noone wanted what you were selling you would only raise the price to lessen the odds of actually getting any sales? TF2 shall serve as an example, in this scenario: if you are charging weapons in TF2 for more than 1 scrap simply because their price values in the mann co store are higher than other weapons, you are doing it wrong. They are a common drop as a whole, and the only thing making any weapon even worth buying is that there are so many, you may actually ahve to wait a day or two to actually get one you want.

I can sit here all day comparing digital economy systems to those found in real life, but i will settle on that it is that way for a reason, and that reason is primarily because our heads want it to be that way.

Additionally, I cite my faith now had for the orbs on the grounds of their wording on the last post... it could be corporate BS, but quite frankly; if we are to take their word for it, they seem to be eluding to the fact that orbs will be a fairly common drop (i.e: at least once per run or so). I get this from the fact of their mention that we will "eventually have much more than you need for your main setup", which higly implicates a good drop rate as opposed to, say, as common as item drops. Essentially, if you are too impatient to wait on getting the orbs, you either don't need to be crafting and have everything, or (on the oft chance that people use your assumptions) don't have the money ANYWAY. Also yes, i admittedly had large qualms with the rev system, being as it removed health sharing; but again, with the only use for that energy being getting back up, at this point it hardly matters.

To add on to that, your response to the pricing basis being found in how much you can earn off of it wasn't exactly anything i didn't cover so much as, same as last, not interpreted as intended. If i must make it longer and more specific, think of it in this sense: The base price at the current time can be derived from what you can make with it as the starting point. Then your mind factors in (this is where the real life economy stuff you don't seem to think about comes in) what percentage of that would be one the players find decent to pay based on current demand (reflected in the occasional fluxuations in price from 7.5k to 6.8k), but still earn you an amount that won't make you loose too much profit; what it finds fair... if you are selling energy, you are trying to get money quickly because you either lack the time to make the most of it, or are impatient (or just blinded to the fact that there are better ways to earn with it), so you would not have earned much beyond that aforementioned 7.2k anyway, which would be fairly universal if you wish to look at time across all boss levels (and yes, i AM factoring OUT the boss itself... if you do the boss while farming anything but his tokens, you are throwing out 30 minutes that doesn't need to be thrown out). In any case, it doesn't seem you are in disagreement based on the content of it: your note of the people who have passes being more generous when it comes to pricing displays you acknowledge that when elevator costs leave the equation, so does a lot of the cost.

In any scenario, one cannot deny that if economic principles the human mind is built to maintain hold true, then we will see a drop due to the, in a word, obsoleteness of energy overall. The use for it was moneymaking and crafting... now it is revving. You can't tell me this does not equate to a price dip.

Sat, 07/27/2013 - 14:53
#12
Canozo's picture
Canozo
Did anyone say popcorn gifs?

http://24.media.tumblr.com/c1901f9e98f6c7dde14c03fa80c6a331/tumblr_mjnjp...

Sat, 07/27/2013 - 14:56
#13
Destroyerofthenort's picture
Destroyerofthenort
^

... dat gif

Sat, 07/27/2013 - 15:13
#14
Monork
I farm FSC all I want

I farm FSC all I want anyways, because(up until recently when energy prices spiked), 100 mist energy would equal 200ce post-vana which I could spend 100 of to do it again. FSC has never not been able to sustain players and allow them to farm while making profit.

Sat, 07/27/2013 - 15:18
#15
Klipik-Forum's picture
Klipik-Forum
@Tweeter

But we can loot "revives" and stockpile them.

Sat, 07/27/2013 - 20:06
#16
Goodlink
Lets see how it goes

They must have something on theyr sleeve, something new to buy with CE, but in the first days after the patch the marketing will be safe, since new players will buy spark of lifes and the orbs with the energy to experience the new content.

About FSC, unless you really need the cash, dont see why farming, since now elevators fee are free, you can now explore a little bit more, and we dont know if the loot will drop from some missions, like the FSC, 7k to 5k? Searching for materials, now that yes. Now I can enjoy the arcade even more, at least I will, deph 0 to 29.

Sun, 07/28/2013 - 00:50
#17
Silverdeoxys's picture
Silverdeoxys
lolz

"So you can farm FSC as much as you want..."

yes, you can. end of story.

middle of story is that there are more fun places to grind now.

Sun, 07/28/2013 - 04:41
#18
Qwao's picture
Qwao

Screw grinding FSC, the only reason I don't run the Arcade was because there was no profit to be made off.

Now I will be able to. Notice I say "will".

Sun, 07/28/2013 - 12:18
#19
Waffleconecake's picture
Waffleconecake
I

You are all FCS frogs, I still do arcade and I haven't had a bloody ele pass for 2 months now. You all make me feel indifferent.

Sun, 07/28/2013 - 12:26
#20
Fauxhownd's picture
Fauxhownd
I typically farm JK for my

I typically farm JK for my funds because it's much faster, less risky, and Sealed Sword/Antigua are actually in demand, unlike Blackened Crest Shield and Fang of Vog.

Sun, 07/28/2013 - 13:24
#21
Misty-Wellington's picture
Misty-Wellington
zyxwvutsrqponmlkjihgfedcba

Inflation? not unless they have a really good CE sink they're not telling us about.

I hear Battle Sprites will require CE. Lots of it.

___

I typically farm JK for my funds because it's much faster, less risky, and Sealed Sword/Antigua are actually in demand, unlike Blackened Crest Shield and Fang of Vog.

I buy an Ancient Plate Helmet and sell to Vendor for an easy 30k, on top of the 7.5k for all 5 levels. Enjoy your 2.5k per run and unbind cost for SS/Antigua.

Sun, 07/28/2013 - 13:26
#22
Fauxhownd's picture
Fauxhownd
If Battle Sprites are going

If Battle Sprites are going to require CE just to use normally, I have a strong feeling a lot of people are going to ignore them.

Sun, 07/28/2013 - 13:30
#23
Misty-Wellington's picture
Misty-Wellington
zyxwvutsrqponmlkjihgfedcba

If Battle Sprites are going to require CE just to use normally, I have a strong feeling a lot of people are going to ignore them.

I meant to upgrade, not general use.

Sun, 07/28/2013 - 23:00
#24
Hexzyle's picture
Hexzyle
@Misty-Wellington

I hear Battle Sprites will require CE. Lots of it.

They don't need lots, who told you that? The only time they need CE is when they "evolve" which only occurs twice. (First to tier 2, and second to tier 3) And then when they eat Evo Catalysts, which happens 3 times. In their entire lifetime.

Powered by Drupal, an open source content management system