I propose that the Impostocubes should carry some really crazy trinkets that, while not REALLY important like having the right weapons or armor, might be somewhat interesting to use or collect. Examples:
- Movement speed increase!
- Automatically switching weapons upon shielding.
- 90% max health.
- 10% Knockback resistance.
- Absolutely nothing.
- 10% resistance to damage dealt by plants.
- 130% minimap range
- 40% resistance to damage dealt by Silkwings.
- 10% resistance to damage dealt by Shankles.
- Immunity to damage and statuses dealt by vials.
- 10% resistance to damage dealt by Grinchlin Stalkers.
While I'm at it, let's have some really EVIL trinkets. These can be commonly dropped by killing Soul Jellies or Mewkats, or rarely dropped by killing Carnavons, Swarm-Infested monsters, or Margrel. Here's the counterparts to the first batch:
- Movement speed decrease.
- Automatically curses weapons upon shielding.
- 50% max health.
- 30% Knockback vulnerability.
- 9000% vulnerability to everything. Not for the faint of heart.
- 150% vulnerability to damage dealt by plants.
- 50% minimap range
- 40% vunerability to damage dealt by fiends.
- 150% vulnerability to damage dealt by Drones.
- Health capsules injure you while poisoned.
- 20% vulnerability to damage dealt by Mortafires.
So, anyway, I think there should be some less serious trinkets, just to be collectibles or for an interesting challenge.
maybe the evil trinkets can be worth a lot more then the regular trinkets?