you know you've been playing too much when the very game tries to stop you.
Floating platforms
It's been happening with drops. Don't see why it'd do that with blocks too.
@Blade-of-grass
Lol. Took me a second to get it.
I've seen this happen weeks before the update. Have no idea why, but yeah. It's nothing new.
And yes, you can still hit the ghost block even though it's in the air. Same with those slags that occasionally get pushed off the map by wheels on the stairs on depth 27 of FSC.
EDIT: Took me a whole post to understand that last pun. xD I really should read the subject lines more often.
The bugs Spiral Knights holds are all so amazing! Heck, i've heard someone being PUSHED outside the boundaries... when the battlepods come from the ground and you're in the corner from where they come out of, you'll get pushed out xD
Must. Try. Where. In. The. World. Can. I. Do. That??!!?
That's not a new bug. It's been in the game for quite a while, it usually occurs when you join a party, and frequently happens with the blocks in Crepe Danger Rooms or the Trident Clockworks Module. (Trident Clockworks Module is the one where you have to go around the edges of the room fighting Turrets and, once the switches from both of the side rooms are hit, the centre room opens up and battle music plays)
It's an error with how objects are assigned a Y-draw location. It's only client-sided.
happened to me after a dc in RJP. after I thought that it was the heigth of the upstairs (it was the beginning of the second floor).
in that occasion, I could see myself under the blocks. while my teammate saw them normally.
Lolwut. It's a bug then?