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Patch Notes - August 1, 2013

2 replies [Last post]
Thu, 08/01/2013 - 10:25
Nick's picture
Nick
Developer

Changes
- Added an Alchemy Machine to the Lab
- Added a Sprite Food Machine to the Haven Town Square
- Adjusted the UI for the Sprite Food Machine to be more clear that materials can be swapped out
- Sprite food alchemy will no longer request sprite food as an ingredient
- If no key is assigned for a sprite skill, clicking the sprite skill icon on the HUD opens the controls selection interface
- You can now see monsters on the minimap when the 'Show Monster Health' option is unchecked

Bugfixes
- Brinks' catalog updated with the new materials and their correct family distributions
- Fixed a Drakon clipping through its crate
- Fixed gate icons for sprite missions
- Fixed spawn rates for rare monsters
- Fixed loot drop rates for rare monsters

Thu, 08/01/2013 - 12:05
#1
Nick's picture
Nick
Developer
Known Bug:

There is a known bug with this patch that prevents the quantity of special materials added to sprite food alchemy from updating once changed. Sprite food alchemy is 100% functional, but the counter may not be accurate. It will be fixed in the next update.

Thu, 08/01/2013 - 14:30
#2
Crazyoddbaa's picture
Crazyoddbaa
Developer
A followup patch will be

A followup patch will be issued shortly with the following bug fixes:

- Fixed: The Sprite Food machine should now properly show recipes and ingredients
- Fixed: Sprite food recipes will now auto-select your most abundant valid material
- Fixed: After transmuting Sprite Food, it will not reset the selected material unless there is no longer enough to successfully craft
- Fixed: Multiples of the same item can be purchased from Brinks in a single transaction
- Fixed: Red Rovers should no longer be blocked from using their flamethrower attack in one of the battlepod finale rooms
- Fixed: "BButton 1" for windows gamepads should now read "B1"

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