I don't know whether or not this is bug or a feature but I just thought I should point it out. Whenever the seraphynx uses ray of light on an enemy, it will do about 5-6 hits and then do 0 damage. The sound of 0 damage is like the one when you hit an enemy shield.
Seraphynx ray of light's damage is negated by enemies after a few hits
Wed, 07/31/2013 - 18:23
Neko-Ultima
Fri, 08/02/2013 - 05:55
#2
Zeddy
I'm afraid the hit limit is intentional.
"The ray of light is intended to have a hit limit to have a balance between doing a fair amount of damage per hit and not making it overpowered. The limit has a very short cooldown and allows for targets to be hit again if the ray of light is still active and the target in range."
i got it too dark please OOO fix this since it is not funny having a sprite that is bugged :/