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Seraphynx ray of light's damage is negated by enemies after a few hits

2 replies [Last post]
Wed, 07/31/2013 - 18:23
Neko-Ultima's picture
Neko-Ultima

I don't know whether or not this is bug or a feature but I just thought I should point it out. Whenever the seraphynx uses ray of light on an enemy, it will do about 5-6 hits and then do 0 damage. The sound of 0 damage is like the one when you hit an enemy shield.

Fri, 08/02/2013 - 02:54
#1
Assault-Shotgun
To OOO (seraphinx battle sprite bug)

i got it too dark please OOO fix this since it is not funny having a sprite that is bugged :/

Fri, 08/02/2013 - 05:55
#2
Zeddy's picture
Zeddy

I'm afraid the hit limit is intentional.

"The ray of light is intended to have a hit limit to have a balance between doing a fair amount of damage per hit and not making it overpowered. The limit has a very short cooldown and allows for targets to be hit again if the ray of light is still active and the target in range."

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