let's give it actual difficulty.
Y'know, the old stuff?
Enemies being able to change direction while attacking and not taking an eternity to actually hit the knight hip-thrusting at their face. Oh, and menders being a threat, and not a nuisance that you had to chase to the ends of the observable universe just to bonk their heads and lift their wallets.
Programming-wise, it's much easier to increase the monsters' healths and damage outputs. But I agree that better AI is more interesting than larger numbers.