I understand the change, and it has it good side. But since the update I don’t feel encouraged to revive other players anymore. I don’t revived anyone yet, and no one revived me. I don’t even fell like I’m in a party anymore. It’s like playing alone but seeing other players.
So, I have some ideas.
1 – Sparks of live
-Can be used to revive party members.-
I know it will decrease it’s value but the fact that it can be dropped will already make people revive party members. And the people who party together in some hard places will already buy it.
Players can still revive themselves using the energy. But instead of 50E everytime, would be good to cost 30-40-50 Energy respectively. “Or 20-30-40-50 if the sparks of life price drops”
2 – Emergency Revive
-Abolished but replaced with another idea.-
I don’t like it. It seems like a provisional thing. And it make me want to kill myself in the end of the stages because it will replenish all my health.
My idea is about a Life Pill . It can be dropped during the stages and can be used to revive party members. But don’t replenish all the health. It revives the party members with 1 or 4 squares of health “it can or cannot have different versions like the Health Pills”.
This Pill can encourage players to revive even random party members.
Ps
“The only way to revive yourself is using the Energy, and it needs to cost more than reviving a party member”
"It would fit better with the old Pill-Veils loot system, because trade during a Dungeon is Team Work, and there is too much pills now"
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Sorry if I write something wrong. I can understand English, but I’m terrible to write anything >.<
Well, I don’t mind writing wrong on my language too. Rs
What about you, guys?
It’s a good Idea?
What do you think about this suggestion?
I was thinking of merely sharing Health Pills, but Life Pills work too.