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New Revive System to encourage Teamwork

10 replies [Last post]
Thu, 08/01/2013 - 09:37
Zharys's picture
Zharys

I understand the change, and it has it good side. But since the update I don’t feel encouraged to revive other players anymore. I don’t revived anyone yet, and no one revived me. I don’t even fell like I’m in a party anymore. It’s like playing alone but seeing other players.
So, I have some ideas.

1 – Sparks of live
-Can be used to revive party members.-

I know it will decrease it’s value but the fact that it can be dropped will already make people revive party members. And the people who party together in some hard places will already buy it.
Players can still revive themselves using the energy. But instead of 50E everytime, would be good to cost 30-40-50 Energy respectively. “Or 20-30-40-50 if the sparks of life price drops”

2 – Emergency Revive
-Abolished but replaced with another idea.-

I don’t like it. It seems like a provisional thing. And it make me want to kill myself in the end of the stages because it will replenish all my health.
My idea is about a Life Pill . It can be dropped during the stages and can be used to revive party members. But don’t replenish all the health. It revives the party members with 1 or 4 squares of health “it can or cannot have different versions like the Health Pills”.
This Pill can encourage players to revive even random party members.

Ps
“The only way to revive yourself is using the Energy, and it needs to cost more than reviving a party member”
"It would fit better with the old Pill-Veils loot system, because trade during a Dungeon is Team Work, and there is too much pills now"

------------------------
Sorry if I write something wrong. I can understand English, but I’m terrible to write anything >.<
Well, I don’t mind writing wrong on my language too. Rs

What about you, guys?
It’s a good Idea?
What do you think about this suggestion?

Thu, 08/01/2013 - 09:43
#1
Doctorspacebar's picture
Doctorspacebar
Pistol is best weapon in TF2

I was thinking of merely sharing Health Pills, but Life Pills work too.

Thu, 08/01/2013 - 13:04
#2
Baodur's picture
Baodur
+1

Me gusta.

It makes PvE way to easy to be able to restore HP at the end of levels, or if you do die, chances are you won't again. And now shadowlairs are just way to easy....

AND now Teamwork's like k whatever. So yes good points and I like eet.

Thu, 08/01/2013 - 13:05
#3
Waffleconecake's picture
Waffleconecake
Doctor, everyone gets a

Doctor, everyone gets a health pill when one drops. That is 4 revs for 1 pill.

Thu, 08/01/2013 - 14:30
#4
Hexzyle's picture
Hexzyle
@Waffleconecake

While this is true for Heart Boxes (why does that matter anyway: Everyone gets the hearts usually) it's not true for monster drops.

Thu, 08/01/2013 - 15:58
#5
Waffleconecake's picture
Waffleconecake
You sure mate?

Are you sure hex? I have seen team mates walk over viles and then my self do so and pick them up. This is at the start of a expedition so I doubt they would have had full slots. I could be wrong but what ever.

Thu, 08/01/2013 - 16:05
#6
Hexzyle's picture
Hexzyle
@Waffleconecake

Vials are instantized. Just because a health pill drops for you, doesn't mean it drops for everyone. Conversely, just because a monster drops only crowns and heat for you, doesn't mean that your teammates didn't find a pill or vitapod in the loot.

Fri, 08/02/2013 - 11:17
#7
Zharys's picture
Zharys
Sure, the drops now seens to

Sure, the drops now seens to work in the same way, solo and party.
Everyone get different materials, different pills, and different veils. But, need to run around getting all of it.
I'm note sure about the hearts though...

Fri, 08/02/2013 - 17:18
#8
Trats-Romra's picture
Trats-Romra
+1

I entered just to give it.

Sun, 01/05/2014 - 18:55
#9
Atlas-Snowcap's picture
Atlas-Snowcap
+1

"But since the update I don’t feel encouraged to revive other players anymore"

Completely with you there. Playing with others feels a lot less interactive than it used to.

Sun, 01/05/2014 - 21:04
#10
Cragger-Da-Croc
Bad idea

Spark of life's need to cost more

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