Forums › English Language Forums › General › General Discussion

Search

Going invisible seems counterproductive

14 replies [Last post]
Fri, 08/02/2013 - 10:26
Shrinkshootr

No, I'm not saying the skill isn't useful. The problem here is that the skill description seems to contradict itself: if you go invisible, your defense goes up, and you can actually level up the attribute to make the invisibility better at defense. Then, right after it says that, it states that if you take damage, the invisibility ends.

What?

Either the game mechanics of this skill are different than what it says, and someone just doesn't know how to phrase things...or this makes no sense at all. What's the point of having a skill that raises your defense if that defense vanishes the instant you take any kind of damage? I'm aware the invisibility is used for hiding and healing or repositioning, but why even bother with this aspect of it? That means you can just tank one hit from something, which you shouldn't because nothing is attacking you and you shouldn't be trying to get hit in the first place, or have a broken shield either.

Can someone explain this?

Fri, 08/02/2013 - 10:36
#1
Ndognine-Forums's picture
Ndognine-Forums
Its like a Recon cloak+ a

Its like a Recon cloak+ a shield.
So yes, they cant see you, but if you do run over spikes, or get hit by an enemy aiming at another knight, you take less damage. Its not meant to be a defensive buff, its just a really nice bonus.

Also, I find the Cloak most useful when Gremlin healers are being a pain in the butt. Cloak, get by all the regular enemies, kill the healer.

Fri, 08/02/2013 - 10:50
#2
Epic-Gear-Knight
Ultimate Cloak skill allows

Ultimate Cloak skill allows Damage/attack speed buff while in the cloaked state. So you can get a first hit that is stronger than usual (and it does stack on top of max damage bonuses from armor)

It's intended to say, if you get hit by something while cloaked, you won't take full damage from it, but it will break your invisibility. While nothing should be attacking you, if you were to walk over spikes or walk into the path of an enemy attacking your party members (while repositioning or trying to get in a stealth attack, for example), or even cloaking just before an enemy attacks you (ie. trojan/lumber slam), those would be reasonable situations of getting hit out of the cloak.

It's nice for running away.

Fri, 08/02/2013 - 10:50
#3
Burq's picture
Burq
The cloak is surprisingly useful

AT first, I had the same opinion of that part of the skill till I did a partially disastrous FSC run: the extra defense helps you tank attack you know you cant evade in time (like Vana's hammer or dash or a trojan charge) but it's mostly a last resort kind of thing.

Fri, 08/02/2013 - 12:47
#4
Sykura's picture
Sykura
The Troll Effect

What I like to do is, if viable, I will gather a bunch of enemies, run over to a friend, and cloak. The fun starts when all of a sudden all of those enemies run for my friend. Good times...

Did that with Vanaduke too just to see if it worked. It did! Vanaduke turned over to my friend and beat the tar out of him! Always fun...

Fri, 08/02/2013 - 12:56
#5
Juances's picture
Juances

Well, all skills have 3 abilities. Reduce cooldowns, longer invisibility and... something else.
The defense buff is situational, but what else would you propose then?

It's definitely better than nothing, do you have a betteR idea?

Fri, 08/02/2013 - 13:30
#6
Hexzyle's picture
Hexzyle

You can still shield while invisible, enabling you to bump enemies away from teammates. It's pretty much 16 seconds of near-invulnerability that you can troll people with :P

Anyway, the defence buff is pretty situational, and the invisibility itself is already situational. A MSI buff would be far more useful. YES! DO THIS PLEASE!

Fri, 08/02/2013 - 13:45
#7
Traevelliath's picture
Traevelliath

I just use it to squeeze out of hard situations. It's a good replacement for spamming the shield button and praying that your shield isn't broken.

Fri, 08/02/2013 - 18:17
#8
Shotjeer's picture
Shotjeer
If you play TF2,

It's kinda like Dead Ringer. You go invisible, and the hits damage gets lowered significantly. So if you get Trojan/Lumber smashed in Elite because your party is a friggin troll, you won't be one shotted.

Fri, 08/02/2013 - 18:44
#9
Orangeo's picture
Orangeo
What hex said,

What hex said, pleasepleasepleaseplease

Fri, 08/02/2013 - 20:03
#10
Shrinkshootr
Thanks for the responses guys

Thanks for the responses guys (except for Juances), at least now I know it isn't me. This is more of a minor bonus to a situational skill, rather than an actual major use for one.

Now for Juances' response: "Well, all skills have 3 abilities. Reduce cooldowns, longer invisibility and... something else.
The defense buff is situational, but what else would you propose then?

It's definitely better than nothing, do you have a betteR idea?"

Really? That's your defense? Come up with something better? First off, you didn't seem to realize that my post was asking whether I was misinterpreting something, and the skill attribute was actually this lame. It is, in fact. I wasn't presuming that it was, I thought perhaps I didn't know something. But nope, it is. Secondly, guess what? Have you ever disliked a movie? Yes? Well, where's your movie? Have you directed one? Oh, you haven't? Yay, same freaking idea! You don't need to be a movie director to know what's generally a good or bad movie. In the same vein, people don't need to do retarded things like make their own video games, design their own cars, or MAKE THEIR OWN SPRITE SKILLS to understand what makes sense and what doesn't. Let me know when you graduate from third grade logic and then we'll talk, how about that? You want to get defensive, I'll get offensive.

Aside from that, yes, it's a minor bonus, thank you guys from confirming my thoughts. Definitely not something I'd want to sink points into or choose as an ultimate skill, unless the ultimate skill allows for a great duration increase...that would be pretty useful. I haven't gotten to the hex haze yet, but I hear that has some strange mechanics as well...why increase time duration of the countdown if the countdown does nothing? That sort of thing.

Fri, 08/02/2013 - 21:00
#11
Zeddy's picture
Zeddy

The game has changed, and you haven't caught up to it.

With mist gone, your goal is no longer to kill everything everywhere, but rather scrounge up the most desired loot over time.

Sometimes, that means passing by large swathes of enemies without fighting. Cloak is optimal for this. The defence means a reduced hit from a trap you can't be bothered waiting for.

Fri, 08/02/2013 - 21:06
#12
Kerii's picture
Kerii
Cloak is more useful than it

Cloak is more useful than it seems at first glance. If you play solo you spot it faster than if you play in a group (or so I think). It's first use is Deception. If they can't see you, you can walk right in front of them and be exactly where you need to be to deal the most damage without taking damage. It's second use is Sabotage. If the room is filled to the brim with enemies, and you only need to hit a switch to get out, it's a piece of pie with cloak. Finally it's for Assassination, If you get an attack bonus and they can't see you then you can pick and choose your target with ease and it can really slow the game down for you, meaning you'll live longer.

Sat, 08/03/2013 - 01:03
#13
Hexzyle's picture
Hexzyle

I think people are missing the point of this thread. He's not picking on the ability itself, he's picking on the defence buff.

Sat, 08/03/2013 - 02:22
#14
Kimahsonite's picture
Kimahsonite
I agree. Instead I think that

I agree. Instead I think that you should get the 2 second attack speed/ attack damage buff after uncloaking. The ultimate which currently gives you that bonus would be replaced with an ultimate which allows you to charge while cloaked. Would be awesome. :D

Powered by Drupal, an open source content management system