Now, many knights have been saying that knights are using their emergency revive at the end of a level so they get full health, ready for the next depth with another emergency revive ready to be abused (or whatever you wish to call it).
I've never seen someone do that. I won't lie about it, I honestly haven't. I have heard many knights talk about it and some even wanted to do it. Whether someone has done it when in a party with I don't know because it's hard enough noticing when knights are dead, all I see is that their health is full. Whether that is through getting hearts or the ER.
The reviving system in T1 would stay the same as it is now. Whether in a mission or arcade. This also means that people in T2 or T3 who go to T1 arcade or missions would get that system too, no matter what difficulty chosen.
In T2, If knights choose the hardest difficulty they'll only get two revives, assuming the missions are only 3 depths (Amount of Depths -1 = ER's)
In T3 knights get amount of depths -2.
Not the best solution but it would definitely stop drop the numbers of people who are abusing the ER... Or so I hope...
Constructive criticism is appreciated...
- Night
The emergency revive is intended to replace the function of health sharing revives. It's not like you could only health share revive once every Strata or mission.