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Battle Sprites feedback.

4 replies [Last post]
Sat, 08/03/2013 - 00:55
Avixi's picture
Avixi

Hi!

I realize I have myself to blame for being on the test server and not posting feedback, but in my defense i really hate test servers anyway and try to spend as little time as possible on them. So here we go!

Battle sprites Abilty #1 scaling is pretty dire when it comes to veteran players acquiring a new one. Here's a few ideas that i think may help it somewhat:
1) Your battle sprite damage is also linked to your gear level so it starts doing okay damage straight off the bat if you're mostly 5*.
2) For every star difference between your battle sprite and you, you get a 5% chance of not losing appetite when feeding it.

One or the other would be great, putting it both might be pushing it, but I won't say no. =)

Battle sprites ability feedback:
1) I understand having all three abilities going on cooldown when used, but couldn't a shorter global cooldown be implemented instead? Say you activate an ability, all your other abilities get a global cooldown. Maybe a 0-1 star sprite could have a 25s gcd, a 2-3 star sprite could have 20s, and a 4-5 star sprite 15s. My reasoning is that a lot of knights have one favourite ability and seem reluctant to use others at all.
2) Sprite ability use sometimes feels clunky. The ability does not trigger when a button is pushed, and it feels like i actually have to hold the button down for a bit longer for it to trigger.
3) Sprites spam abilities or outright refuse to use them. I'm sure this has been reported enough times by now.

Seraphynx feedback:
1) Ray of light could stand to be a bit thicker.
2) Heart attack debuff is sometimes hard to see at the enemy's feet.
3) Angelic Aura suffers from not being very responsive, coupled with the really short duration, has me running into spikes, pushing the button, and having nothing happen (made worse in that you can not be charging/shielding/attacking/holding an item, so running into spikes without any kind of shield up is common).
4) Angelic Aura duration is not very consistent. Sometimes it's 5 seconds, sometimes it's 2. What is going on here?
5) Ray of Light scaling from 4-star kitty with maxed out Magnify (damage) to 5-star literally adds 1 damage (2 damage if attacking something weak to it's damage type). I went from 19/54/96 damage per tick to 20/55/98. Is this intended?

That is all. Otherwise i think the update is great.

Thanks in advance!

PS - I think other players should post their feedback in this thread as well. =)

Sat, 08/03/2013 - 00:58
#1
Demonicsothe's picture
Demonicsothe
obligatory suggestions post

Move it so we don't clutter general discussions up.

Sat, 08/03/2013 - 01:03
#2
Avixi's picture
Avixi
Can I sit down? The sky keeps swirling around.

Move it where? There's no Sprite forums. <_<

Sat, 08/03/2013 - 05:08
#3
Bopp's picture
Bopp
official thread

Demonicsothe may be referring to the official thread at the top of General Discussion, for commenting on this update. If you think about it, you're not the first player to want to comment on battle sprites, right? Cheers.

Sat, 08/03/2013 - 09:14
#4
Orbwanter's picture
Orbwanter

4) Angelic Aura duration is not very consistent. Sometimes it's 5 seconds, sometimes it's 2. What is going on here?

The shield has a set amount of damage it can take. My experience with it has been that it holds up fine in stratum 5, but as soon as I pass the terminal it starts breaking very quickly. I don't know if that's because the shield scales with Serpahynx's star rank in the same way equipment does or what.

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