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Charging a weapon cancels Cloak - what?

42 replies [Last post]
Sat, 08/03/2013 - 07:37
Round-Shinigami's picture
Round-Shinigami

Charging a weapon is considered a FULL attack and cancels away sprite's cloak. Shield does not. Shield + attack (simply starts charging, no swing is made) simply cancels cloak...

Add the fact you can't shoot while charging and there you have it: battle sprite can only be used outside of battle.

My suggestion is either:
a. remove battle sprites, their effect on the game is negligible
b. give them a meaning! allow usage during charging of weapons, allow charging weapons when cloaked (invisible).

There is no point in sneak attack if it does no extra damage. Non-charged attacks do very little damage to stronger monsters, and don't have much of an effect on bosses.

Remove universal cooldown and it will be like this:
apply cloak
charge blitz needle
use poison ability
shoot blitz needle with small damage bonus and poison damage bonus
run away for 40 seconds
repeat
...
profit!

How it looks now:
shiver to freeze vana in place
charge blitz
shoot blitz (unable to apply poison - doesn't last long enough to apply poison before charging blitz while dancing around big angry guards and spamming shiver)

Current effect on the boss fight: unnoticeable.
Why do I have a battle sprite again?

Sat, 08/03/2013 - 08:11
#1
Quinzal's picture
Quinzal
+1

"Why do I have a battle sprite again?"
Because people begged and pleaded for them.

Sat, 08/03/2013 - 08:25
#2
Round-Shinigami's picture
Round-Shinigami
They're also good

They're also good material/mineral consumers and a good crown sink, too!
And give you a damn good reason to get that heat amp 30 days!
And their upgrade items cost a ton, too!

But their usefulness in battle is pretty much negligible.

Sat, 08/03/2013 - 08:42
#3
Zeddy's picture
Zeddy

"Add the fact you can't shoot while charging and there you have it: battle sprite can only be used outside of battle."

You can't use your secondary weapon while charging your primary one. Conclusion, according to your logic: your secondary weapon can only be used outside of battle.

Not every ability for every Battle Sprite is made for the purpose of increasing your DPS against Vanaduke, believe it or not. Despite that, Maskeraith is still able to do just that, and very effectively so. Take caustic quills for instance. It synergizes really well with the charge attack of Blitz Needle. The problem is it won't synergize as well with your own Blitz Needle. This is perfect, actually! Drakon was made for the purposes of offence. Seraphinx was made for the purposes of defence and Maskeraith was made for support.

Try a little thing called teamwork, and you will find that it's still possible to synchronize a caustic quill burst with a Blitz Needle burst. This increases the damage dealt by said Blitz Needle by a couple of hundred damage per shot.

There are many uses for the cloak as well. For starters, a regular combo with Gran Faust or Acheron is often plenty to kill Gremlin Menders. The cloak is also all-around good at avoiding combat, which I heard is a thing you can do.

Sat, 08/03/2013 - 09:26
#4
Hexzyle's picture
Hexzyle

I'd like to see a party of four seraphynx's do a shield chain (since the ability duration almost 25% of the cooldown)

Sat, 08/03/2013 - 09:27
#5
Demonicsothe's picture
Demonicsothe
You mean, using the cloak to

You mean, using the cloak to go smack that pesky mender in the middle there is a bad idea?

My playstyle needs reworking...

Sat, 08/03/2013 - 09:37
#6
Dibsville's picture
Dibsville
I'm sorry

I don't understand this. In my opinion, the Cloak is the most useful of the abilities that we have at this moment.

You're COMPLETELY invisible to enemies, they stop attacking you. You also get a defense up. I don't know what part of those two things makes you think this ability is based around you doing damage, but it's pretty obvious that this skill is supposed to be used defensively. When you're surrounded by enemies and you're about to die, you can use this and they'll stop attacking you completely. You also get a defense up, so any enemy that just so happens to be attacking while you're using the cloak will do less damage. You can back off, heal and/or grab a few spare hearts that may be lying around, re-position yourself in an area where you have the upper hand, then continue with the fight. It's not supposed to be used for "Get a powerful attack charged risk-free", it's supposed to be used so you don't die. I prefer not dying over doing more damage.

I'm not going to lie when I say this, the cloak ability has saved my life more times than I'd like to admit.

Sat, 08/03/2013 - 09:39
#7
Warp-Master's picture
Warp-Master
@Zeddy

>teamwork

Don't you know? Teamwork is more trouble than it's worth now since you can't help your party members in any meaningful way beyond hacking at monsters that they also happen to be hacking at. You can't even split up effectively now that loot is instanced.

Sat, 08/03/2013 - 09:57
#8
Round-Shinigami's picture
Round-Shinigami
"Try a little thing called

"Try a little thing called teamwork"
I prefer using a little thing called Shivermist Buster. More effective as a teamwork tool, in my personal opinion. Does require me to charge it, but effect lasts longer than poison, has more uses and can be applied far more often.

As for DPS vs Vanaduke: If a sprite doesn't increase my DPS and/or survivability versus bosses in the game, does it have any purpose? Why is it called "battle companion"?

"You can't use your secondary weapon while charging your primary one"
Both my primary and secondary (as well as third and 4-th) weapons can defeat enemies, some more effectively than the other. But Battle Sprite alone can not do that. Thus, I come to a conclusion its a support tool, not a weapon. A support tool can have one of two roles: either increasing my DPS, or increasing my survivability.
Due to nature of the skill, it has most effect when applied right before I use a charged attack (which does most damage). But it can't be used while I'm charging, and using it before I charge is out of question (takes too long to reload, may wear off before I release charge).
As for survivability - simply surviving has no meaning. You won't win by living longer. You need to defeat your opponents. The fact that charging a weapon stops your cloak makes it useless in a real boss fight. Do you need cloak in any other kind of fight? I don't.

Description of Maskeroth says:
The shadowy Maskeraith resembles a masked phantom and uses its toxic powers to debilitate enemies. This devious sprite is a perfect choice for those that like to hide in the shadows or cripple their foes before delivering the final blow.
What part of it says anything about teamwork? Hiding to heal? Running away scared? Sitting out in a corner?
How am I supposed to deliver the final blow to a crippled enemy if my sprite refuses to cripple anything while I'm busy fighting?

Sadly, sprites seem to be just a fancy accessory. They haven't affected my game at all.
I just got cloak, will see if I can put it to good use. So far I only reached a conclusion it can't be used to "deliver the final blow to a crippled foe".

PS: I always though you needed a battle compation most when you were solo-ing... seems I was wrong - you don't need one at all.

Sat, 08/03/2013 - 10:16
#9
Demonicsothe's picture
Demonicsothe
Shiv is actually a terrible

Shiv is actually a terrible teamwork tool. Try the vortexes, especially the electron. If you were to freeze enemies that weren't grouped together, you've effectively lowered the dps on everyone who can hit multiple targets at once. I assume you were referring to the quills for the poison. Well, when you max out quills, they do a fair bit of damage when you trigger them. It's not for groups of enemies, the nature of that skill lends itself to single targets with high health. Lichens, lumbers, the such.

This game does not revolve around 5 floors. There are other parts of it. By that logic, shadow weapons and other low dps weapons are useless and should not be called weapons. It's called a battle companion because it assists you in battles that can also occur outside of fsc.

Exactly, a support tool. By using cloak effectively, you can neutralize the more annoying enemies without them all swarming after you. By being able to kill healers first, you remove a good amount of effective health from the monsters you are fighting. Is this not aiding you in killing faster? I don't see how the game would be enjoyable if you can just cloak charge everything. I really don't. Might as well make all the enemies stand still while you kill them.

You can cloak to lose aggro, like when you are low fighting vana. You can also cloak before an unavoidable hit comes though, because of the defensive component.

For the description, "perfect choice for those that like to hide in the shadows" refers to the knight, not the sprite, although that's just semantics. What part of the description says you have to hide? To run away? To sit in a corner? if these are the only uses you can find for it, then I pity your imagination. Use it to unleash a combo before the enemies can detect and thus turn towards you. It gives you a hit advantage. Or you can use it after you combo something to hide from retaliation.

Poison is a cripple. I realize that some people don't see it as such, since the damage doesn't seem to be reduced. But you stop them from healing.

We were doing fine before sprites, just because they were added doesn't mean everything is somehow harder and requires you to use a sprite to pass. Elite doesn't count, because its just hitting a couple more times before they go down.

Tl;dr We've never needed pets that helped in battle, we did fine without them. OOO added things that don't work for you, don't use it then.

Sat, 08/03/2013 - 10:36
#10
Orbwanter's picture
Orbwanter

Don't you know? Teamwork is more trouble than it's worth now since you can't help your party members in any meaningful way beyond hacking at monsters that they also happen to be hacking at. You can't even split up effectively now that loot is instanced.

On the contrary, I pay far more attention to my party's wellbeing with Seraphynx than I ever did before the update. If someone starts dipping below half health I'll look for the next opportunity to use Heart Attack. If a teammate is in critical condition and has already burnt their emergency revive, I'll stick by them and throw up a bubble if things get hairy.

Sat, 08/03/2013 - 10:37
#11
Round-Shinigami's picture
Round-Shinigami
Combo: a series of 2/3/more

Combo:
a series of 2/3/more attacks (depending on weapon) that allows you to deal low damage in an extended period of time, while pushing enemy away and interrupting their attacks (if you do enough damage and if they don't kill you sooner).
Ineffective compared to Charged Attack:
a series of powerful strikes or a single powerful attack, inflicting serious damage, crippling foes or defeating them completely in one charge. Damage is typically enough to interrupt all but most powerful or incredibly fast attacks. Needs time to charge.

I would prefer having ability to charge up levi while cloaked and releasing it on monsters surrounding me, instead of cloaking before I get bashed on the head, while not attacking.

Best use for cloak I can find? Hide away and perform a backstab on unsuspecting enemy, delivering higher damage. In Spiral Knights backstabs don't exist. Thus, they should allow charged attacks instead. Why else would you cloak? To move outside of someone's range? Most rooms are too small. To pick up hearts? Most rooms don't have any to pick up. To attack menders while cloaked? I charge up my weapon and pound them into the ground before they get in the way.

Thank you all for suggestions, I will test it all out, and try to upgrade my quills to the max in the process. As of this moment, poison upgrade (3 skill points into poison) had absolutely no effect on damage. Why can we spend skill points on it? I do not know.

Sat, 08/03/2013 - 11:03
#12
Hexzyle's picture
Hexzyle
@Demonicsothe

Shiv is actually a terrible teamwork tool. Try the vortexes, especially the electron. If you were to freeze enemies that weren't grouped together, you've effectively lowered the dps on everyone who can hit multiple targets at once

Totally agree. Stagger Storm > Shivermist Buster

Sat, 08/03/2013 - 11:27
#13
Waffleconecake's picture
Waffleconecake
Buff stun pls

I seerusly wish they buffed stun to make it disable shields.
o_o why would you want it to do that?
2 reasons:1 if you are stunned or staggering it would be rather hard to defend your self, thus making it seem more like being stunned aaaand
2: It would make stagger storm arguably the best mist bomb for LD, the thing that it is connected to. Imagine going in as a guardian and just canceling out all the berserkers dashes. It would make you actually useful and makes some seance!

Sat, 08/03/2013 - 11:32
#14
Round-Shinigami's picture
Round-Shinigami
Stagger Storm?Shock

Stagger Storm?
Shock bomb?
Stun bomb?

Sorry, I can't tell one from another. Haven't seen it used much. Either of them.

Sat, 08/03/2013 - 11:32
#15
Waffleconecake's picture
Waffleconecake
I would be using one if I had

I would be using one if I had one... stupid ld, requires so many tokens.

Sat, 08/03/2013 - 11:47
#16
Demonicsothe's picture
Demonicsothe
Stagger storm is stun,

Stagger storm is stun, voltaich tempest is shock. And let's not use vana as the only source of why and how useful a weapon is.

Sat, 08/03/2013 - 12:36
#17
Round-Shinigami's picture
Round-Shinigami
Demonicsothe Got it,

Demonicsothe
Got it, thanks.
As for usefulness of a weapon, agreed. Every weapon has its own uses, and I'm still struggling to find any for sprites... their usefulness is very limited, especially considering how expensive they are to upgrade.

Sat, 08/03/2013 - 13:11
#18
Demonicsothe's picture
Demonicsothe
off the top of my head

Drakon, good for ice themed floors. Melt the ice cubes. Emergency oh snap button. Projectile for the switches and such. Or just use it whenever its off cooldown to slightly increase your dps.

Seraph, obviously useful for various reasons that Orbwanter has talked about. Shields and heals are always good.

Mask, quill large targets, increase team dps on it. Cloak for a variety of uses which I've touched on earlier. Hex would fall under the use when you aren't using anything else.

Sat, 08/03/2013 - 14:01
#19
Janem's picture
Janem
You can shield bash while cloaked.

Just found out :)

Sat, 08/03/2013 - 16:19
#20
Venomousbiohazard's picture
Venomousbiohazard
Sprites being useless?

My god Shini, have you even played with Maskeraith?

My Maskeraith Tenebris is only lvl 31, but Tenebris has saved my life hundreds of times already. The quills are nasty against enemies and have a low cooldown. The poison does its job well, especially against units that are being healed. Healing does the opposite for them, and you can watch their health seep away. Also, you can hit them a lot harder when they are stuck with quills.

As for the invisibility:

Are you kidding? Invisibility is one of the best abilities that any of the sprites have. Heck, it might even be *the* best ability. Sometimes you don't want the aggro of around twenty enemies clustered around you. Before, that would equal an instant death, but with invisibility... With invisibility you can disappear! The aggro of all the enemies is gone, and you get a defensive boost. Not just that, but you can shieldbump enemies away or shieldbash away from your awful predicament. You can use the invisibility to bump enemies away from each other, allowing you or your team to deal with them one at a time instead of desperately fighting away a horde of angry monsters. Also, you could use it to kill those annoying menders/silkwings that heal everyone. You know how they like to run away from you? They can't run from you! Besides that, you can just group a bunch of enemies together, disappear, come behind them and kill them all with a quick combo before they are able to even attack you. You can heal while invisible as well, so it is useful if you need a timeout to heal yourself before jumping back into the fray. If you have no imagination or are just really desperate, you can just run away, heal and regroup before getting back to the fight.

Being able to charge up a weapon would be OP as f***, Shini. If you actually *tried* to play the game instead of groaning about it, you probably would have figured out that sprites are very useful. They just aren't meant to be used as a direct weapon most of the time, just provide buffs/bebuffs and hopefully help you win the battle.

Sat, 08/03/2013 - 18:37
#21
Klipik-Forum's picture
Klipik-Forum

I think the initial problem here is that you're arguing that battle sprites as a whole are completely useless in combat, based off only one ability.

Sat, 08/03/2013 - 20:19
#22
Zeddy's picture
Zeddy

Shinigami, can you explain to me exactly what caustic quills do? Because I don't see how dealing about 2k damage while charging shivermist buster is not helpful. Here's a hint: The poison is nearly just a sideeffect. Upgrading the poison also dramatically increases the chance of infliction, if not the strength of it as much.

"The shadowy Maskeraith resembles a masked phantom and uses its toxic powers to debilitate enemies. This devious sprite is a perfect choice for those that like to hide in the shadows or cripple their foes before delivering the final blow."

This description is totally accurate.

The toxic powers refer to caustic quills. Hiding in the shadows refer to the cloak. The crippling, final blow part refers to hexing haze, which is great for finishing off a group of weakened enemies. (Or just murdering them altogether. Hexing haze, as far as I can tell, is the single most devastating attack the game has to offer. Other attacks can do 750 damage or more. Other attacks can cover such a large radius. Other attacks can be used while moving. No other attack, however, can do 750 damage in such a large radius while moving.)

Sat, 08/03/2013 - 23:05
#23
Round-Shinigami's picture
Round-Shinigami
Zeddy750 damage in a timed

Zeddy
750 damage in a timed attack on level 50+ sprite? Thats quite expensive. But I do 750 in 2 swings. If I use charged attack with DA, I do much more than that in a large radius with crowd control.
My poison quills are already maxed out. They do 12 damage when I hit someone, per quill. 12 extra damage per quill while I do 2700 damage total from a charged attack. You can tell yourself how noticeable this damage is. Poison chance has always been 100% for me, regardless of skill level.

Venomousbiohazard
I tried hiding away from enemies while being pushed in a corner. Nothing happened - they still were bashing me down in that corner. Either they broke my cloak by hitting my knight, or simply refused to move just because I disappeared, I do not know. The outcome was simple - nothing happened. Nothing outside of expected knight's death.

As for menders: I never had a problem with them. I finish off my targets before they can be healed. I remove menders out of the picture if I believe they could cause any sort of trouble. Neither poison nor cloak help with that, just brute strength.

Agressive monsters are a part of my plan - I get them together when I release my DA charge attack. Hiding away to release a combo won't do - combos are too weak to compare. No combo can finish off a monster. Charge can do that in many cases. If cloak won't allow me to use charged attack on, say, Trojans, it is useless where its needed the most - against stronger foes.

750 damage while moving? Nice.
Most monsters in Tier 3 have 3k or more health. How many hexing hazes you need to kill someone? 4-5 minimum. Thats 5 minutes for a group of enemies, I finish most rooms much faster. My charged attacks take a few seconds and do significantly more damage. And they can be used every 5 seconds, not once a minute or two.

While potentially helpful to weaker players, my Battle Sprite either does nothing, or gets in my way. I still can't find a real use for it as I continue to upgrade it.

Sun, 08/04/2013 - 00:03
#24
Hexzyle's picture
Hexzyle
750 damage in a timed attack

750 damage in a timed attack on level 50+ sprite? Thats quite expensive. But I do 750 in 2 swings. If I use charged attack with DA, I do much more than that in a large radius with crowd control.

This is probably one of the most ignorant statements I've read in some time. Do you honestly think that that full-of-holes argument is even stands a chance in this debate? Two swings + recovery of a Divine Avenger combo takes much longer than the one second it takes to cast Hexing Haze (which works at a distance I might add, you don't have to face mobs, or even be near them for it to work), and you can't move while doing so. A charge attack also cannot be charged and released within one second, slows you down while charging, and forces you to stand still while releasing.

or simply refused to move

That's what shield bump is for.

Most monsters in Tier 3 have 3k or more health. How many hexing hazes you need to kill someone? 4-5 minimum. Thats 5 minutes for a group of enemies, I finish most rooms much faster. My charged attacks take a few seconds and do significantly more damage. And they can be used every 5 seconds, not once a minute or two.

I take my words back, THIS is the most ignorant statement I've read. You're talking as if Battle Sprites are supposed to do everything for you while you sit on a recliner drinking lemonade and basking in the light of the sun-globe. "Oh hey, I don't need to fight anymore because I have a sprite now that is supposed to do all my fighting for me. Why isn't it killing everything for me? I better complain about that on the forums"
"Most monsters in Tier 3 have 3k or more health", what complete rot. Monsters on advanced difficulty only have around 900 health. Ranged mobs less, elite/brute mobs more.

⇩ What he said. If there's any sprite you should be complaining about, it's the Drakon

Sat, 08/03/2013 - 23:51
#25
Demonicsothe's picture
Demonicsothe
And then a suddenly

And then a suddenly revelation by everyone in this thread.

The maskerwraith isn't the offensively oriented battle sprite. No wonder its damage seems to be low.

Sun, 08/04/2013 - 10:18
#26
Zeddy's picture
Zeddy
@Round-Shinigami

Your sprite is T2. When your sprite reaches level 50, it'll do T3 damage. For me, this is about 200 per quill on GTH training bags. You're complaining about a 2* autogun being bad against Vanaduke.

Furthermore, why did you even pick Maskeraith when you so clearly don't want it?

Angelic Aura, there's your free charge attack. Under the shield you can't be interrupted from charging your attack without needing to worry about dodging. One of the ultimates even lets you charge faster under the aura. Ray of Light with a piercing harness should do a free 500 or so damage against Vanaduke without having to coordinate it with your teammates. One of the ultimates reduce target defence too, letting both you and the laser do more Vanaduke damage as well.

Even if you didn't read the announcement by Nick which clearly explained that any action taking while cloaked breaks the cloak, you got to try each sprite before picking them and could've easily discovered that the cloak does not work as you want it to by trying out a charge attack in the test mission. Seeing how this seems to be the only use you can imagine for the cloak, I'm surprised you didn't figure that out back then and just steer away from Maskeraith.

Even Drakon has the flame barrier with its mobile elemental DR, or a Firestorm ultimate that increases the damage of your entire party by 20% in addition to attack speed of I don't even know how much.

Sun, 08/04/2013 - 10:24
#27
Emlotargh
I think as well that you

I think as well that you should be able to do a charge attack in stealth without breaking stealth till you release. Just makes sense, makes the ability worthwhile, you should also for that matter be able to pick a vial out over your head.. only breaking stealth when you release the vial.

Sun, 08/04/2013 - 10:29
#28
Demonicsothe's picture
Demonicsothe
Perhaps you aren't a native

Perhaps you aren't a native English speaker, but you can still read the past replies in this thread.

Sun, 08/04/2013 - 13:03
#29
Venomousbiohazard's picture
Venomousbiohazard
...

"I tried hiding away from enemies while being pushed in a corner. Nothing happened - they still were bashing me down in that corner. Either they broke my cloak by hitting my knight, or simply refused to move just because I disappeared, I do not know. The outcome was simple - nothing happened. Nothing outside of expected knight's death."

-Here is the thing about invisibility: if an attack is taking place, then the attack will finish. But as long as you shield, you'll be fine. If they refused to move because you disappeared, that is exactly what you want it to do! There is something called "Shield bumping" where you can bump enemies away. Shielding does not break invisibility, and neither does shieldbump. It works. I know it works, because that sprite ability has saved my life many times. For an example: frozen, three lumbers are around me, and I've been hit once and stunned. In any other situation, I would have died. But no. With invisibility, they completely ignored me. I had a level 32 pet at the time, and my invisibility was maxed out for focus and duration. Either way, I had 15 seconds to wait until the ice broke. Of course, the stun/ice wears off in about 3 seconds, so i was also able to wait for my shield to regen, heal up, and bump my enemies away from my ghastly situation.

"As for menders: I never had a problem with them. I finish off my targets before they can be healed. I remove menders out of the picture if I believe they could cause any sort of trouble. Neither poison nor cloak help with that, just brute strength."

-Then this isn't the sprite for you. If you prefer brute strength over subterfuge, then you have picked exactly the wrong pet. And yes, the cloak can help that. For example, menders in arenas often sit in the middle while hordes of monsters defend them. Wading through a shitload of enemies to get to some menders can be deadly or sap a lot of your life away, and by the time you reach the menders you may as well have killed them. Sure, brute strength works, but sneaking up behind the menders and releasing a shadow-weapon combo is often more than enough to kill them, and it isn't as difficult to do.

"Agressive monsters are a part of my plan - I get them together when I release my DA charge attack. Hiding away to release a combo won't do - combos are too weak to compare. No combo can finish off a monster. Charge can do that in many cases. If cloak won't allow me to use charged attack on, say, Trojans, it is useless where its needed the most - against stronger foes."

-Combos can't take down any monsters? Are you ridiculous? I seem to have no problem, are you equipped with a proto sword or something? The idea of the pet is to weaken them before killing them, and you'll have to include some effort of your own. Pets aren't supposed to be the main weapon, they are support. Against weakened trojans, a nice shot from a pierce sword/gun should kill them without any problem. The idea isn't to destroy the monsters with full HP. It is to take down the monsters that have already been weakened.

"750 damage while moving? Nice.
Most monsters in Tier 3 have 3k or more health. How many hexing hazes you need to kill someone? 4-5 minimum. Thats 5 minutes for a group of enemies, I finish most rooms much faster. My charged attacks take a few seconds and do significantly more damage. And they can be used every 5 seconds, not once a minute or two."

-Wow... This is a really, really stupid paragraph. For starters, you aren't supposed to use your sprite as a weapon, nor consider it a weapon. It is support, end of story. Especially with a sprite like Maskeraith. Maskeraith is only supposed to dehabilitate and cripple before you get off your butt and end their sorry lives. It certainly isn't supposed to be a replacement to actually fighting.

"While potentially helpful to weaker players, my Battle Sprite either does nothing, or gets in my way. I still can't find a real use for it as I continue to upgrade it."

-I beg to differ. Ask anyone, even veterans, if their pet helps them or not. I think the response will be unanimous...

Sun, 08/04/2013 - 13:27
#30
Asukalan's picture
Asukalan
Dash also cancels cloak

Dash also cancels cloak .............

Sun, 08/04/2013 - 14:07
#31
Venomousbiohazard's picture
Venomousbiohazard
Not shield bash

.

Mon, 08/05/2013 - 00:59
#32
Maeko's picture
Maeko
Agreeing with Biohazard,

Agreeing with Biohazard, here. I've been playing since before... The Snarbolax or Roarmulus I believe. Whichever of the two came first. Jumped on the Mask right away because it gives me the support I need. Damage I can do on my own, but since I'm mainly a bomber?

Added mobility? Check, the cloak will give me that, plus it allows better positioning. I can already do that decently without shielding, but disengaging to do so makes it that much easier.

Boosted damage? Quills mark enemies for more damage and they proc on damage over times, meaning my main strategy of grouping enemies and smacking them with a Voltaic tempest just got even better.

Drakon and Seraph are very lackluster in comparison to me simply because they don't add that much. As I said, I can handle damage and the Mask boosts that much more. Also. the poison serves the same function of reducing defenses and healing isn't that much of an issue since most things can't touch me regardless.

Mon, 08/05/2013 - 07:09
#33
Earthboundimmortal's picture
Earthboundimmortal
/sigh

the maskareth is probably the HARDEST battle sprite to use, but has the best benifits if used correctly.
Example:
There's a silkwing a bit away that you want to kill.
You cloak so no one finds you, walk up to it, kill, dash away, then shield bash through the crowd.
Result: dead silkwin, slow and damaged enemies.
It's only useful to very quick thinkers.

Mon, 08/05/2013 - 08:00
#34
Venomousbiohazard's picture
Venomousbiohazard
Clearly the problem that round shinigami faces.

Maybe he/she should have got one of the other two pets instead.

Mon, 08/05/2013 - 11:24
#35
Dibsville's picture
Dibsville
Okay, this is starting to get annoying.

Battle Sprites were meant to help us, not do a ton of damage. That's what our weapons are for. I don't know what you think helping is, but sprites were not meant to be our main source of damage. They were meant to simply help us while we played. In my opinion, comparing the pets as they currently are is like choosing between an Elemental Brandish line... do you want lots of damage, some damage and some protection, or lots of protection. Drakon is meant to give us lots of damage, Seraphynx is meant to protect us. But then there's Maskeraith, who has abilities that are damaging (but not as damaging as Drakon) and abilities that are defensive (but not as defensive as Seraphynx).

So I'll go through a quick run-down of why I myself think Maskeraith is the best of the three pets we currently have...

Caustic Quills

This is a very helpful move. It poisons the target, and the quills work like a Catalyzer. They stick in the enemy, and once the enemy is hit the quills "explode" and add even more damage to the enemy. Which is further boosted by the fact, as said earlier, that it poisons the enemy. This attack makes your team do more damage, and it makes the enemy do less damage. Then there's the real kicker... enemies that are healed while poisoned actually TAKE DAMAGE instead of being healed. This is extremely useful. For example: If a Mender casts his healing circle, you can poison the enemies inside it with this attack and instead of being healed extremely quickly, they will simply wither away. Not to mention this attack has an extremely low cooldown if you decide to invest into the "Focus" part of the ability.
Now compare this to the other two starting abilities. The Drakon has a Firebolt that does a lot of damage, but can be fairly easy to miss with. The Seraphynx lets out a ray of light that damages anything that moves through it, but it's not really helpful for outright damaging an enemy, just protecting yourself. The Maskeraith's ability does damage (assuming you hit something shortly after using it), and gives the defensive bonus as enemies will do less damage. The difference: it also stops healing.

Shadow Cloak

Probably the best ability of all 9 that we have at the moment, this ability makes you completely invisible to enemies. Not only that, you get a defense up. If used properly, this is easily one of the most useful abilities. Everything that is currently attacking you will de-aggro, so you can move around, heal a bit, and get in position so that you have the upper hand when you uncloak. It may sound like you don't have enough time for that, but you do. This ability lasts for 15 seconds if you invest into it, and any proper player will know that you can do A LOT in 15 seconds. So you can now move around and get ready every time you use it. You can also use it to sneak past enemies. Take a look at the dreaded Candlestick Keep level, those Grimalkins can be brutal. But they can't see you if you use this ability. That means you can just activate it, run through the dark to the next flame, light the candle, and you'll still have plenty of time to get ready for the next attack.
And on to it's most useful feature: Saving your life. The only other ability that can do this is the Seraphynx' third ability, but you need to have a Level 50 Seraphynx for that as compared to only needing a Level 15 Maskeraith for Shadow Cloak. If you're cornered and about to die, you can use this ability, shield bump enemies away, then as said above move around and do whatever for the remainder of the cloak. The cloak also doesn't break when you use a shield bash, so you can stun your enemies and still continue doing what you were before the cloak expires. Just my opinion, but I consider this one of the most fool-proof and useful ability thus far. And if you think it's bad, you're obviously doing something wrong.

Hexing Haze

What is there to say about this ability... except how overpowered it is. This ability makes a field around you that marks any enemy that is inside it. After a few seconds, the enemy takes damage. Not only that, the field follows you around, so it's not just in your immediate vicinity, you can grab every enemy you see. You can even mark enemies more than once for even more damage. Now, that's pretty powerful, but its most powerful feature is the fact that the more enemies that enter the field, the longer it lasts. Every time a new enemy enters the field, it will last for a little bit longer. This means that not only can you constantly remark enemies, but the more enemies that are around you, the more damage you'll deal. This makes this ability pretty much extremely useful in situations where there are a ton of enemies. Think the Compound levels, all those Bunnies/Drops/Scarabs will increase the time this ability lasts, and you can just constantly mark the enemies. It builds up very quickly. While it may not be as powerful as the Drakon's abilities, this is more fail-safe since the area it covers it HUGE and it follows you around instead of being stationary.

Now, putting these three amazing abilities together, you get what is in my opinion the best pet thus far. It's tactical, it does good damage, and it can save your life if you need it.

That's about it.

Mon, 08/05/2013 - 11:38
#36
Demonicsothe's picture
Demonicsothe
Dibsville is overstating the

Dibsville is overstating the effectiveness of the mask a bit... >.>

Analysis on quills are pretty spot on, although the damage they take from being healed while poisoned is no sort of noticeable amount.

The cloak is great as the panic button, or for positioning usage. And one would use that 15s to position, type, eat a pill, switch weapons, whatever. In the grand scheme of things, not a lot of game changing usage besides the positioning. Still great, just pointing out that you are limited. Kinda like what op was talking about.

Marking things twice was easy, I dont remember ever seeing something marked three time though. There was a thread on GD a couple days ago, talking about the max duration of an extended hex. I believe it was by Zeddy, and he talked about how the max duration was 10ish seconds, and that marking 4enemies extended the hex to its full possible duration.

Currently with the global cooldown, none of these abilities can interact with each other. Have to keep this in mind.

Mon, 08/05/2013 - 11:43
#37
Dibsville's picture
Dibsville
@Demonicsothe

I'm just trying to point out that each of the abilities are actually useful, not just some cool effect you can use every so often to make it look like you're being tactical. In my opinion Maskeraith is the best of the three because it's basically a hybrid of the Drakon and the Seraphynx, so you're not limited. Obviously, the other two pets have insanely good perks to them as well.

Mon, 08/05/2013 - 12:01
#38
Quotefanboy's picture
Quotefanboy
Don't get me wrong, I would

Don't get me wrong, I would love the stealth to allow the player to charge a bomb, but I do agree on one thing here.

Dash should NOT break stealth. The fact that shield bash doesn't is proof that the concept of it is stupid.

Mon, 08/05/2013 - 14:34
#39
Zeddy's picture
Zeddy
@Demonicsothe

You can mark targets three times. Maybe not all the targets, but you have something like 1 second of the duration if you're quick to get a third mark in. It's true however, that the duration has nearly zero difference between fighting four zombies and fourty grave scarabs.

Mon, 08/05/2013 - 23:41
#40
Hexzyle's picture
Hexzyle

@Demonicsothe
Analysis on quills are pretty spot on, although the damage they take from being healed while poisoned is no sort of noticeable amount.

Ha. You obviously haven't seen poisoned enemies stand in a mender rune.

@Quotefanboy
Dash should NOT break stealth. The fact that shield bash doesn't is proof that the concept of it is stupid.

Not really. Dash is an attack. It can be performed whenever you'd usually be able to perform an attack.
Shield Bash is a shield ability. It can be used whenever you'd usually be able to use your shield.

Mon, 08/05/2013 - 23:54
#41
Demonicsothe's picture
Demonicsothe
I've been playing all wrong,

I've been playing all wrong, I just instinctively push them out of it xD Last time I truly used the vv for anti healing purposes was for the gauntlet.

Mon, 08/05/2013 - 23:57
#42
Quotefanboy's picture
Quotefanboy
@Hex: Evading =

@Hex:
Evading = Attacking
Hitting people and doing damage with your shield = Ability

Yeah, okay, sure. Lets go with that.

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