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I miss dem old shard bombs.

19 replies [Last post]
Sun, 08/04/2013 - 13:14
Abelisk's picture
Abelisk

I miss you old RSS.

This isn't a suggestion. Just saying how much I miss that melodic chorus of the crystals. The new ones are too loud. The new ones are nerfed. I liked Oatmonster's petition.

It couldn't be overpowered. Why? GF and DA... pretty OP. Mist Bombs? Crazy status.

So yeah.

Some mushy goodness.

OOO, where are our new RSS-like bombs? I've been waiting for about a year already, and so are a ton of bombers.

The video is not mine. Credits go toward that user.

Sun, 08/04/2013 - 13:23
#1
Diamondshreddie's picture
Diamondshreddie
Meh

I've always been a pure bomber, and I liked the old shards, but personally like the new ones better, only complaint is that they have that pointless hit-limit. It ends up punishing players more than it regulates DPS. Though I feel sorry for all those bombers who specialized in the old shards, that would be like changing alchemers so that they left a cloud of status haze on hit instead of ricocheting :/

Sun, 08/04/2013 - 13:42
#2
Abelisk's picture
Abelisk
^

It would be like changing Gran Faust and Divine Avenger into a calibur-type weapon.

How about it OOO? Also, make GF and DA ELEMENTAL/SHADOW ONLY so it wouldn't be op. If you don't like it...

Then, please at least get the old RSS bombs re-implemented. -_-

Sun, 08/04/2013 - 14:05
#3
Zeddy's picture
Zeddy
/salute

I miss them too, buddy. We all do.

Sun, 08/04/2013 - 14:37
#4
Whimsicality's picture
Whimsicality
.

They served us well.

Now they just hurt our eyes.

Sun, 08/04/2013 - 15:33
#5
Dopeing
da/gf pure

You kidding me war master hammer is pure elemental and ot does 4hearts er hit in elemeental cloak!!!! i dont need anouther wep what dpes insane damage

Sun, 08/04/2013 - 15:47
#6
Thunder-The-Bright's picture
Thunder-The-Bright

zeddy has already explained this. somewhere.
a damage max hammer deals less damage than a max damage DA. why? becuase of the split damage. in the end the damage dealt is the same, but it is resisted by 2 defenses. if DA had only elemental damage, it would actually be nerfed in damage too.

Sun, 08/04/2013 - 16:40
#7
Oatmonster's picture
Oatmonster
Lick Number 58425

Four more days and we'll have missed them for a whole year.

Sun, 08/04/2013 - 17:30
#8
Acck's picture
Acck
...........

/e Acck is overcome with deep sadness.

Sun, 08/04/2013 - 17:37
#9
Doctorspacebar's picture
Doctorspacebar
Pistol is best weapon in TF2

It's just not the same anymore...

Sun, 08/04/2013 - 18:59
#10
Venomousbiohazard's picture
Venomousbiohazard
it has been an entire year?

Ah crap. Gameplay just isn't the same anymore. I loved my shard bombs, if only for the mechanics. They were only good in FSC, but they were just so fun! A mixture of gunning and bombing, the challenge of trying to place bombs right over enemies... Hell, is that a tear?

There was a reason as to why we were all reimbursed when we got the shard replacement... It was (and still is) glitchy, underpowered, the animation looks like crap, the annoying hit limit, how it is impossible to hit bosses, the awful mechanics, and their general suckiness. Why nerf that weapon? WHY? It was arguably the most fun weapon to use in the game. There were many weapons that needed/still need a nerf, much more desperately then the shards. We pleaded with Nick to know why, WHY had one of the most original weapons in the game had been removed. In answer, he said something about how bombs should function as bombs, not guns. Having a unique weapon that behaves in a certain way adds a lot of flavor to the game. It makes it more interesting, not the opposite way around! The RSS removal is just another spit in the face to the players who prefer bombs. If you want to be a full bomber and you want to hit a switch, you'd use RSS. Now, you either have a choice of using annoying pots or just getting a gun.

For those who say that the shards are almost average and claim that they are somewhat usable have no argument. All of the shard lines are awful. They are eclipsed by other weapons, often swords and guns. Name any shard line, and there WILL be a weapon that completely ruins them by comparison. Normal shard line? HA! You'd be better off using a Nitronome. "Deadly" crystal shards? Who needs them when I can use a dark briar barrage? Deadly crystal bomb? Every other elemental/normal weapon is better than that, why waste time with those awful shards? Why should I have a shocking salt bomb when I can wipe out jellies with a few acheron charges, or just shock any enemy with a Voltaic tempest?

Either way, the devs should have left the shards alone. Period. If they wanted to make those other shard lines, then they should have just added them to the shard class. And if they were so, so DESPERATE to get rid of them, implement them properly! Make them deal damage that at least meets the standards of the other weapons.

And if you test them out on the testing server, and the feedback is unanimously negative, you should either FIX THEM so that they can do damage, or trash the idea entirely. That is that. Why have a testing server when you ignore feedback? You may as well just go ahead and release it, if you are just going to ignore the community anyways.

And when you realize that your "weapons" that you have released don't meet any kind of standard, bite the bullet and fix them or just reimplement the RSS line while keeping the other lines there, don't bribe everyone with UV tickets in an attempt to keep things quiet.

It has been an entire year and I'm still seething about this. Sadly, none of the above arguments have ever been replied to by a Nick nor any devs. The entire community sang the same unhappy tune, and you didn't reply to any of our questions. In fact, all of your oh so placating responses seemed to have completely deserted the forums like the shard implement was a lost cause, which it wasn't. The entire fiasco was poorly executed and poorly handled, as was the PR with the Devs to the community. It is a shame. I used to value the way Three Rings and their Spiral Knights PR team/devs replied to their community, and when answers and compromises were more common. After that, I can't really respect the PR. It just sounds so empty to me, knowing that another incident could occur just like that one.

TL;DR: It has been nearly a year. I want answers, Nick.

Sun, 08/04/2013 - 19:16
#11
Wodanct's picture
Wodanct

Whatever happened to the simple fact about how DMG boost actually worked.

Warhammer:
Elemental x DMG Boost

Divine Avenger:
Elemental x DMG Boost
Normal x DMG Boost

It use to be pretty clear before on how it worked on the Wiki. A pure type weapon has a few more disadvantages then a dual type weapon has. Between dmg boost and enemy resistances.

Sun, 08/04/2013 - 20:03
#12
Soulstaker's picture
Soulstaker
@Venomousbiohazard

I forgot who said this but someone on the forums said "Those who dwell on the past, do not enjoy the things in the present" and it was on a RSS thread I think.
I honesty like the shard bombs because it is a unique way of bombing and can still be used effectively. Yes old RSS were awesome but quit whining about it since OOO is probably not going to change it. Now yes the normal dmg shard bombs are inferior to nitronome (But as I said, its unique). But the elemental shards is a bomb that deals decent impact damage, while haze bomb lines are great their, impact damage radius is very short and is mostly for the status. Vortex bombs are only for sucking monstors in and killing them all in a brandish charge. But since I prefer to use purely bombs, shard bombs are a great choice. Shocking salt bombs is ok but as I said, it deals decent impact damage

Its only a different point of view but I guess everyone has their opinion and will fight for it. I might look dumb to every bomber here but I don't care.

Sun, 08/04/2013 - 20:20
#13
Venomousbiohazard's picture
Venomousbiohazard
As I pointed out, it isn't even about the RSS

If you're going to implement something, do it properly. The current shards are eclipsed by any weapon that deals the same damage type, and I can say that very confidently. The bombs are buggy, have a silly hit limit, deal hilariously low damage, etc. It isn't just about removing an awesome weapon, it is about A. Not listening to test feedback and B. Not implementing the new shard bombs properly. Read the post and what I said to those who think the bombs are even marginally okay.

Sun, 08/04/2013 - 20:47
#14
Capt-Chopper's picture
Capt-Chopper
derp

I dont mind if they had given the shard bombs better damage output, but the current ones are just pitiful even against groups of enemies. I tried using them then regret not using DBB or Nitro instead.

Sun, 08/04/2013 - 21:10
#15
Venomousbiohazard's picture
Venomousbiohazard
^

Pretty much. It isn't just the change that annoys me. If the bombs were even marginally okay, I'd be happy. But these current bombs are so bad that a 4 star weapon of the same type is often better than the 5 star bomb by a long shot.

Mon, 08/05/2013 - 15:41
#16
Abelisk's picture
Abelisk

Thx 4 da support.

Mon, 08/05/2013 - 15:34
#17
Fehzor's picture
Fehzor

Yeah, that was a fun game mechanic. It'd be nice if they brought it back.

Mon, 08/05/2013 - 15:41
#18
Dirigible's picture
Dirigible
:(

It was a shame, it really was, when they nerfed RSS down into the stub of bird poop it is today. It was the only bomb whose attack could even hope to match up against a sword in most scenarios.

I mean, really, it's as if OOO wants bombs to forever be swords that can only use a charge attack (with less damage than a normal attack).

Mon, 08/05/2013 - 16:01
#19
Shotjeer's picture
Shotjeer
Well

We got a old Rss Memorial thread somewhere in the arsenal, but this also works. Old RSS had almost enough damage to compete with tthe Blitz( ALMOST enough), and you could do thousands of damage when used correctly; Nowadays, if there wasn't a hit limit, it would be okay, but there is a hit limit, so that wrecks the old ability to do amazing damage. I also liked the old gun mechanics better, it was just more fun. The only good thing was that they added a second F2P bomb line to the game, whiich I slightly appreciate, as DR is P2P unless you want to spend hundreds of thousands of crowns buying one, and Vortex was a complete utility bomb. DM bombs were the actual first, well, damage dealing bombs availible.

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