Today's release notes can be found here: http://forums.spiralknights.com/en/node/85853
August 5 Update - Discussion
So the red screen is still there.
Devs played too much CoD?
FPS =/= MMORPG
Hard to understand uh?
No fix for automatic sprite attack or sprite not attacking at all
Jumping on the rage boat here to say that the drop rate for Orbs of Alchemy is way too low. I get that the 5* drop rate was absurd, but now you can't find them at all. More and more I'm beginning to think that the 7-30-13 update was a PR stunt that actually made the game more pay-to-advance than it was before, since you effectively still need energy to do crafting, but instead of paying directly to transmute them you're buying Orbs from the Supply Depot and you can't get them for free because Mist Energy doesn't exist anymore. (No, free elevators do not compensate at all.)
Still no fix so Maskeraith quills can hit switches?
And update still takes hours to download
Although it only took 20 minutes for me to download. It took like 10 minutes for the actual Battle Sprites update to download. What is up with that?
Now everywhere i went (Derp) it has ERROR all over everything in big red letters on black, then Spiral Knights just proceeds to crash every time i try to open it
32:56 remaining and is still rising, the time instead of go down is actually going up
I just let Steam automatically update. It's just verifying the contents of the patch now.
You guys reverted a change to the sprite food alchemy machine in this patch. It's gone back to defaulting to using other Favored Items instead of regular materials.
EDIT: Ok, upon further investigation, it uses Favored Items (at least bound ones from mission rewards) other than the alignment of the Sprite you own (at least this is how it seems), which is still bad. I want to save my bound ones until we get to have multiple Sprites.
Also, you other posters must have terribly slow internet connections. Patching takes less than 10 minutes for me typically. I'm glad I have my own connection not shared with anyone. :)
This is not the cause of internet connetion. SK update can take all of my bandwitch, anything it wants but it decides to either take only 1/100 of it or just dont use it at all and get stuck at various places.
In upcoming updates or bug fixes is it possible to remove the red screen when being attacked or at least make it optional to have it.
Once all perks have been collected and heat is maxed, sprites can no longer be fed.
stop sprite cruelty
I submitted a bug report, but in the three patches since the initial launch of Sprites, you guys haven't fixed the Hunter's Lodge. It is literally useless right now. It needs Orbs to craft anything, but as far as I can tell, there is no way to add orbs to the Guild Treasury. Please please please fix this. That is an expensive room to build, that is now useless.
Also, do you have any idea how annoying it is to re-save every one of my more than 120+ loadouts every time my sprite levels up? I spend a good minute now at each arsenal station just using the forge, feeding my pet, and re-saving my loadout for the current mission. You made it so when you upgrade harness you don't have to re-save the loadout, it automatically builds in the next level up for that harness. Why can't perks work the same way? When my Heart Boost went from III to IV, it broke every single one of my loadouts. It will re-call everything but the perk, select the last used perk, then un-equip the loadout 'because I technically don't have everything in that loadout anymore.' Please fix this, this is increasingly annoying.
No fix for sprite inspect bug, sad.