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Should 1 auto revive per floor be removed for elite only?

20 replies [Last post]
Mon, 08/05/2013 - 13:33
Djawed's picture
Djawed

I already think its kind of a weird feature and it makes no sense. But the only sensible argument I can make is that it feels cheap, random and undeserved. There's plenty spark of lifes, being collected by those who dont die often anyway. I have been using them less than I have been gaining them.

Where is the challenge in that?

Anyway let me just say that I did prefer sharing health to teammates. Felt a lot more cooperative as in it being a sacrifice. But since the change has been done and knowing the stubborness of OOO, I hope at least they can change this for elite mode only.

Mon, 08/05/2013 - 13:33
#1
Shotjeer's picture
Shotjeer
I dun see y not

Not that I actually use it. +0.5

Also Suggestions.

Mon, 08/05/2013 - 13:40
#2
Mega-Jerk's picture
Mega-Jerk
And then people who don't

And then people who don't play elite will complain that it should be available for all difficulties,and people who play elite will say it makes it too easy and they don't want it.

Mon, 08/05/2013 - 13:46
#3
Fehzor's picture
Fehzor

I think it should be on elite still. Sometimes, the game is bleh and lags you into things, and sometimes you derp.

Mon, 08/05/2013 - 14:00
#4
Djawed's picture
Djawed
Isnt that what you have

Isnt that what you have sparks for tho. ANd may I ask how many you have. Since I came back I got 60 and now I have 74

Mon, 08/05/2013 - 14:05
#5
Paweu's picture
Paweu
I don't really see the

I don't really see the problem with emergency revives in Elite: the droprates of viitapods/hearts/capsules are pretty sparse honestly and Elite shouldn't cater to 0,01% of players - it doesn't really remove the challenge, if you are a bad player/picked wrong equips you will still have to burn through sparks of life and as Fehzor said, sometimes the game lags up/freezes and certainly at those moments one would feel really angry if they had to pop a Spark just to get back into playing.

Mon, 08/05/2013 - 14:07
#6
Djawed's picture
Djawed
how many sparks of life do

how many sparks of life do you have paweu?

Mon, 08/05/2013 - 14:09
#7
Paweu's picture
Paweu
Over 100 easily, got ~50 from

Over 100 easily, got ~50 from mission rewards.

Mon, 08/05/2013 - 14:44
#8
Violatte's picture
Violatte
No, and shame on you for suggesting it.

If you want a challenge, then start over whenever you fall in combat. You're not forced to continue playing when you auto-revive. You're basically saying "failure isn't punishing enough, so punish me more, please." Just punish yourself, you have the tools.

I for one, love the auto-revive, and I only play Elite difficulty. It's just enough for me most of the time so I don't ever have to worry about wasting energy on reviving.

Mon, 08/05/2013 - 16:06
#9
Johnthegreenguy's picture
Johnthegreenguy
Tossing in my 2 cents

I agree with Fehzor and Violatte. Everyone needs a second chance sometimes. Keep it.

Mon, 08/05/2013 - 16:25
#10
Zeddy's picture
Zeddy

Emergency revives are fine. It's the droprate of sparks which is herpaderp.

They could stand to not heal you 100%, though.

Mon, 08/05/2013 - 16:30
#11
Flaame's picture
Flaame
I still want to see some

I still want to see some reward in place for if you make it through a depth with your ER still available.

Mon, 08/05/2013 - 17:06
#12
Mohandar's picture
Mohandar
Solution

Raise revival costs to 2 sparks in Advanced, 3 sparks in Elite. At the same time, make reviving teammates cost one less spark in Advanced and Elite to foster teamwork.

Sparks are also seriously dirt cheap: 10 for 200 energy, which you can get a ton of even on the cheapest $$$ pack, or buy with crowns. Bottom line is, if you have to use more than one or two sparks in a strata on a particular difficulty, you either have to scale back the difficulty, do an easier strata, or make this sort of excursion a less frequent, 'luxury' challenge.

Mon, 08/05/2013 - 18:01
#13
Ndcoten's picture
Ndcoten
I think the Emergency Revive

I think the Emergency Revive is helpful for when you get in bad situations beyond your control (lag spikes, etc.), and should still be present in the game at higher difficulties. But what I've seen (and done myself) is people "cashing" their revive by suiciding at the end of a level to gain full health going into the next one. That, I think, is pretty silly, and something ought to be done to encourage people to avoid using that revive for as long as possible.

What I'd suggest is making the Revive take several floors to recharge on higher difficulties. In Advanced, if you used an Emergency Revive, you would not have it for both the rest of that level and the next level, and on Elite you would not have it for the next 2 levels. If you proceeded to the next level while dead and when your emergency revive was still "charging", you would be brought back to life, but with only 3 health.

Mon, 08/05/2013 - 19:02
#14
Djawed's picture
Djawed
Seems like with many game

Seems like with many game communities, people don't really see the need for balanced game design to improve a game's experience.

@vialotte.

Yer missing the point imo. All I want is a bit(or actually alot) more tension. Sadly this new reviving system kind of removed that with the auto revive and like zeddy mentioned, the sparks droprate. Previous system added a lot more to the tension. I really just drag allong now instead of keeping focussed and on my toes.

If you dont apreciate that kind of experience, I guess you simply dont know what im talking about. As in, you dont know how much something like that "can" add to a game's experience, and make it more special.

I know because spiral knights has delivered that to me in the past, as one of the first games. And I truely cherish those moments. It ended up making me a lot closer with some friends, because I shared those incredible moments with them

Mon, 08/05/2013 - 19:44
#15
Neko-Ultima's picture
Neko-Ultima
Tension

I actually felt more tension during game play with the new revive system because you don't want to be wasting sparks of life in minor areas. That's why I feel things get tense once you use your emergency revive, you start playing safe.

Mon, 08/05/2013 - 21:29
#16
Violatte's picture
Violatte
Tension?...no, that's not it

I experience plenty of tension, because the challenge for me comes from within. I WANT to make it to the elevator with full health and my free revive intact. But when I fail, I don't want to be punished for it, that's not fun to me. I get enough punishment for failure in real life. I play games (especially Spiral Knights) to escape from that.

Before the update, I would avoid reviving like the plague, because I didn't want to waste my energy (I also had an Elevator Pass, so I could start over for free). Occassionally, I'd reach a tough spot and rage-revive away all my mist and a good portion of CE, and it would ruin the rest of my play session. Now, I've gotten pretty good at staying alive. Once, I even solo'd Vanaduke without taking a hit. Now THAT'S tension. (Just wish someone could have seen it!)

I'll admit, I've gotten sloppy lately due to the ease of reviving, but I'm also having a lot more fun.

Besides, I don't know what everyone's talking about with the spark drop rate. I've gotten most of my sparks from forge prize boxes and mission rewards. I see sparks drop only slightly more than orbs.

Pro-tip: If you REALLY want a challenge, carry a group full of bad players. They toughen up the monsters and get in your way without doing much damage. :p

Mon, 08/05/2013 - 22:58
#17
Klipik-Forum's picture
Klipik-Forum
@Vio-coffee

If you have to create artificial restrictions for yourself in order to feel challenged in a game that is supposed to be challenging, then the game is not designed well. Just like I said to people before the update who said that doing vana with proto was how you should challenge yourself, the game should challenge you. It's not about wanting a challenge... It's about having a challenge, whether you like it or not. That's why I dislike the new difficulty levels - play lower depths if you want the game to be easier. Why do challenge levels get an easy mode?

Tue, 08/06/2013 - 00:24
#18
Djawed's picture
Djawed
I'm sad you guys feel that

I'm sad you guys feel that way (not you klipik). I totally agree with klipik about games supposed to challenge the player though. I thought that goes without saying. But people will always defend current states for the sake of defending, and then when certain suggested changes are applied, and it does indeed feel more "right", all of a sudden they're alright with it.

Having said that, i'm fine with the difficulties, only because elite is harder than the standard mode we had before the update, so that's all that matters to me. The more challenging, the more intense, the better. I mean the options are there, 3 of them. Make good uses of them imo.

Make elite an even better mode by making the risk vs reward more prominent in the options

Tue, 08/06/2013 - 02:36
#19
Glittertind

"If you have to create artificial restrictions for yourself in order to feel challenged in a game that is supposed to be challenging, then the game is not designed well." -Klipik-Forum

Eh... Games aren't tailored to meet absolutely everyone's expectations, what is easy for some people (like people who has played for a long time) might be quite difficult, if not near impossible for most of the new players.

But sure, the developers could have made a nightmare/insane/realism/legendary mode after elite.

"Just like I said to people before the update who said that doing vana with proto was how you should challenge yourself, the game should challenge you. It's not about wanting a challenge... It's about having a challenge, whether you like it or not." -Klipik-Forum

Actually, challenging yourself in games without actually being obliged to do it can be quite fun. I do this every now and then. I just want to say that you don't necessarily need the developers to make it more challenging for yourself. Make your own Fun™ today!

Tue, 08/06/2013 - 15:09
#20
Djawed's picture
Djawed
bump

bump

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