So, normal defense was a lot more useful in the past since everything did normal + something. Later we got more and more updates and different damage types, and now, normal defense is "useless".
Here is my idea to fix that:
add 50% resistance(or more) to everything, the current normal defense gives you 25% resistance against other damage types, wich isn't much.
If we would have higher normal damage resistance, the following sets would be useful again:
Cobalt(highest normal defense of non plate set lines)
Plate line(very high normal defense would make it a very good armor)
Ancient Plate set(this would be a tank armor that reduces the damage to half like in the past)
Omega Shell(good tank shield)
Now, i know that some people say that there is no tanking in this game and i should change my playstyle....
I like both, fast and tank gameplay and like to switch between the 2 sets.
Now, i noticed that the "extra" defense against piercing or something doesn't make a real difference, wich is sad, the jelly set could be very good for some levels and the cobalt piercing defense could also give some players a defense against spikes.
I will only add defense to armors that are MEANT TO BE DEFENSIVE
I actually want Offensive armors to have LESS ARMOR