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Heat AMP Useless with new PATCH!!!!

18 replies [Last post]
Tue, 08/06/2013 - 06:19
Hunterxxy

hihi,

i asked Support already and they said that probably the designer of the game forgot the HEat amps...

if i use an Heat amp usually i take 2 diferent items with me to heat (3 or 4 star)...

and after first ddeep of JK mission they are at level 3,6 for example....

now im stuck in level 1 and all additional heat is wasted...!!!!

the result of it is, that the heat AMp itself is nearly useless (except the higher level like 6+)

so pls can u fix it?

best regards

Hunterxxy

Tue, 08/06/2013 - 08:06
#1
Mtax's picture
Mtax

True.
Heat amphs would be worth its price if it would also skip forge, half it price or something.

Tue, 08/06/2013 - 08:08
#2
Zeddy's picture
Zeddy

According to Qwote, heat amps make sprite appetite fill faster.

Tue, 08/06/2013 - 22:48
#3
Hunterxxy
bump

bump

Tue, 08/06/2013 - 22:51
#4
Draycos's picture
Draycos

One, bumping your thread without actually adding anything to it is evil.

Two, now you're locked from the next level until you upgrade an item with the Forge. You have to use Fire Crystals found in treasure boxes according to what depth you're playing in to upgrade it.

Wed, 08/07/2013 - 00:02
#5
Retequizzle's picture
Retequizzle
I can confirm the pet

I can confirm the pet appetite does increase faster with heat amps.

Also, the current application of heat amps actually allows you to heat your weapon normally while also heating your pet up as well, so you can in essence still multitask the same way you could before. The new Forge mechanics help dissuade people from constantly farming FSC for as much heat as possible and to actually experience the Clockworks again - this is implied by the fact that boss stratums only have one loadout station in which you can feed your pet, forge your weapons, etc., whereas non-boss stratums have a loadout station to do that at every depth. They wouldn't add that sort of utility to the loadout station unless it was their longterm goal, and the fact that they neglected to change boss stratums to include additional loadout areas also helps substantiate that notion.

So no, the heat amp's working as intended, even if unintended side-effect is for you to go into the Clockworks and forge weapons at each loadout station.

Wed, 08/07/2013 - 02:13
#6
Hunterxxy
@ Retequizzle

Heat amp work as intended?

i dont care tha now i have to make other missions or rcade runs to get Fire Crystals....!!!

but imagine usually i only make one depth like depth 1 from JK run
or lets say i only make one depth 15 from any other Arcade run....

and usually i can heat up 2 items up to level 3 easy..... with heat amp ofcourse..

and now? ... ..... im stuck on level 1, that i have to use fire crystals is not the problem whle doing runs
we get some of them... but the heat is still lost..

my suggestion would be for example, that if im in a run and reach level 1, that if i level it up with forge, that i would get the additional heat for next
level as it was before update wiht heat amp........

if i cant pay enough crystals hten i wasted the heat so this would be a scompromiss on both sides...

and btw....
i already asked support via support request ingame..

they told me that the fuction of heat amp is still the same...
but they also told me that OOO did not thought about this effect and agreed on it that the heat amp
is nearly useless for heating items in first like 5 heat levels !!!......

best regards

Hunterxxy

Wed, 08/07/2013 - 08:40
#7
Kripur
Ah, so that's the problem...

I think I can see what your're talking about. Basically you're referring to how, in the past, gear could receive multiple levelups on a floor, easily fixing up multiple low-grade equipment in about 2-3 floors for example. I remember those days, and it made heat amps very desirable.

Unfortunately, the system is different now, and they're still making adjustments here and there. At this point in time though, I don't think they can think up a good solution to deal with the problem, because the new forge system (and thus the bottleneck you're experiencing) is part of the overhaul they made so that you wouldn't have to be restricted by mist energy in the first place and they're still adjusting a lot of the new changes. Personally I prefer being able to roam the clockworks 24/7 without an elevator pass or paying lots of real money for CE, so I'll take this over what we had before, personally.

However, there IS a good way to prove that heat amps are useless: Don't buy them. Eventually OOO will figure out the hard way that no one is buying them from the Supply Depot or Starter/Battle Packs, just like how they lowered the droprate of Sparks of Life once they realized no one was buying those from the Supply Depot either. I don't think I'll bother buying them because I noticed quite early that they're only really helping pets and equipment grinding on their lv5-9s, and I'm quite comfortable with the pacing I have with my pet so far without paying buttloads of crowns for a minute advantage.

Ah, I think I have something of an idea. Two actually:

#1: What if we made a Forging Pass, similar to the Elevator Pass, where instead the game will automatically forge equipment once they gain max heat, allowing them to accumulate the rest of the heat they gain on a floor? The Max Fire Crystals option should always be picked, and the auto-bypass will not work if you don't have that many fire crystals. Priority to auto-levelups would be given by a user-selected list, or could even only work for one slot that you could freely choose between while at an Arsenal Station. Of course, as mentioned above, the Pass would not work during boss stratum segments, unless OOO didn't intend for that part to happen. Intended as the lazy solution.

#2: Instead of automatically applying heat to equipment as the game has done since its inception, how about we instead have a temporary Heat currency, quite similar to Mist Energy, that could only be held until moving past the wall after an Arsenal Station on the next floor. The "Mist Heat" would decrease based on how much you tempered a particular equipment from one level to the next. That way you could control what levels up and for how much. Intended as an involved solution.

I'm suggesting these in this manner because Spiral Knights already has parts of these ideas implemented in the game design, even if the application of those concepts would have to be reprogrammed to suit the ideas.

Wed, 08/07/2013 - 09:39
#8
Warp-Master's picture
Warp-Master
@Kripur

#3: Instead of Heat after the amount needed for a level-up being wasted after a forge, have additional heat after the level-up stack, complete with a stacking heat meter similar to the stacking health meter we have now. After forging a weapon with "extra heat" sufficient for another level up, that heat would not be lost, and instead could be immediately used for another level up, Fire Crystals permitting. Intended as a solution that's lazier than #1 but more involved than solution #2.

Wed, 08/07/2013 - 09:49
#9
Thunder-The-Bright's picture
Thunder-The-Bright

re-stating idea again.
every [instert amount here] if heat would rise the crafting success rate of 1%. rewards would not be affected. maybe there should be a cap on the first, but like 75%. so the heat in excess would go into something useful and we can keep the forge.

Wed, 08/07/2013 - 10:23
#10
Kripur
Replies

@Warp-Master: Hmm, not a bad idea actually!

@Thunder-The-Bright: If OOO is okay with the idea of adjusting their timesink with hunting down fire crystals, then I don't see a problem with this. (Then again, I doubt OOO would make it less of a timesink concerning Fire Crystals, and instead would make it moreso, if this idea got implemented. Hunting down Fire Crystals to ensure success rate (and in some rare cases, buying them from the Supply Depot with Energy) is their intended idea at the moment.)

Wed, 08/07/2013 - 10:36
#11
Klipik-Forum's picture
Klipik-Forum

Heat amps should also increase the drop rate of fire crystals.

Wed, 08/07/2013 - 10:42
#12
Kripur
@Klipik-Forum

Do you mean that as in, you're suggesting they do that, or that they're supposed to do that?

Thu, 08/08/2013 - 01:11
#13
Hunterxxy
@ Kripur

@ ur first comment
"I think I can see what your're talking about. Basically you're referring to how, in the past, gear could receive multiple levelups on a floor, easily fixing up multiple low-grade equipment in about 2-3 floors for example. I remember those days, and it made heat amps very desirable."

heat amp is descriped olike it speed up leveling for 100% in addition....

and yes, it should be like level 3 after 1 floor of JK or depth 15 of any other Gate...
but.....

the double amount of heat...
what is the effect of it in first level of an item???

i mean if i go withouth eat amp and get 2 items level 1...
still full heated level one after a depth....

same effect is with HEat amp, too
only difference is the Heat-Meter will be filled up a bit faster within the animation
but the result is still the same..

and at the point just to not buy heat amps....

in thep ast where they was quite cheap...
i bought over 100 heat amps....
or got them within good Deals

so OOO could be that fair
and could givem e 5kce back for each heat amp i don really need anymore
if they wont fix this....

before patch i needed only 1 Vana run to get 2 ... 4 star items to level 10... (with heat off others)
without heat of others i need like 1,5 vana runs....

so OOO could easily change it..... without taking forg away...

Solution:

with heat amp i can skip 1 Level basicly (if the transformation succeed)
and with level bonus it iwll be 2..

(we know that randomly happen but not very often

so this way..

i could level it like this way..

Vana depth 24 to25 = level 3
depth 25 to 26 = level 5
depth 26 to 27 = level 7
depth 27 to 28 = still level 7 (because not getting enough heat to get fukll heat for both items)
depth 28 same as depth before

second Run

depth 24 to 25 = level 9 (because now its completed)

the result with HEat amp will be the same
as i have had it before except that i have to have enough Fire Crystals to upgrade the item.....

best regards

Hunterxxy

Sat, 08/10/2013 - 09:16
#14
Remove-The-Forge's picture
Remove-The-Forge
More reason to fix/remove the

More reason to fix/remove the Forge, then.

Mon, 08/12/2013 - 12:50
#15
Hunterxxy
??

??

Mon, 08/12/2013 - 14:56
#16
Blitzsonic's picture
Blitzsonic
Um, they still work

You still get more heat for it, so 4* items on level 4 or higher will only need 1 stage to get the full heat. Having the crystals is a different problem and should be added to the "change forge" thread.

Mon, 08/12/2013 - 20:03
#17
Xwert's picture
Xwert
god..

I LOVE reading this stuff, its super funny, I say they just add Arsenal stations to start start of most areas, excluding SL's and Boss floors =P

That'd solve the forge, and feeding problem then you can spam away for crystals =P keep up the ideas everything :D

Mon, 08/26/2013 - 12:56
#18
Hunterxxy
bump

bump

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