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Increase ME Capacity

11 replies [Last post]
Tue, 05/17/2011 - 21:59
Evning's picture
Evning

If you are going to make crafting cost more CE, i think theres a need to increase the ME capacity as well?..
double? triple? please? =p

while you are at it, give us one free refill =p

also..

A Poison gun =[
there should be a Poison Alchemer. its glaringly missing in my opinion..
theres poison swords, poison bombs but no poison guns =[

Wed, 05/18/2011 - 04:10
#1
Etendue's picture
Etendue
The ME capacity has been

The ME capacity has been talked to death. Also, there's a profit-minded approach to the crafting CE cost.

Please don't bring it up again. EVER

On the other hand, a poison alchemer would be nice.

Wed, 05/18/2011 - 20:43
#2
Evning's picture
Evning
I know

But the margin has to be redrawn with so much changes implemented.

More ME will allow the Free purist a chance to cope.
for paying customers, ME means little..

Yea >.< Poison Alchemer!!!!

maybe it could have a different art that makes it look like a syringe XD
and leading away from that, i think we could enjoy a nurse costume armor =p

Thu, 05/19/2011 - 01:17
#3
Siguror
An increase in ME capacity,

An increase in ME capacity, without improving mist generation, would be welcome.

Thu, 05/19/2011 - 10:03
#4
Iron-Volvametal's picture
Iron-Volvametal
I dunno.

Either an increased ME Capacity or a faster Regeneration Rate. Maybe even Double Mist Week?

Thu, 05/19/2011 - 10:11
#5
Madadder's picture
Madadder
u guys still have no clue how

u guys still have no clue how this works do u...

CE is how OOO makes money ME is only something to get u started in the day its not meant to be something that lets you get by WITHOUT buying CE doing this is suicide for a company who's solo means (as far as i know) of income is the trade of CE

if u dont want to buy with real money fine then learn to do JK runs that is always a good way to do things

Fri, 05/20/2011 - 10:47
#6
Evning's picture
Evning
@monkeyman135

You still have no clue how this works do you...

ME is the energy required to start the game, its not really meant to be used to craft anything, but allows frugal and patient players to save up to use the
Energy market over time, thats why they have the energy market.

If OOO just wanted ppl to buy CE, why bother making such a nice and polished energy market?

yes, they WANT ppl to buy CE.
but the also WANT some one hu rely on ME, to use all his crowns made from ME to buy CE of the players that bought CE.

Thus if you provide free players with more ME, they can go help to pump in a little bit more crown to the market.
it keeps the market going.

theres a need to shift the balance back a little bit more

FYI, I do spend on SK, a good deal of money and regarding JK, working on the necessary gears.

Fri, 05/20/2011 - 10:58
#7
Madadder's picture
Madadder
rubbish...

they did that as an alternative to buying CE with real money, if they didnt have a energy market then whats the difference from being a P2P game?

if i'm not mistake all CE originates from players buying CE through the use of real money and simply selling it for crowns

ME gets you hooked and once you're done with it for the day and want to spend more u either get the crowns or get your credit card... simple

but the also WANT some one hu rely on ME

???? "but they also WANT somone who relies on ME"?

the ingame economy means little to them since they can change it at their will... what matters more is their bottom line and more ME= less chance player are willing to buy CE

Fri, 05/20/2011 - 20:49
#8
Evning's picture
Evning
And so i ask u, where do crowns come from?

if everyone is selling CE for crowns,
Unless u are near endgame and hoarding CE, not alot of ppl will buy CE.

What is the difference between 100ME and 200ME anyway?
Since u are so convinced,

Put down some statistics, show me that with just 100 more ME,
no one needs to buy CE, and still enjoy the same play progress speed as some one that buys CE

This would usually be the job of the game designers,
To read suggestions and figure out its viability.
But since u seem so keen to do their job, u do it.

Fri, 05/20/2011 - 21:20
#9
Madadder's picture
Madadder
did u ever consider that they

did u ever consider that they sat down and hashed out how much ME to give us? surely they discussed it to find the right balance

i could ask you to do the same show me that add more ME capacity wont adversely affect them or better yet help improve it overall

Sat, 05/21/2011 - 06:29
#10
Gigafreak
Legacy Username
Shadowtech Alchemer could get

Shadowtech Alchemer could get Poison. It doesn't have a status effect yet, Poison makes sense for Shadow, and Curse would be way too good.

Its attack power would have to be changed to match the other alchemers, of course (currently it deals slightly more base damage to compensate for its lack of status effect).

While we're out it, how about adding Stun to Prismatech.

Sat, 05/21/2011 - 23:22
#11
Evning's picture
Evning
@monkey and @Gigafreak

@monkey

Yes i know the 100 ME is not an arbitrary number, its a determined number that was calculated before the latest patch
with the latest patch i believe theres a need to increase the number, i am suggesting the game devs rethink the number, if they find that they instead have to reduce the number then so be it.

As for proving to you? nope i shall do no such thing, its the work of players to give suggestions, and the game designers to consider if it is worth implementing

But since you decided that its not worth considering, so i say to you, do the work of the game designers for them.

Doesn't mean that something has been talked to death means its forever dead =d hope you understand =]

@Gigafreak

Yes i was also surprised that prismatech did not stun =d but as for shadowtech gaining poison, its a little mismatched.
poison can be considered elemental damage but shadowtech is well shadow damage =p
And i do like the damage on the shadowtech =p

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