Personally, for the benefits of both profit-making online game design and their players, I disagree for the new patch that:
#1: New binding rule: Not able to trade 4* and 5* gears with others due to crafting bind lock.
#Reason 1: All successful online game can stand because real world player pay a lot of money (e.g. USD) to buy charming gears from other people who own them (readily available). If this market is vanished, real-world profit sharply goes down and game developer investment blows (can't cover development cost, staff, maintainence, reputation etc.)
#Reason 2: Please refer and consider other successful online game for the reasons they stand, and why those unsuccessful games fail.
*** To all players suffered: Please show your support and share your idea freely under this post ***
#Personal feeling: I have played this online game for a month and think that it is not a bad one, though I do not care about the loss/profit of your company, but I do hope that it can become a sustainable and popular online game.
======================= Update ========================
It's a really nice discussion with so many mild and objective replies. Ya, to me after digesting yours replies, I start to see the big reason of doing all these changes. As long as they do not remove or bind the UV elements at 1*~3* gears, the situation now is just like allow trading of "HIGH-END RARE" and forcing players to play reasonable amount of effort to be the top players. Now, I see the point and that actually make more sense than previous one. And I foresee that quite a portion amount of old players may quit in the coming days but more will come in the long run, because of a more fair gaming environment. I do really hope to see a bright future so do most of us :):):)
Don't forget to join the boycott!