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To GAME MASTER === This game will probably COLLAPSE due to NEW BINDING rule ===

36 replies [Last post]
Tue, 05/17/2011 - 23:16
cmonlai
Legacy Username

Personally, for the benefits of both profit-making online game design and their players, I disagree for the new patch that:

#1: New binding rule: Not able to trade 4* and 5* gears with others due to crafting bind lock.

#Reason 1: All successful online game can stand because real world player pay a lot of money (e.g. USD) to buy charming gears from other people who own them (readily available). If this market is vanished, real-world profit sharply goes down and game developer investment blows (can't cover development cost, staff, maintainence, reputation etc.)

#Reason 2: Please refer and consider other successful online game for the reasons they stand, and why those unsuccessful games fail.

*** To all players suffered: Please show your support and share your idea freely under this post ***

#Personal feeling: I have played this online game for a month and think that it is not a bad one, though I do not care about the loss/profit of your company, but I do hope that it can become a sustainable and popular online game.

======================= Update ========================

It's a really nice discussion with so many mild and objective replies. Ya, to me after digesting yours replies, I start to see the big reason of doing all these changes. As long as they do not remove or bind the UV elements at 1*~3* gears, the situation now is just like allow trading of "HIGH-END RARE" and forcing players to play reasonable amount of effort to be the top players. Now, I see the point and that actually make more sense than previous one. And I foresee that quite a portion amount of old players may quit in the coming days but more will come in the long run, because of a more fair gaming environment. I do really hope to see a bright future so do most of us :):):)

Tue, 05/17/2011 - 23:37
#1
Magnus
Legacy Username
Don't forget to join the

Don't forget to join the boycott!

Wed, 05/18/2011 - 03:06
#2
Phine
Legacy Username
Actually...

One of the most successful online games in the world doesn't allow you to pay any money to buy "charming" gear from other players. You generally have to earn it by successfully completing difficult encounters in a team of 5-25 players. This model is actually closer to the new binding rules than the previous SK model.

Wed, 05/18/2011 - 03:09
#3
Azurenightmare
That game has a monthly fee,

That game has a monthly fee, and it is basically the most successful because it was first. And even they are moving towards smaller and smaller instances.

Wed, 05/18/2011 - 04:38
#4
Algol-Sixty's picture
Algol-Sixty
Don't forget to join the

Don't forget to join the boycott!
Wow, that has got to be one of the lamest things I've ever seen. Instead of just posting text, you link to a video so we can watch some idiot type stuff into unreadably small text bubbles?

Wed, 05/18/2011 - 04:39
#5
Drizit's picture
Drizit
Don't mind the changes

I think that by automatically binding the items it will increase the values of the materials involved in making them.
If this was not done the new auction house, which will potentially offer a huge selection of materials, would seriousley devalue the mat costs.
It now means that if you want to have a 5* sword you're going to have to put some work in yourself to make it rather than having lots of people in 5* that have never seen tier 3.
I don't mind either way as i never buy pre-made items, but i do buy some times buy materials if i'm struggling for the drops.

Wed, 05/18/2011 - 04:42
#6
Azurenightmare
I disagree. By binding items,

I disagree. By binding items, you ensure that people are not going to craft high * items for selling, so the market for 4-5* crafting mats will drop (since suddenly nobody needs them).

Wed, 05/18/2011 - 05:01
#7
Drizit's picture
Drizit
Loneknight, i see your point.

Loneknight, i see your point. i've read a few more threads and the only thing that will keep people crafting, token equipments, is to get UV's. Other equipments where the chain starts at a lower level will just rage craft low levels then only build up once to 5*.
Recipe prices will prob rise for a while though.
Also i didn't know about the increased ce charges to craft the items, that's going to make it really difficult for free to play players to craft:( Please disregard my earlier ignorance.
I'll continue to play, though all my gear is currently at 4*, and i'm not looking forward to spending all theat energy to complete them.

Wed, 05/18/2011 - 06:13
#8
MeSako
Legacy Username
What game was first?

What game was first? Ultima?

I like the new patch.. now we must PLAY the game to get our stuff.. instead of just standing around in haven waiting for someone to sell 5* gear to us..
And in NO single MMORPG have I been able to trade high end gear, (I have played alot, both f2p and p2p)
I was acctually suprised that I could do that here when I first started to play..

Wed, 05/18/2011 - 06:46
#9
Tsuyoi
Legacy Username
@MeSako

ALL other MMORPGs allow you to FIND high end gear as loot drops, instead of FORCING you to use real cash to CRAFT them. Spiral Knights cannot be considered as a regular MMORPG, because it depends on micro-transactions to run, instead of monthly subscriptions. Three rings has just shifted the focus from running dungeons and fighting bosses, to grinding CE, grinding CE, and some more grinding CE. How do I run vanaduke without first grinding 6000 ce for crafting a full 5* set of gear? And since CE is now needed so much for crafting, the crown-CE ratio will be rising exponentially, probably to 7k crowns for 100 ce. That means i'd have to grind 420,000 crowns just to craft. Have fun grinding that many crowns, now that you can't just level up 5* eq and sell it for profit. I'd give you two months before you can even buy a full set of gear.

Wed, 05/18/2011 - 06:49
#10
Gigafreak
Legacy Username
The increase in CE crafting

The increase in CE crafting cost is probably meant to balance the lowered crown cost of recipes and to punish people who have alt-accounts devoted to crafting 3* items with their free mist.

Still, I think 800 CE at 5* is pretty excessive.

A Shivermist Buster would now cost... 10+50+200+400+800 = 1460 CE plus 250+1000+4000+10000+25000 = 40250 Crowns for recipes plus 200+400+1000+2500+5000 = 9100 Crowns to build. I think that's right... Someone doublecheck my math.

Presuming 100 CE costs roughly 5,000 Crowns (though it was quite a bit higher than that when I last checked-- someone was setting up a market wall on the buying side and raising it every few minutes as people overcut it), that's a total of 2200-2600 CE worth for a single 5*. Now remember that's for ONE weapon. Add three more weapons, an armor, a helmet and a shield... And maybe another armor, helmet and shield for strata that aren't Firestorm Citadel... This is getting kind of frightening. ~10,000 CE for a full set of weapons, ~15,000 CE for two full sets of armor... Going by the default $10 per 3,500 CE, that's over $70 worth of stuff. Per character. Plus the slot upgrades that need to be renewed every 30 days. Seriously, ouch.

Wed, 05/18/2011 - 06:54
#11
Volebamus's picture
Volebamus
Actually, Sega's main "MMO"
  • MeSako
    I like the new patch.. now we must PLAY the game to get our stuff.. instead of just standing around in haven waiting for someone to sell 5* gear to us..
    And in NO single MMORPG have I been able to trade high end gear, (I have played alot, both f2p and p2p)
    I was acctually suprised that I could do that here when I first started to play..

Actually, Sega's main "MMO", Phantasy Star Online's, had a player market based on the trading of High-End rares (and cheating/duplication, but that's another topic entirely...). Though the main reason it "worked" for PSO was because you couldn't buy your way into high-level equipment like you could in SK.

Wed, 05/18/2011 - 07:01
#12
Volebamus's picture
Volebamus
Spiral Knights: The MMO without grinding if you have money
  • Tsuyoi
    I'd give you two months before you can even buy a full set of gear.

If we're gonna start comparing Spiral Knights to other MMORPGs, this complaint doesn't make so much sense, and really goes into the different expectations people have of Spiral Knights. In one hand, the gameplay and combat is like other MMOs, but the way to upgrade yourself is completely unlike other MMOs.

People have gotten used to SK being "the MMO without grinding if you have money!", which I myself was attracted to. However, other people in other threads have replied that they dislike paying players to have such an exorbitant advantage over non-payers in terms of game progress.

I'm even surprised that 2 months to get a full set of best-tier equipment is a complaint, coming from someone who played an online RPG before. I don't recall people being able to jump up to S-Class level items in a few months without grinding endlessly, so most players end up taking a long time to even consider the best items the game has to offer. In Spiral Knights, you could do the jump from Proto Gear to full-fledged S-Class wielder with $20.

Wed, 05/18/2011 - 07:02
#13
Tsuyoi
Legacy Username
@Gigafreak I'll say the same

@Gigafreak

I'll say the same here I have said in the response thread. The crafting costs have NOT been balanced. Yes, they lowered crown costs. However, crowns can easily be obtained in game through grinding. CE is money based ONLY. This means they said, "crafting is now based less on how much you play the game, and more on how much money you hand over to us".

Don't let the energy market fool you. That's purely player created. And once people start needed more CE to craft, you can expect to see a huge jump in crown to ce rates, probably to the tune of 6-7k cr for 100 ce. Ultimately, no matter how the transactions occur, for every recipe that is now crafted, Sega makes about $2 more overall, since those extra CE had to come from SOMEONE having purchased it with cash at some point, even if it wasn't you.

Wed, 05/18/2011 - 07:06
#14
Tsuyoi
Legacy Username
@Volebamus

The point is you CAN'T compare spiral to other MMORPGs. and For spiral, 2 months grinding is a LOT of time. All other major MMOs have VAST worlds with almost limitless paths/monsters/quests for you to discover/fight/do. Spiral on the other hand, has a handful of monsters that are forever recycled, a handful of levels that are forever recycled, and a handful of weapons that are forever recycled. See the problem? Literally, in 2 days, you can do every dungeon in the game and fight every monster in the game. YOU CANNOT DO THAT IN ANY OTHER MMORPG.

Also, it costs way more than $20 to buy a full set of gear on spiral. 5* gear typcialy goes for 3000 ce a piece. 7 is 21k ce. That's more like... $100?

Wed, 05/18/2011 - 07:13
#15
Leviathan
Legacy Username
"The increase in CE crafting

"The increase in CE crafting cost is probably meant to balance the lowered crown cost of recipes and to punish people who have alt-accounts devoted to crafting 3* items with their free mist."

If it's meant to hit those players, they did it the wrong way around.

They should have doubled materials requirements, not energy, if they wanted to squeeze out alt-crafting.

Wed, 05/18/2011 - 07:13
#16
datsy08
Legacy Username
Have No Fear... It's all about Money :)

Don't worry...

This patch is aim for those people to pay and increase the Three Ring financial status on this game.

Basically, everything is raised for a purpose.

As 5* gears were trade-able before the update. Three Ring, the company did not get any/much profit from this game.
Other players get CE from Crown and/or paid. However, those who sold 3* - 5* gears gained profit and not much players paid money for CE.
Hence that CE were easily achieved from Crowns and/or merchandising... If you see my point...

Most games aim for the following:
Profit & Popularity

So Happy Playing All.

Wed, 05/18/2011 - 07:17
#17
Gigafreak
Legacy Username
At the 5000-crown price point

At the 5000-crown price point CE was at before the patch, a 5* item's recipe would have cost 400 more CE-worth than it does now.

5* crafting now costs 500 more CE.

If CE were at the 4000-Crown price point from a few weeks previous, it'd be a break-even deal.

It's not at either of those price points anymore, of course, but this is the environment they were looking at when they decided on this change.

The problem is, CE prices are rapidly rising due to the fact that it's being consumed so much more quickly.

And buying CE with real money puts a $70 price tag on your character.

I can see why the change was needed, I just think the change went too far.

Wed, 05/18/2011 - 07:21
#18
datsy08
Legacy Username
Agreed.

Yeah Agree with that for sure with Tsuyoi.. Popularity probably dropped to 40% of players now? For those who had found out.

Hopefully, the creators will change and see the feedback, then take it to consideration. Otherwise, the game itself will drop pretty low and will be shut down (if it continues).

Though, I assume that the Three Ring staff are fixing and might improve the Auction House, since most players are quite confused on how to use it.
Most likely they are getting the idea from other MMO but they try not to make it too alike.

:)

Wed, 05/18/2011 - 07:33
#19
Volebamus's picture
Volebamus
Grinding in other MMOs
  • Tsuyoi
    The point is you CAN'T compare spiral to other MMORPGs. and For spiral, 2 months grinding is a LOT of time. All other major MMOs have VAST worlds with almost limitless paths/monsters/quests for you to discover/fight/do. Spiral on the other hand, has a handful of monsters that are forever recycled, a handful of levels that are forever recycled, and a handful of weapons that are forever recycled. See the problem? Literally, in 2 days, you can do every dungeon in the game and fight every monster in the game. YOU CANNOT DO THAT IN ANY OTHER MMORPG.

    Also, it costs way more than $20 to buy a full set of gear on spiral. 5* gear typcialy goes for 3000 ce a piece. 7 is 21k ce. That's more like... $100?

...Have you actually grinded in other MMO's? It usually involves finding the most efficient way of getting value for your runs, and doing that same run over and over. Grinding never involves exploring and discovering, and if you're doing that you're actually "playing the game", which practically is the opposite. So it doesn't matter if SK doesn't have expansive worlds, the people who grind in those other MMOs are not venturing off and looking for unknown things; they do the same thing in the same place over and over.

Also, $20 was an understatement, but that's what I had to pay to get almost 4 pieces of 5*. I don't know where you're getting 7, since players who buy into the game are very unlikely to diversify their arsenal. And I sell my 5* at a little over 2k (well, was about to before update lol), and so do many others (was gonna be THE person for Vog and Sealed sets...). So I might be an exception, but let's take someone who is new to the game and buys 5* at their real market rate of 2.5kCE, with 5-7 pieces of gear comes out to 12.5-17.5 CE. So really it's closer to $35-$45. But honestly? That's the price of a console game, or 5 months of playing a paid MMO, and who can jump up to Best-tier of an MMO in 5 months starting as a new player? Forget that, even in a year?

Wed, 05/18/2011 - 07:29
#20
datsy08
Legacy Username
Yes.. they went too far with

Yes.. they went too far with it..

They're probably getting a lot of feedback on the update.
But the "action" would be time consuming for the company. Maybe about 1month+ to "enhance" the game.

Guess everyone just need to give it a break. :D

Wed, 05/18/2011 - 07:31
#21
Volebamus's picture
Volebamus
You guys are more emotional with your response
  • Tsuyoi
    They completely ####ed up the popularity part.
  • datsy08
    Yeah Agree with that for sure with Tsuyoi.. Popularity probably dropped to 40% of players now? For those who had found out.

Now this is where I can see you guys are more emotional with your response, because you really have no concrete basis for assuming these things aside from the vocal "minority". Yes, the people complaining do seem like the minority, because it's very unlikely that most of the players in this game actually are so well versed in the market place and crafting for other people. Casual players are barely hurt, and just see others complaining since they won't see so much difference if they didn't think to buy their way into high-level gear too.

I should know since I was much more casual before deciding to spend money into the game. Total cost of crafting barely raised for self crafters. Many are just on Tier 1 anyway.

I found out about the game and liked it because of the gameplay not because of the in-game markets and ease-of-upgradability.

Wed, 05/18/2011 - 07:37
#22
Gigafreak
Legacy Username
Without upgrading, you can't

Without upgrading, you can't unlock new tiers. Without unlocking new tiers, you can't see the new content. Keeping the upgrade curve balanced is rather important up to 4 stars. (I'm there already, but my two best friends aren't. And I'm not going to enjoy Tier 3 nearly as much without them.)

Wed, 05/18/2011 - 07:39
#23
Tsuyoi
Legacy Username
@Volebamus You're digging

@Volebamus

You're digging yourself into a hole here. The MOST HATED ASPECT of ANY MMORPG is grinding. That's why most mmos go through such lengths to try to either make it enjoyable (new maps, new worlds, new weapons), or limit how much of it has to be done (faster leveling, PLAYER TO PLAYER TRADE). Spiral on the other hand has made it THE MAIN FOCUS OF THE GAME.

NO ONE ever plays an mmorpg going "oh joy, GRINDING! I LOVE it!" No, they do it to achieve something more, whether it's fighting various major bosses, exploring even harder zones, or doing guild based PvP, NONE of which Spiral currently offers.

Also, your quoted market price of 2k-2.5k CE is a very low estimate. Maybe for DAs and argents, but majority of shields/armor pieces and bombs go for 3k at least. I know for a fact that I sold 3 shields, 2 armor pieces, and 3 bombs for at least 2.7k a piece, going up to 3.5k at the high end. And if you plan on doing tier 3 runs, especially vanaduke, you definitely need AT LEAST 3 weapons, 1 gun, 1 bomb, 1 sword. 3 weapons + 2 armor + 1 shield is AT LEAST 6 pieces of eq, if you don't plan on diversifying AT ALL. MOST players choose to have at least 3 swords (one DA/Gran, one levi/CIV, one dread venom/wild hunting), 2 guns (argent plus 1 cc gun), and 2 bombs (graviton/shiver or ash/shiver). That means the MINIMUM you need is 6 pieces, which is 18k ce, and the norm is more like 9-10 pieces, or 27-30k ce. Market price for CE is $50 for 10k ce. I don't see how you got the $35-45, even with your own estimate of 12.5k ce. That's still like $60.

By more realistic estimates, its more like $100 for a set that you can comfortably play the entire game with.

Wed, 05/18/2011 - 07:41
#24
Tsuyoi
Legacy Username
Also, 300+ negative responses

Also, 300+ negative responses is hardly a minority.

Wed, 05/18/2011 - 08:02
#25
Volebamus's picture
Volebamus
Lol, you think that I'm defending these updates
  • Tsuyoi
    Also, 300+ negative responses is hardly a minority.

It is a vocal minority when you factor in that:
1) Most people who play don't even bother to post on its official forums, especially with a super-casual game like this.
2) Many of those responses are people saying the same thing in different threads, or even the same thread several times.

  • Tsuyoi
    You're digging yourself into a hole here. The MOST HATED ASPECT of ANY MMORPG is grinding.

Lol, you think that 1) I'm defending these updates, and 2) I DON'T know grinding is reviled? If you read my first post in the thread, I said the one great thing about this game I liked was that you can skip grinding if you can pay real money. I ALSO said that I had recently become someone who is able to become self sustaining by selling my 5* crafts. Speaking of which...

  • Tsuyoi
    Also, your quoted market price of 2k-2.5k CE is a very low estimate.
    ...
    Market price for CE is $50 for 10k ce. I don't see how you got the $35-45, even with your own estimate of 12.5k ce. That's still like $60.

You're right though, technically for someone who's new they wouldn't know the real market value of these 5*. It seems that most who make these do not as well.

However, check how much CE you can buy for $20. However, you know your estimate for the full 7-item 5* gear as a little over 21kCE (using horribly inflated prices anyway)? Guess how much CE you can get for $50? From the price guide:
20,000 Energy for $49.95 USD
For the price of a console game, you've become from newbie to S-Class of an MMO. Fantastic really.

...

On a side note, it's not just the Sealed Sword series that should be this low, ALL 5* should be this low. The only reason the Sealed Swords line dropped like this is because more people have outbid each other to create the real market equilibrium for that item. In reality, other 5* should have the same eventual price point, but it's because most people don't have access to 5* recipes that the population doesn't see this.

And you know the reason I'm saying all of this? Before the update, I MYSELF was going to be the one to usher in the era of 2K 5* items. I started with Gran Faust, but I was going to move into the Vog Cub series, then 5* Totise shield, then other 5* once I made enough profits. Even selling it at 2K, I factored in a profit margin of 80%, and I would still be ridiculously low enough to undercut competitors for quite a while before they saw how inflated their prices were as well.

If anything, I felt like the update was truly against the people like me who saw how ridiculous the current high-end market was and could bring it to our uses. So no, I'm not "pleased" by this update by any means, so don't assume that again.

Wed, 05/18/2011 - 08:09
#26
datsy08
Legacy Username
Market prices raised.. its

Market prices raised.. its like 4*-5* equips are 5 - 15kCE now.. From the in-game experience that I was observing.
Don't know if it would be stable on that price.
Hopefully it will drop..the economy change is too.. extreme.

Before update: 3kCE = 5* D.A
Now: 10kCE = 5* D.A

Changed Dramatically.. Maybe give it a month or so? or when next patch comes out :) they'll do something about it soon.

Wed, 05/18/2011 - 08:34
#27
Volebamus's picture
Volebamus
datsy08Market prices
  • datsy08
    Market prices raised.. its like 4*-5* equips are 5 - 15kCE now.. From the in-game experience that I was observing.
    Don't know if it would be stable on that price.
    Hopefully it will drop..the economy change is too.. extreme.

    Before update: 3kCE = 5* D.A
    Now: 10kCE = 5* D.A

    Changed Dramatically.. Maybe give it a month or so? or when next patch comes out :) they'll do something about it soon.

Wait, are you serious? It's so high? That's ridiculous...

I KNEW IT. People have no idea what the true prices of things are in this marketplace, and it's become more obvious after the update. If they had even bothered to calculate the material costs, CE costs, the (now becoming negligible) crown cost, and the costs of leveling the item, there is NO WAY it should reach 5k CE.

Exception is if these items have good UV's, then I'd understand. But anything near vanilla? Oh lol...

Wed, 05/18/2011 - 08:26
#28
SlyJohnny
Legacy Username
… With the recent patch,

…

With the recent patch, every single pre-existing unbound 4* or 5* item is now effectively an irreplaceable unique, Volebamus. As people buy them and bind them, the supply of unbound 4* and 5* items will dwindle, and no new unbound items will be created to replace them. People are buying them up now while they still can.

Wed, 05/18/2011 - 08:33
#29
Volebamus's picture
Volebamus
I've NEVER considered buying 5* equipment
    SlyJohnny
    With the recent patch, every single pre-existing unbound 4* or 5* item is now effectively an irreplaceable unique, Volebamus. As people buy them and bind them, the supply of unbound 4* and 5* items will dwindle, and no new unbound items will be created to replace them. People are buying them up now while they still can.

Of course I know that. What people who buy inflated vanilla 5* aren't seeing is that they can make their own for a fraction of the price, with a decent amount of Jelly Runs for the leveling.

And the main reason I know that is because I've NEVER considered buying 5* equipment for anywhere near 2.5k before the update, because I knew I could make them myself for big savings once I sell a second for easy profit.

Post update, the amount of mats+CE+crowns+leveling attempt does NOT equal ANYWHERE NEAR even 3k, yet people who are part of this current 5* buying market fail to see that.

Wed, 05/18/2011 - 09:16
#30
leecadet
Legacy Username
The change makes the cost

The change makes the cost more reflective of the crown/CE market, shifting the cost away from the flat recipe price.

Not counting mats, the recipe used to be 61% of the total cost for crafting a single 5* item. With the price/CE changes, the recipe only represents 33% of the total cost.

We can no longer can we spread the cost of recipes by making several of the item. That means we (as a group) pay more overall for 5* gear.

These are the numbers that I am using for the recipe cost/energy cost. Are they correct? (Crown cost for alchemy did not change, but is counted towards the total.)


OLD
T2 1000 / 50
T3 5500 / 100
T4 15000 / 200
T5 45000 / 300


NEW
T2 1000 / 50
T3 4000 / 200
T4 10000 / 400
T5 25000 / 800

If these numbers are correct, I calculate that (ignoring mat cost)...
At 5000cr/100CE, we now pay 270CE more for a 5*.
At 4000cr/100CE, we now pay 137CE more for a 5*.
At 3000cr/100CE, we actually save 83CE.

These numbers do not consider that mist energy can also be used for crafting. Which potentially saves us 350CE (assuming we don't want to use mist for anything else that day).

I don't think we can look at that AH price of completed, unbound 5* gear and compare that with the old price of, completed unbound 5* gear. The rarity of completed, unbound 5* gear has gone up, price will go up to reflect the rarity.

Wed, 05/18/2011 - 09:23
#31
Raul
Vole you are a stupid idiot,

Vole you are a [lovely flower], this patch needs to go.

EDIT: No personal attacks, please, per the forum guidelines: http://forums.spiralknights.com/en/node/1413

Wed, 05/18/2011 - 09:24
#32
leecadet
Legacy Username
And when I mention a

And when I mention a difference of 270CE more, at a market price of 5000cr/100CE, the old total cost would have been 107900 crowns while the new total cost is 121400 crowns. This is only an increase of 12.5%.

Total cost only increases 5.5% if the market goes down to 4000cr/CE.

Again, I do not count mats in these calculations, and I assume the knight only crafts one item (no selling of crafted items, which would spread the cost of the recipe).

Wed, 05/18/2011 - 09:29
#33
Khaim
Legacy Username
Vole you are not the world

Some people don't want to slog through a dozen clockwork runs to level up their gear. They want to pay someone else to do it for them. You can't put a price on that; your worldview doesn't allow for it.

The funny thing is, changing the crafting costs would have limited 4-5* sales by itself. I don't understand why they had to explicitly kill the market when simple incentives would have worked.

Wed, 05/18/2011 - 10:09
#34
Crimsonia
Well, the removal of end-game

Well, the removal of end-game content VERY bad (crafting 4* and 5* items for others). The fact is, until end-game content is developed sooner than later, this game WILL die.

Ironically, in order to play end-game content, you need additional players, and in order to get players to the Tier 3 levels, you will need 4* gear, which will now take an excessive amount of grind to create... just getting the recipes is going to be a huge CE burning process, to grind the Basil levels over and over...

New players can't get to end-game content, old players just lost their only end-game content. I'll say this patch was a bad move.

I'll take a break for 2 months and see if this game is still around. If not, oh well. I had fun. APB just entered open-beta. I guess it's worth trying now. I WAS willing to forgo APB for Spiral Knights, but not anymore.

Wed, 05/18/2011 - 10:24
#35
Volebamus's picture
Volebamus
lol@replies, I never ONCE said I liked these changes
  • GodofSkype1
    Vole you are a [lovely flower], this patch needs to go.

Aw, aren't you such a kind board troll :3

But if you did pay attention, I never ONCE said I liked these changes. If anything I said the opposite. But since you are just a board troll, you're just making yourself look ridiculous on purpose just to have some fun, so yeah lolz.

  • Khaim
    Some people don't want to slog through a dozen clockwork runs to level up their gear. They want to pay someone else to do it for them. You can't put a price on that; your worldview doesn't allow for it.

...I'm pretty sure I can put a price on that, and it's not as high as other people's. I'm honestly not even sure what you're saying, since your comments don't really sound like it's a proper insult, especially with the whole "worldview" comment. Rewrite your comment so that I understand exactly what you find so critical about my assessment in the first place.

But really, people will pay an additional 3K CE just to avoid a little bit of grinding? I REALLY hope these aren't the same people who farm for crowns in Jelly Runs, because that's EXACTLY the same thing... Aside from being having 1% of the efficiency of JK runs...

Wed, 05/18/2011 - 10:43
#36
Ilovehedgehogs's picture
Ilovehedgehogs
@Khaim

"Some people don't want to slog through a dozen clockwork runs to level up their gear. They want to pay someone else to do it for them."

I always asked myself: what's the point of paying for NOT playing? Seems stupidity at its finest.

The only things I buy are recipes, JUST because Basil is a demonic try-and-error vendor. In other words, I buy >>with crowns<< recipes more expensive from player for the sake of not wasting CE playing before Basil (and of course, save CE and avoid RMT). Not because I'm a lazy show off guy buying status instead of playing the game. (Just to know, games are meant do be played.)

Note: I'm not a free player and I encourage people to buy CE for supporting the game or when really needed. But I must agree that "needed" is different from "being forced". Doubling crafting costs was not a smart move, I think.

But well, I'll do like Eurydice said: I'll try it around a week and post my experiences, not (only) my thoughts.

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