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Spiral Knights, the methods, and the Decline.

9 replies [Last post]
Tue, 05/17/2011 - 23:20
Sigmund
Legacy Username

Well, after passing over the updates today, its fair to say there will be less players in the foreseeable future.

The problem is simple. Three Rings adopted a method of making a game that appeared to be free to play, but poked players for money where it could. By tying energy in as a main mechanic of the game, which costs money (Someone's money, even if you were buying it off crowns), the game is funded by players. The problem is, the game creates the illusion of free to play, by offering small amounts of free energy, and by letting players buy it off eachother. In this way, you rope in players who will create demand and other players who will generate supply.

The format hasn't been incredibly lucrative. Players use their mist energy on alts to fish for valuable items (which is why the smaller amounts of energy for purchase were removed), but the overall amount of energy spent wasn't what was expected. I can only surmise that Three Rings is trying to turn a profit on the game. I want to be clear and say, I don't mind games making money. If a game is well designed, enjoyable, and valuable entertainment, it deserves funding. That's the truth, folks.

The problem, as far as I'm concerned, is that the line about how much money, is a sensitive subject. Its hard to quantify how much you're spending on this game because its not subscription based, but almost feels like it is. Imagine, hardcore gamers, if you will, a world where every death in Everquest, WoW or any other popular MMO, cost you a small amount of money. Imagine if getting a group together did. You'd be annoyed, right? But Three Rings new they couldn't hit a Subscription MMO with this game, so they took an option that makes it seem like its free, but costs someone something. For every 4* or greater item, someone has payed for the game. But it doesn't feel that way to the players who are playing it well.

All i can really make comment about, is that after seeing the Energy mechanic in the game, I knew it was doomed to fail. I just didn't think they'd just the gun this soon. I don't mean to discredit the developers, this game was well desgined, the art and feel of it is top notch- but the methods taken to make the game lucrative could have used some more time. Energy does not feel like a good way to support the game you love, it simply means that every glitch, lag, unfair challenge, or attempt to get you to make a purchase, is painful to a player, especially one lead to believe the game is free to play.

Good luck folks, hope they make some better decisions in the future- I'll be wasting my time elsewhere.

Tue, 05/17/2011 - 23:27
#1
Sigmund
Legacy Username
Let me briefly add that my

Let me briefly add that my points are slightly evidenced through the lack of 4/5* trading and basil teleports. The random factor of having to go down a few elevators to try for a recipe was intended. The elevators were supposed to be one of the biggest energy drains (they're not, crafting is-which is why it was increased). With the new changes, players are forced to try randomly for the recipes they need, then pay the energy cost for it. These are not quality of life improvements, they're quality of profit improvements.

Tue, 05/17/2011 - 23:30
#2
Magnus
Legacy Username
Don't forget to join in on

Don't forget to join in on the boycott!

Tue, 05/17/2011 - 23:30
#3
Calebus's picture
Calebus
stuff

Can i have your cr and/or mats?

IGN: Calebus Lol

Tue, 05/17/2011 - 23:33
#4
geeswell
Legacy Username
oh yes! very nice synopsis.

oh yes! very nice synopsis. I appreciate your points and would like to add my pov.

It is much simpler, but I have friends who have spent $80 or more on this game. Friends, If you saw this game on the shelf for $80 you would laugh, scoff, and play a different game.

no offense, but this game does not provide the content that would remotely justify anything above a flat $20 fee.

Sorry, its true. and since that is all i payed (for a measly 3500 ce) and can not not trade my hard earned hard grinded sword and shield to my new main, I don't even see a point.

Wed, 05/18/2011 - 02:56
#5
Phine
Legacy Username
As they say in the Steamwheedle Cartel...

Time is money, friend!

Anything in a subscription-based mmo that costs time costs money.

Everything you do in WoW costs time (and thus costs money).

Deaths cost in-game money. Acquiring in-game money costs time. Time costs real-life money.

Finding a group takes as much as 20-40 minutes for most people playing the game. That time costs real-life money.

You don't personally have to pay a cent for this game if you don't want to. At a certain point in the progression, yes, real-life money must be spent by someone. How much real-life money, which in turn decides how much crowns, is controlled by Three Rings. They have an interest in finding a good balance between meeting their financial needs and the desires of their playerbase. They will do the best that they can, as their business depends upon it.

Wed, 05/18/2011 - 02:56
#6
Shojo
Legacy Username
It's still free

The game is still free, just gonna take more time thats all if you don't want to pay. I don't pay I just log in for 1 hr a day. I already made 1000ce and have like 20000cr. (i'm fully equiped in 4*) Its call saving up everyday you play, so you buy energy and then keep doing that till you got loads. Also best to know what your buying as well. so you don't waste ce and cr.

Yes it is annoying, but thats what ppl have to do if they don't want to pay. Just play a hr a day and save up. The game is still free like cause with my 1000 ce I can keep playing for the full day if I want.

So to be honest I'm not fussed with the change. Just means I need to save up more to make wepons and armour thats all. 800 ce is like 40000ce now thats not much you can get that quite easily to be honest thats like 6 days of paying for 1hr to make a 5* which is pretty good for people who don't pay.

either way the game is fun, it is free. So no point in moaning about it :)

Wed, 05/18/2011 - 03:01
#7
Azurenightmare
Shojo, you do understand just

Shojo, you do understand just how much easier time you had before these changes, right? Energy costs are 5k CR right now, when I started they were 3500. Anyone wanting to make 4* equips will need to pay at least 350(!!!!) energy more/item. Should I do the math?

Wed, 05/18/2011 - 03:08
#8
Phine
Legacy Username
@ LoneKnight

So what? What are you afraid of, playing the game more for stuff you want? Are you playing this game for the economy or to beat up gun puppies? I think too many are too interested in the former. To be fair, though, the players of most online games suffer from this.

Wed, 05/18/2011 - 04:08
#9
Azurenightmare
... Yes, I'm AFRAID of having

...

Yes, I'm AFRAID of having to grind for equipments. Indeed, I SHIVER in the night at THE VERY THOUGHT of having to kill Royal Jelly for the 5th time. Not to mention running through arenas I've wiped 20 times already, and stages where the only new thing is where the danger room is placed.

Indeed, I'm very afraid. And the thought that I'll have to do this all over again if I want to have, for example, the other line from the sealed sword set gives me nightmares.

Boredom is a terrifying thing.

...

Wait no, that's stupid.

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