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Battle Sprites: One Week Later - Has it Done More Good Than Bad? (Discussion Thread!)

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Thu, 08/08/2013 - 04:04
Theoncomingfire's picture
Theoncomingfire

The Battle Sprites Update - An Update which many people had been looking Forward to for Months.

On the 30th July 2013 - This Update finally Came into Place and had a Huge Impact on Spiral Knights that will Change the Game forever.

Many People believe that this New Update has done Good. For Example:
*CE is Completely Useless
*Having Pets beside you that can kick but in Vana - Not to Mention Naming them xD
*New Techniques of Playing SK

Many People also believe that this new Update has ruined the Game. For Example:
*Not being able to Revive using CE
*Equipment Limits
*Heating Up Items etc.

Many People have also joined the Game because of this and many Knights have returned to play. However, the time on Cradle for Many Knights is almost over because of this Update.

What do YOU Think? Has Battle Sprites done More Good than Bad?

Post Your Thoughts on this Thread! - Please No Arguments!

Thu, 08/08/2013 - 04:16
#1
Davjo's picture
Davjo
The Poke- I mean Spritemon

The Poke- I mean Spritemon are kind of nice, I'm fine with the new heating system as players who actually play a lot in the Arcarde don't have problems. The only problem is that you can't revive others by approaching them.

Thu, 08/08/2013 - 05:00
#2
Iamnoone's picture
Iamnoone
Bad, bad and horrible.

There once was a day that SK was about clockworks. Then, it was "We are doing missions now." Now, it's ALL about the Pokemon. Everything is about the pokemon, every run, all the drops and what is being dropped, the drop rate. The storyline of the game is in conflict with the game itself. For those of us resisting the pokemon, we are left with monsters that heal faster than 5* guns can shoot them. We stand shooting and shooting while watching the health meter go up. With the drop rate all screwed up, we don't have vials to throw at them. Once surrounded by the new mob gangs of monsters they created, there's NO kick back of monsters with the use of a shield or when we get that one free insta-revive. Then making it more fun is the game owners taking back every single crown we earn through all the crown sinks.

Personally I can't play anymore. I keep trying. It doesn't cost to use the elevator. Then mid-floor I get so frustrated with the mess they made, I just click on the red "x" and close my browser on the game without even signing out. I can't run fast enough from the game. But I'm not quitting yet. I'm sure it won't be long before OOO gets bored again with this game and changes it into something else. It's the SK way.

Now don't be stupid here. Just because they took ce out of the elevators, revival system and crafting system doesn't mean you wouldn't need ce. Where are all those orbs coming from? Give it a few months, after you've crafted an item or two and have no orbs and can't find them, you'll see what I mean.

Thu, 08/08/2013 - 04:53
#3
Almeiga's picture
Almeiga
In some ways, it's for the

In some ways, it's for the good. However, I see how much it affects new players, and despite being post-game, it honestly angers me when people say the decreased droprates are good. Many new players can't survive Advanced Mode without having high-tier players helping them, and Normal already has the drops nerfed to a rate that makes "Big Rigs: Over The Road Racing" look like a well-designed game. It essentially punishes players simply for being new, and I've seen just how frustrating it can make the game. It becomes nothing more than a grindfest on Normal, and adding people to their party just makes it harder on them.

Then I see people say we need to further lower the droprates for things like orbs and sparks, and... Well, I'll muzzle myself here, as I'd rather not get banned.

In the end, it adds some good things, but makes the game severely hostile to new players.

Thu, 08/08/2013 - 05:07
#4
Blitzsonic's picture
Blitzsonic
The update did more good,

The update did more good, exept the multiplayer reviving remove. The other updates after this tried to "fix" the orb drop rates but they made it a lot harder for new players, i'm sure they can't get that"multiple armor sets" thing that OOO wanted going without buying orbs.

Thu, 08/08/2013 - 05:16
#5
Iamnoone's picture
Iamnoone
Made it hard for new players!?!

I am hardly new. Gear, I have 43 5*'s, 7 4*'s and numerous 1, 2's, and 3's. I've been here since before the "missions" were a gleam in Nick's eyes. I wasn't end game either having purchased more ce and another elevator pass prior to pokemon and was one of those users who had the ep ripped away and wasn't fairly comped for it.

This game isn't only hostile and hard/frustrating for new users. With that said. I'm going back to my island on my new game and will be waiting out the pokemon storm there. I hope this new SK fad passes quickly.

Thu, 08/08/2013 - 05:28
#6
Mtax's picture
Mtax

That game is now stupid pokemon simulator, but with that diffrence, that we are toys of them, not they of us.
Everyone have his own pokemon.
Everyone packs materials and minerals in them, unnecessarily overstating its price.
But i rarely see, that someone uses them in combat.
Last place, what reminds me old SK is rescue camp...

Crafting something now without playing ~6k for materials is short for a miracle.

Forge system is unnecessary and makes heat amphilers useless. Also i don't even have a friend, who have bought JUST ONE fire crystal.

Life of sparks? No thanks. I liked old revive system more. It, quoting, "makes the game severely hostile to new players."
But it have positive things too: Emergency revive and constant price of revive, so it's not so bad, duh.

Free elevators and mist... Everyone sees only postivies in that, but...
Arcade is just U S E L E S S now. Sometimes good 5* recipes had AH cost of 35k. Now what? They now cost barely cost 27k! ... ...
Mist well is useless too. Before it gave some profit. Some help. Now what? It's automatical CE giveaway, but nobody in that games wants to give something to someone.
Where are my crafting alts, for what i specially paid?

Orbs of alchemy are good idea for players. I already crafted around 6 5* items withoud spending energy.
But makes CE practically useless. With it... That game will die of natural causes.

Thu, 08/08/2013 - 06:01
#7
Misty-Wellington's picture
Misty-Wellington
zyxwvutsqponmlkjihgfedcba

Arcade is just U S E L E S S now. Sometimes good 5* recipes had AH cost of 35k. Now what? They now cost barely cost 27k! ... ...

All right, where do you get your minerals for Sprite food and Fire crystals for heating equipment?

Exactly.

Thu, 08/08/2013 - 06:05
#8
Rating's picture
Rating
This update is amazing.

This update is amazing. Before the update all I did was grind Vana. Now I won't even join a Vana run :) Clockworks for life! We still need new levels, but this update is amazing for FTP players. I have over 30 5* orbs, should keep me happy when new gear eventually comes out. The only, and I mean ONLY thing that is frustrating is heating, but I'll put up with it to try and get forge boxes!

Thu, 08/08/2013 - 06:22
#9
Mtax's picture
Mtax

"All right, where do you get your minerals for Sprite food and Fire crystals for heating equipment?

Exactly."

Exactly from missions. Problem?
Anyway... I said in subject of making money.

Thu, 08/08/2013 - 06:18
#10
Theopholis's picture
Theopholis
@Rating

Yes. I love being able to freely run through the clockworks, without the energy-vs-profit monkey on my back. I'd say that overall, this has been a good update.

Thu, 08/08/2013 - 06:22
#11
Scamall's picture
Scamall
Writer's Block

I doubt this is a 'fad' that will pass. This is what OOO wants to do. It's their game. I know that's a cop-out answer, but the update was decided months ago, and them just up and changing it back is going to make things worse. I think it's well in their interests to stick with the changes rather than changing them for every Tom, Dick and Harry that don't like the changes.

The 'difficulty' argument is, in my opinion, total dreck. Those who thought it was too easy now have a difficulty option. They added this to the Arcade, too, so now there's more of a reason to use it instead of those missions.

The Arcade isn't dead. You get Orbs of Alchemy and Sparks of Life out the wazoo if you go for a quick run. Same with Fire Crystals. And the removal of Mist means you can go as far as you want now. Hell, I picked up like a dozen 5* crystals from a solo run yesterday. Just because you need to take time upgrading your stuff now doesn't mean crafting's finished. Level up once a day, you'll be fine. Learn to adjust to the changes instead of complaining about them. Hell, there's even less difficulty in crafting since they took out the requirement of CE, and Orbs aren't ultra-rare mob drops.

Stop being so melodramatic over the Battle Sprites, too. Players knew they were coming for months now, and just because they're still adjusting doesn't mean they're 'toys of the system' or whatever nonsense you're spouting off. The only reason they're fussing over food and upgrades is because most of those guys are Tier 3, and Battle Sprites are damn useless unless they're appropriately leveled. I don't even want a damn Sprite, but I still appreciate that they're there. They add a new dimension to gameplay, and you don't have to use them of you don't want to. Stop acting like you don't have a choice.

I really had to scale back the venom for this post. I am that annoyed with the naysayers.

Thu, 08/08/2013 - 06:23
#12
Mega-Jerk's picture
Mega-Jerk
My thoughts on the update,not just battle sprites.

Unlimited play time is the best thing that could happen to this game. No argument, if you think it's not go play something else.

Battle sprites are nice, they give you more options in combat and more things to do in the game. The game is not all around them, calm down.

Sparks of life are unfair towards new players? They give you great damage buff and stun everything in your area, allowing you to take down whatever killed you. As a new player I died once because I was surrounded but a lot of monsters and all of my mist went away because of the reviving. Couldn't play until the next day. Missions gives you enough sparks and you can even find them, if you keep dying and wasting sparks you're playing wrong. Exit the level and come back with a party or with better gear.

Forge is something that takes time to get used to. I think the amount of crystals for 100% forge should be decreased.

Orbs of alchemy made getting 4-5 star gear so easy. The missions gives you plenty of orbs and I seem to find them quite often. I bought orbs only once.

Overall it's a great update, people complain because people don't like changes. Games change people, get used to it. If you can't, quit. I quit tf2 after it became a hat simulator, it changed and there's nothing I can do about it.

Thu, 08/08/2013 - 06:28
#13
Mtax's picture
Mtax

"The 'difficulty' argument is, in my opinion, total dreck. Those who thought it was too easy now have a difficulty option. "

Difficiluty options did not game hard.
Difficiluty options only adds damage to monsters.
That game is still easy.

Thu, 08/08/2013 - 06:37
#14
Burq's picture
Burq
@Mtax

Missions, specially boss missions, are painful to heat ANYTHING on except level 9 5* stuff. Arcade works much, MUCH better for that since each floor has an arsenal station.

Now, on topic: in my opinion, the update did the game more good then bad but not by much. The free elevators, spiralmons (be them good or bad, they offer more variety to the table) and crafting changes make it rewarding to play for longer stretches of times, which was one of the bigger complaints about the game I've heard of (it never mattered to me much since only playing an hour or 2 a day worked perfectly for me to avoid burnout), making it feel more MMO-y, I suppose? It got me playing again, that's for sure!

On the bad side, the heating, drops and revive changes were nasty enough that, unless you were already on tier 3 or with a good bunch of 5* fully heated items, the game becomes a painful grind near the end; even worse for new players that make the jump from Tier 2 to 3. I dont mind much the revive changes, but only because I got 50 of them in 1 go: the only reason I go on parties anymore is for minerals, since more often then not, half my team dies 2 times and doesnt rev because "they ran out of sparks of life" but immediately do so when we find a bunch of boxes.

Thu, 08/08/2013 - 06:40
#15
Mezuka's picture
Mezuka
hmm...

honestly i mainly just hate the new heating system, not because of finding the crystals but because of how time consuming it is in the long run. though the crystals seem to encourage more arcade delving, i still feel that it does more harm than good.

Thu, 08/08/2013 - 07:03
#16
Juances's picture
Juances

Please people, even if we remove missions, all those players will migrate to Vana gate and the rest of the arcade will still be 'useless' for them (altough it isn't for the rest of us).

Thu, 08/08/2013 - 07:42
#17
Tech-Knight-Die's picture
Tech-Knight-Die
Ummmz, Mainly

I just don't like it when I open the launcher/ Browser and get "Validating", "Resolving Downloads" and "Downloading Patches"
Because when I see it, I know I have to wait for an hour... D:

Edit: Oh wait, I do not like the heating system :( Bring back the old one I say!)
Nah whatever maybe they can just increase the drop rate of crystals.
Just a comment, Move along...

Thu, 08/08/2013 - 07:44
#18
Thimol's picture
Thimol
-----

Now don't be stupid here. Just because they took ce out of the elevators, revival system and crafting system doesn't mean you wouldn't need ce. Where are all those orbs coming from? Give it a few months, after you've crafted an item or two and have no orbs and can't find them, you'll see what I mean.

Certainly not the orbs if there's a chance of finding them in loot boxes.

Now the battle sprites on the other hand...

Thu, 08/08/2013 - 08:02
#19
Shotjeer's picture
Shotjeer
Mostly bad

The Sprites were okay, but I'm onto the other stuff.

SoL are okay, I got a ton of those

OoA are also okay, as they drop from CW

But the FORGING. Please, the rates are broken. How does one fail 5 times in a row when there is 90% sucess rate? S for no mist, that encourages more grinding. You do FSC 3 times just to get enough crystals to level up ONE LEVEL. Of course, we all understand that it is there to balance out the elevators, but isn't this game already based enough on grinding? Grinding is what destroys a ton of games, as it is very boring business; people would rather try new things over farming old things just to get the equips. Of course, 99 percent of games require farming, but when the game is all based around it, it isn't really fun.

Thu, 08/08/2013 - 08:06
#20
Thimol's picture
Thimol
-----

How does one fail 5 times in a row when there is 90% sucess rate?

clearly you do not know the principle behind probability

nor have you known the torment that is fire emblem

either way, both will screw you over on a whim. such is life judged on probability

Thu, 08/08/2013 - 08:11
#21
Scamall's picture
Scamall
Writer's Block

I remember this story of a game of blackjack, where the ball landed on black 36 times in a row. Everyone continuously bet on red because the probability of it landing on black again and again decreased astronomically each time. What was the probability by the time it finally landed on red?

50/50

That's called Gambler's Fallacy.

Granted, failing a 90% chance 5 times in a row isn't exactly the same, but it's the same in principle. You didn't strike a one-in-a-million loss, you just struck a one-in-ten loss five times.

Thu, 08/08/2013 - 08:34
#22
Iamnoone's picture
Iamnoone
"This is what OOO wants to

"This is what OOO wants to do. It's their game. I know that's a cop-out answer"

It's not a cop-out answer and you completely made my point. It's their game. It's not like they went public with it and sold it to us, making it ours too. It's their own private toy that they want us to hand them our money over for and they don't see it as our game with our time, effort, cash and other resources like all those electric bills incurred during play invested into it. They have no respect for us as their customers or our games.

Again, when they bore of this, what's next?

Thu, 08/08/2013 - 08:43
#23
Thimol's picture
Thimol
-----

It's their own private toy that they want us to hand them our money over for and they don't see it as our game with our time, effort, cash and other resources like all those electric bills incurred during play invested into it.

I woudnl't say that. It's probably more like there are a majority of people that wanted things like a completely new energy system or something and at the same time, OOO didn't want to risk any portion of their profit at all, so the voice of the very small minority (and the very rapidly shrinking) is drowned out. I mean it is ultimately business, but in order to do business they need to please the most people possible.

Of course, it didn't work out too well for those of us that like the game a little better a year or two ago.

Thu, 08/08/2013 - 08:43
#24
Theblah's picture
Theblah
I just don't like it when I

I just don't like it when I open the launcher/ Browser and get "Validating", "Resolving Downloads" and "Downloading Patches"
Because when I see it, I know I have to wait for an hour... D:

That's a problem with your download speed.

On topic: I'm okay with everything else, it's just the sparks of life and new drop system I dislike. I've only found 3 sparks since the update and I've used about 5. Now with the drop nerf in elite, I'm sure I'll never see one again. I also don't like how you can't revive others with your health, but that's a pretty common complaint. I also share the common complaints of everybody who dislikes the drop system. Other than that, the update is okay.

Thu, 08/08/2013 - 08:47
#25
Scamall's picture
Scamall
Writer's Block

It's a free to play game. If you hand over your money it's not their fault. Besides, you should not be whining about change. Change happens. It's not good or bad, it's just different. I'm rather tired of seeing this happen everywhere I go, where the very vocal minority of a community wants a developer to sacrifice their artistic integrity 'because change is bad and I hate it'. If they change it back it'll just get worse. Far worse than Fire Crystals and Alchemy Orbs could EVER make it.

Thu, 08/08/2013 - 08:54
#26
Thimol's picture
Thimol
-----

It's not good or bad, it's just different.

[eyebrows intensify]

where the very vocal minority of a community wants a developer to sacrifice their artistic integrity

I'm not against change, but I'm pretty sure this wasn't the original direction the developers had intended for the game. There was a sudden outcry for battle pets a year back and 000 complied, which was... okay, I guess, but things like a completely new UI, which really wasn't necessary was implemented anyway.

A business model and artistic vision rarely ever coincide.

Thu, 08/08/2013 - 09:02
#27
Burq's picture
Burq
@Scamall

I'm rather tired of seeing this happen everywhere I go, where the very vocal minority of a community wants a developer to sacrifice their artistic integrity 'because change is bad and I hate it'. If they change it back it'll just get worse.

Didnt OOO add the spiralmons and made much of the changes of energy BECAUSE of an overwhelming majority of players asking for them? I think they sacrificed that already.

Also, on the success percentage with forging: I never go below 100% now because I had a similar thing happen to me but only in 3 attempts with 80%. What a waste of crystals that was. So now I grind crystals even more then I ever did with ce to not have it fail on my and waste 2 FSC runs worth of crystals :v

Thu, 08/08/2013 - 09:04
#28
Scamall's picture
Scamall
Writer's Block

Alright, I'll concede on that argument, but once you get used to the changes, which some people seem Hell-bent on avoiding, you learn to deal with it.

As for my line on change, I was using a modified quote I picked up from a very fun vidya game.

"Change is neither bad, nor good. It simply means "not the same"."

EDIT: Having players make a gameplay suggestion that goes through is completely different to commanding a company to change their product because they don't like it. They didn't sacrifice their artistic integrity for ADDING Sprites, but if they remove it then they will.

Thu, 08/08/2013 - 09:12
#29
Cyderiax's picture
Cyderiax
Hm...

CE's not absolute useless right now. It still have some uses (one example being weapon slots and trinkets slots which I don't have yet, and the ones in the AH leaped in price like crazy ever since the update). I don't have a problem with the revives, since I still occasionally get a spark once in while (those treasure vaults are now more worthwhile what with boxes dropping rarities), and I don't really die often. Emergency revive is pretty generous. Removing health revives... I barely noticed the difference. Might be because I solo too often, though.
The forge system was a bit tedious at first, but then I came to cope with it since I was in no rush to level my equipment. The only annoying part might be getting a 4* to 5*, but again, I'm in no rush to do that. Heck, by doing many arcade runs for a certain 5* recipe, I've already leveled a Faust that I obtained after the update from 1 to 10 and still didn't get the Gran Faust recipe yet, and now I'm starting to rack up in shining fire crystals without trying. As for leveling 5* weapons, I don't see a reason why to rush that. The first few levels for 5* equipment is still relatively easy, and leveling the equipment mostly only affects its power, and at the most minimal levels ever. Getting one to 5 and 10 just makes it gain a little charge bonus or health bonus, so meh. I also lost the reason to complain about the forge after luckily getting a single radiant forge box, because what's inside those forge boxes are usually literally insane in value (not everyday you get a 3 variant ticket and a bunch of rarities by opening a random box).
Battle sprites, I really don't see the reason to complain about this. If you don't care about the battle sprite part, then it barely affects you at all. If you do, then it may give you some incentive to party play since minerals are apparently shared by all from what I heard. I for one welcome the battle sprites.
Free elevators makes it less annoying when I die from lag or sudden disconnection.
Overall, the update's pretty nice. Although my view may be pretty bias. But as Scamall said, changes are usually just "not the same", not good or bad.

Thu, 08/08/2013 - 10:20
#30
Iamnoone's picture
Iamnoone
Yes Scamall, "If you hand

Yes Scamall, "If you hand over your money it's not their fault."
Buyer beware of OOO/Sega games. It's not their fault what they do to you/your game if you buy their games.

"Free to play." Yup, I'm sure those seasoned professionals are in it to give it away for free, pay for the servers for you to play on and are certainly paying their office space and it's utilities from the paycheck they gets for their looks, maybe mommy and daddy.

I quiet sure all those other professionals making and trying to sell us games really love this kind of bad taste being left in the industries' customers mouths.

Now please tell me, who is this majority? Was it all those people posting on the forms with alts and receiving warnings for "puppeteiring?" (You have to understand this update was about shanking the alts.) Was it the survey that wasn't done? Let me guess, they secretly asked each one of us in game using their alts. We can't discuss "users leaving in droves over this update" because they shanked the alts.

As for the changes in a game the gradually occur over time, yes it happens. Yes, some people like them and some don't. But you don't just up and change the entire game. It's not like we had Sprites added. The game has changed to be about them and support them. Not them being an addition to the game that existed.

Thu, 08/08/2013 - 11:00
#31
Venomousbiohazard's picture
Venomousbiohazard
@Lord-idiot

I'm completely free to play, and just look at my character: http://imgur.com/a/2OtCr

I haven't paid a cent yet, and I probably won't anytime soon. It is very, very possible for F2P people to thrive in Spiral knights. Honestly, I feel like I should have paid OOO by now. I've had 2 something years of fun, and I will probably continue to do so, and all without paying a cent. I've paid for games that cost 40 dollars, and yet I play this game more than anything else. Why? Because this game, despite its flaws, is fantastic. Unlike any other MMO's I've played, this game actually lets F2P players have a chance to do everything they want. The community is helpful and kind, the support from the Devs and GMs are fantastic. To some extent, they listen to the community. You wanted pets? Fine. You hated mist energy? Okay, we'll remove that! But you'd be idiotic to think that they would both cater to the community and not try to make a profit. People need to eat. People need to make a living.

As for the sprites... No, they are not a requirement. It is only so crazy right now because they have just been released. I'd like to point out to you that the feeding is quite charitable. I'm F2P and only had 2000 crowns when the update was released. Now, my pet is lvl 53 and still going strong, earning around 3 lvls per day, and I'm honestly not that much of a nolife. Besides that, I already have obtained 2/3 of the ultimate evo catalysts required for the ultimates. Even though my pet Maskeraith is only 4*, it serves me remarkably well. I can become invisible and run away from battle or destroy already weakened enemies, along with dehabilitating single enemies. P

Thu, 08/08/2013 - 11:04
#32
Tjacer's picture
Tjacer
@Venom

I think what Lord-Bacon was trying to say was more like "OOO should cater to their audience or else they're gonna go broke" than "omg no way can u play without paying", at least in what you're calling him an idiot for.
Anyway, that's what I'm getting out of his post, and it seems pretty valid imo. I agree with most of your post too, at least the parts that aren't just rude. You're both touching on the same points, it looks to me.

EDIT: Forgot the actual thread part of this. I'll just say I love this update, at least when I'm not upset about how many shining fire crystals I need.

Thu, 08/08/2013 - 11:13
#33
Venomousbiohazard's picture
Venomousbiohazard
Ye, but what Bacon-Eater said was incorrect

Namely, that the devs are leaving a bad taste in the community's mouth. No! This is, in fact, the opposite. They removed CE, they added several features the community suggested. What more do you want? The dev's to spoonfeed you crowns and free stuff? As I said, the devs need to make a living, but they are still trying to cater to the community. They are trying to balance it so that people will want to buy if they get impatient but are still able to play the game without any problem.

As for the alts... [Horsefeathers]. This update isn't all about shanking the alts at all, I can play without my pet without any problem. I don't need to rely on it, my Panoukla is just support. As for the puppeteering, that is what moderators do in every community. They remove alts, it isn't like the Spiral Knights forums is unique for doing it.

Now I don't even understand Lord-Bacon's second to last statement. At that point, Bacon just sound like a befuddled conspiracy theorist.

Now, the game is certainly not centered around the sprites. It is only like that because it has just been released and everyone wants to try out their pets. This isn't irregular. The very same happened with the missions. History is a wheel, and it repeats itself. Only the context changes.

Thu, 08/08/2013 - 11:29
#34
Wodanct's picture
Wodanct

The pets aren't needed. They are just there to eat your minerals/materials and cover up the fact that all you are still doing is running thru nearly the same levels they had 2+ years ago. The story has hardly been expanded. It took me a week again and it was back to the same point where I just left. Maybe I'll get unlazy and sell my gear for steam stuff but first I'm too lazy to go make a bazaar thread with everything I have to sell. Elite mode was a joke. All they did was increase monster HP and attack damage.

I guess that is why I have 20+ games on steam to keep me busy when I'm not at work. Call me when the clockworks gets real challenge and the story expands. I'll probably be playing Warframe, Binding of Isaac, FTL, or maybe the same parent company that owns Three Rings will hurry up and give me my english PSO2 so I don't have to english patch and learn the japan version.

Thu, 08/08/2013 - 11:47
#35
Cobaltstarfire's picture
Cobaltstarfire
I've found that I like this

I've found that I like this update, it gave me more choices, and having more choices, at least for me is nice.

One of the initial things I liked about SK is that it didn't punish me for wanting to play solo. But it didn't punish me for playing with a group either.

Now I have even more choices, I'm not held back by the desire to invest my energy only on the things that will help me maintain or increase that energy. I can try new weapons, I can toggle the skill level to suit my mood (I'm only a bit above average so playing on elite and improving is still a meaningful thing to me as much as being able to turn it down to advanced or even normal for some of the danger missions).

I played with groups a few times for the first time in well over a year and actually enjoyed it because my peers were again interested in exploring everywhere and breaking all the things. I can decide to play in T1 leveling up baby gear just to experience, or go and do something in T3 without having to weigh out which one is more worth my time in energy.

For the people who don't like the pets, don't use them, no one is forcing you.

I think the only thing I wasn't too keen on at first was forging, but in retrospect it doesn't bother me as much as it initially did. It used to take me ages to fully heat up a 5*, if I hadn't experienced some forging failures I would have maxed out a brand new 5* (from 1-10) In less than 2 days with relatively little actual playing. (even if I used 100% every time it'd still be faster than than the old system).

Honestly I don't feel that this update has changed a lot in the game other than giving people more choices and freedom, sprites aren't really that big of a thing in the long run (although they do add some variety for gameplay style). I do hope that they add some more floor plans and missions and things though, because I'm already getting worn out on doing things I've been in many cases doing since Beta. Yeah I could try my hand at shadow lairs, but I'm not really good or rich enough to do those things nor do I know 3 other people to do them with me. (And I'm certainly not rich or skilled enough to try to solo them...although that could be a goal I set for myself?)

Most of the people not liking this update kind of are amounting to sound and furry to me, but that's the nature of forums in most games so I'm not too surprised. I bet most people are happy with the changes, because most people do not post in forums or comments they just play and enjoy.

Thu, 08/08/2013 - 12:09
#36
Gravelord-Caste's picture
Gravelord-Caste
The Truths don't provide any Answers

For better or worse, I don't think it made a very big impact beyond the stuff that drop massively for some people and almost never for others. The Forge is probably the only thing I don't like at all, but I understand why it's there (I don't understand why anyone would bother trying to forge at anything but 100%). The CE prices dipped a bit before coming back up again, so that's something.

As for the people who say "Now I don't have to do FSC anymore!" - you didn't have to go there in the first place; nothing stopped you from going to the Arcade.

Thu, 08/08/2013 - 12:14
#37
Kickthebucket's picture
Kickthebucket
more good then bad... the

more good then bad...

the heating/forge system is the only thing i hate... after the current to pieces i'm lvl'ing/heating i'm never going to make an item again :(

it just takes for ever :s and farming the crystals to use in the forge isn't fun (even less fun when you need to run stratum 2)

and every time i get hit the game lags... if they just kept the healthbar where it was i wouldn't even need the damn red glow around my screen...
don't use my sprite skills all that often but still lvl'ing it :) wich is kind of fun way to burn through usefull materials.

but if i was still in the process of gathering and lvl'ing my gear (all of it) i would probably have quit by now...

Thu, 08/08/2013 - 12:46
#38
Paweu's picture
Paweu
"I'll probably be playing

"I'll probably be playing Warframe, Binding of Isaac, FTL, or maybe the same parent company that owns Three Rings will hurry up and give me my english PSO2 so I don't have to english patch and learn the japan version."

PSO2 is bad and I'm sure SoA is very well aware that this abomination wouldn't stand against the F2P titles that are available in EU/NA, not with all the ridiculous restrictions/paywalls that it has. Not to mention the terrible droprates that seem to be balanced around chinese gold farmers running 100 game clients at once. Also, if, in some case, this abomination hits EU/NA, expect that every party will have hackers because well, what do you know, the whole combat in the game is handled client-side which is hilarious. The english community on the japanese server is also a good show of what kind of black mass you would have to deal with.

Thu, 08/08/2013 - 16:10
#39
Nidhoggr's picture
Nidhoggr
I understand what Forging is

I understand what Forging is supposed to do; act as a speed bump for poopsockers. But it's a freaking Great Wall, not a speed bump. Between it and collecting Alchemy Orbs, getting tier 5 gear grinds to an absolute stand still.

I agree with one of Bacon Lord of Whatever's post about the game being about the Clockworks. I had kind of figured that the missions system would still have you traveling through the 'works to get to your mission destination, with missions appearing as strata kind of like bosses. But instead you just teleport right to the mission. I bet many of the newer players have never been to the arcade, or find it redundant.

Other thing I would like to see is the return of enemy difficulty, a rescinding of the nerfs dealt to Retrodes, Alpha Wolvers, Greavers, Menders, etc. With no cost on gates, the only thing keeping players from running straight through with no resistance is enemy difficulty.
And there is no enemy difficulty anymore.

Thu, 08/08/2013 - 17:35
#40
Abanoth's picture
Abanoth
People are back in Clockworks.

So whatever else comes out of this, I guess the update was needed. I came back after a year away and two weeks before the update and there were barely any groups going and all I had to look forward to was soloing missions on my way up to getting the rank for the recipes I needed to finish my gear set.

Sprites feel like a fun addition more than anything, I certainly don't need them even on elite but it's nice having extra toys.

Thu, 08/08/2013 - 18:34
#41
Leidhe's picture
Leidhe
On Orbs

I rather like most of the update, and I'm starting to warm up slowly to the Forge System.
But what I don't appreciate is the Alchemy Orb drop rates.

0, 1 and 2* orbs should be much more common, while the rates should stay the same or decrease for 3, 4, and very much for 5*.
Currently, there is a veritable flood of Eternal orbs from what I hear, while the Advanced are more rare than they should be.
This makes low level weapons and armors much less affordable than they conceivably should be costing in terms of time or Energy (with a Capital E).

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