I keep dying for no good reason. Enemies (besides grimalkins) bypass my shields entirely, Freeze Resist seems to have no effect, nearly every shield breaks in two hits, hitboxes are double the size they should be (gorgos hit me when they're biting the air 3 feet away), some enemies move way faster than they ever should be, dodging doesn't make you invincible like it's SUPPOSED TO, I even had a zombie hit me THROUGH A BLOCK WALL. And before you imply I'm just bad at the game, I've gotten dauntless delver before and it was NEVER this bad before the sprite update.
Does elite = enemies cheat, or is the game just broken lately?
Probably because the enemies hate anyone nicknamed "Larry"
Nah the server is just blowing up, so people teleport and get hit randomly
Freeze Resist does have effect, albeit minor. Yes nearly every shield breaks in two hits, or more if you have the correct shield to guard the enemy's attack. Gorgos hit you because they slide towards your direction and bite at where you're moving (on the server side) which is a little ways behind your running, so you probably want to doubleback and walk the other direction. Dodging does not make you invincible, you can still get afflicted by Fire tiles, grates, spikes, brambles. Zombie hit you through a block wall, probably lag. You're probably experiencing more lag as a result of the update, I know of people who inexplicably crash and DC after the update. There are also weird lagspikes.
Since the update I keep getting atrocious lag spikes, so that must be that, thought I was the only one encountering this issue. The feeling of latency changes everytime, one min it's fine, the other I feel like I'm playing from Australia although I supposedly have 3 bars, it is litterally impossible to get used to it cause it just varies everytime and mess up my timing. And no it is not a connection issue, since I can play other games just fine and my rig despite not being the best can handle the game without problem. Thanfully there is the emergency revive.
@grittle
what does that have to do with me?
@qwez
even with full snarbolax set AND the Cold Blooded II perk from my sprite, I still get frozen an entire 4 seconds, and some enemies seem to have 90% chance of freeze no matter what my resist is, so basically if my shield breaks (Which it always does) I just get chain-frozen to death with no chance.
It doesn't matter where i'm standing, gorgos (and other enemies) seem to hit 360 degrees around them in a huge radius even when it makes no sense.
The zombie that hit me was completely blocked off. There was no way he lagged around it.
Let me clarify, I get hit by ENEMIES when dashing. Which is not supposed to happen.
By the way how many years until they fix the stun glitch? It totally breaks the game, even worse than infinite freeze because you're completely statue-still for 2 whole seconds, which is enough to get hit by just about any enemy in the game, especially since you have to be right near an an enemy to get stunned.
If you doubt freeze resistant being helpful, why not test being hit without any resist?
Gorgos are like the old wolvers, except seemingly less accurate.
When does dashing make you invincible? Where does it say that?
I hear stun was fixed, I haven't had any problems with it ever since I came back.
Enemies deal much less normal damage and more specialized in Elite mode. Things like wolver will have effectively less defence than jelly. Same goes for shields.
Just deal with it, ain't happening to me, did a run earlier, everything went fine. so it's probably your ping, and I'm an elite only runner, Nothing seems out of the ordinary, those hit-boxes and such sound quite fun though :D
@demonicsothe
LESS accurate? Are you joking? They can hit me from practically anywhere on the screen!
"Dash
The dash provides a burst of speed and limited invulnerability, allowing a knight to evade the damage caused by enemy attacks but not damage from hazards and traps. " I still get hit by enemy attacks. Thus, lies and/or bugs.
The only part of stun that was fixed is when YOU deal stun, not when you RECEIVE it.
On Elite in a 4 man team my Grey Owlite shield can't take a hit from a Lumber. Annoying especially if it's a Silversap. Or two.
Frozen in place and stunned with no shield and getting whacked to death isn't fun at all.
They attack a certain point on the screen. I wasn't talking about the range. From what I remember of ore nerf wolvers, the turn on a dime and the delay between the final lock and attack is so minimal you have to shield bump to push them away. And pre for non alpha wolvers.
The only time I saw stun double attack affecting me was when I bombed with the old shard bombs. I was messing around on my vans runs today using shield bash to stun vana between shivving. Nobody was hit with the insta-hit, even with them running back and forth in front of him.
As for the dash. Limited invulnerability. If you really want to logic this... dash helps you not take damage in cases where by all rights, you should. And there you have it.
Hows this game treating you Larry.
How does a "point" include a bubble 10 feet around? I practically have to be completely behind them or 5 steps away to avoid getting hit.
Gorgos are currently a cross between t3 spookats and former t3 alphas, and they're one of the most OP enemies in the game.
Gorgos are sure as hell not OP. They're about where the difficulty of enemies should be, in my opinion. They're not impossible to fight, but they're much more difficult to than most of the other enemies.
Remind yerself we had all every enemy with precised aiming if ye are too near to them, except lumbers and trojans.
Also Gorgos used not to have precision targets. They bite aimlessly that time.
What are ye asking of?
Snarbolax set + Cold Blooded II only gives you 8 points of freeze defense, you need more than that to defend against some sources of freeze (although you can still get chain-frozen by lumbers etc). Try a freeze trinket on top of that.
On Elite in a 4 man team my Grey Owlite shield can't take a hit from a Lumber. Annoying especially if it's a Silversap. Or two.
Lumbers before the patch would occasionally pop a Grey Owlite in one hit if they procced both their status and stun, now they're even more likely to on Elite. Try Volcanic Plate.
First off, congrats on the achievement, not many have the nerve to play this long to bother earning it, especially before the patch when you had to prepare a lump sum of CE for elevators. Despite that you pulled it off, anyone can do the same by running through the easiest gate with Snarby or no boss all and can just engage in combat when necessary. The only thing most players should worry about is avoiding arenas, fiend stratums, and lagging while being mauled to death.
Now, since you're playing on Elite difficulty that means it's not supposed to be easy. Enemies attack, and health, and environmental hazard damage is greatly increase in exchange for a high percentage of Rarity drops. You signed up for this, and unless you didn't read or had no idea what Elite difficulty was, this thread is not necessary.
"Oh and greavers in arenas are STILL broken as ♥♥♥♥."
I assume you've played long enough to know they're not getting a nerf any time soon and when they do, it probably won't be much. If you're in a party of 4, make sure you have the Exorciser Perk and when they rush you, or a friend, Shield bash 'em, then pick them off as fast as you can. Better yet, do it as they spawn before they attack. You may already do this, but stunning them makes you realize that the only thing they have on you is speed. It's not the best advice, and it is rather reckless but it is effective in my opinion, and you're free to take it.
When does dashing make you invincible?
About half a block after your dash, I always play ropes with the swirling orb at D25 on FSC, bottom right corner room.
Not to mention the way you can jump over D16 RT laser "blocking" path you have to switch, I literally walk in with shield then dodge to the elevator, dmg free...
practice is the key, I had the server test and the super dash to train with ^ ^
your probably getting server lag. its gotten loads of latency lately...
most of those problems are due to lag (at least in my case)
but i don't know if i remember this incorectly but didn't they fix the jelly cube spikes to dissapear when the cube dies/gets destroyed???
and offcourse your shield brakes faster -_- lower the difficulty if it bothers you that much. (dauntless delver isn't realy that much of an achievement, i do it often when bored)
Sounds like you're suffering from latency and then get sad because you can't beat the hardest difficulty in the game. That's just silly.
@Misty Wellington
They're lumbers. Your GOS will be about as useful against them as your BTS.
@draycos
"they're much more difficult to than most of the other enemies."
That is the VERY DEFINITION of op.
@thunderbog
I told you, they hit me even when they're nowhere near me
@flowchart
That's an insane amount of freeze resist. When I had 8 bars of fire resist, I was fine.
@orbwanter
it's unfair to expect a piece of gear thats ONLY for one specific enemy type.
@purepwn
I was NOT just hiding in the corner the whole time like some coward, I was actually doing my share of the work. yes, I know elite is supposed to be harder, but this is just broken sometimes. As for greavers, you CANT shield bash them unless you want to lose 90% of your health because your shield has to be full to do it, AND afterward anything will break it. They were SUPPOSED to nerf greavers already by making them NOT spawn in massive clusters, but they ignored the arenas.
@kickthebucket
Nope, they didnt fix it. I've been hit by dead jellies before. And what's the point of even having shields if they don't protect you?
@krabob
im mad because I'm getting cheated out of my just rewards, and elite should not mean unwinnable
Seriously, get a bomb. I had to read complaints from other people to find out that gorgos were supposed to be any more threatening than gremlin knockers.
"Enemies (besides grimalkins) bypass my shields entirely"
Lag.
"Freeze Resist seems to have no effect"
Decreased, not no. Or you're just really unlucky.
"nearly every shield breaks in two hits"
Duh, enemies do more damage! >_>
"hitboxes are double the size they should be (gorgos hit me when they're biting the air 3 feet away)"
This always happened with Gorgos and Scarabs. Nothing new here.
"some enemies move way faster than they ever should be"
Haven't experienced this, probably lag.
"dodging doesn't make you invincible like it's SUPPOSED TO"
Definitely lag. We realized this in LD the day of the dash update.
I even had a zombie hit me THROUGH A BLOCK WALL."
Uhh... glitch? It was a low wall and you didn't notice? Idk.
"And before you imply I'm just bad at the game, I've gotten dauntless delver before and it was NEVER this bad before the sprite update."
Update = lag = these problems. Bigger update = more people = more lag = more and worse versions of these problems.
@zeddy
You can't use bombs because they hit you while you're charging. I never go anywhere without a bomb.
@klipik
Lag.
They had plently of time to fix any potential lag issues before they released the update.
Duh, enemies do more damage! >_>
It's still not fair to make shields useless.
This always happened with Gorgos and Scarabs. Nothing new here.
Just because it always happened doesn't mean it's not broken
Haven't experienced this, probably lag.
Nope. It's all the time. Mostly devilites, greavers, spookats, gorgos...they all move across the screen or fire attacks at lightning speed, even when I flinch them.
Uhh... glitch? It was a low wall and you didn't notice? Idk.
No. It was row of breakable blocks that were not broken. Enemies are not supposed to be able to hit through them, and neither can knights (try using a bomb, and it only hits the first row). The zombie used a claw attack and still hit me even though he was completely blocked off.
Looks like you suck too much to handle elite. Go back to normal mode.
Also, go read te patchcnotes and inform yourself. Obviously, its called ELITE for a reason.
From what I've seen it's really weird on all difficulties in-game right now, probably just a lot of server-side lag or whatever. This basically leads to me failing without teammates if there's anything involving Kats, Devilites, and the dreaded GRIEVERS (horrible-er than usual, if that's even possible). Also some other attacks like mecha knight swings and Zombie jumps are arriving a bit earlier than displayed as well.
I feel it's more like shielding needs to be done a bit earlier than anticipated to avoid enemies, and I've tried to "lead" hits on fast moving targets whose actual position is closer than it may appear.
@Rezzler, I have to let you know that Larry is pretty good at this game, and this is because of lag most likely
Are you fighting gorgos in a room 2x2 tiles large? Take some distance and start charging.
"They had plently of time to fix any potential lag issues before they released the update."
Not when "potential lag issues" means upgrading the servers to handle the stress of a sudden influx of new players.
"It's still not fair to make shields useless."
What do you suggest, make shields stronger too? I know that elite is all fake difficulty for the moment, but since it is this is logical.
"Just because it always happened doesn't mean it's not broken"
But you said "...or is the game just broken lately". This has been broken for a long time, so mentioning it here doesn't make sense.
Fix lag spikes and other non-deal-with-able issues, then rebuff everything that got nerfed in the last year. I think.
Freeze resistance has no effect? Well I hope you do know you can never immune to strong status (strong freeze for your case)
Elite is so hard? Well because it's called Elite!
I just tried using my newly-crafted omega shell in a tier 3 robo rampage arena. It took 3 hits before breaking. This does not make sense, because it has no elemental defense whatsoever. And before you say "oh it has high health", then how come when I use my COA against devilites in the floor after it, it breaks in two hits? It's supposed to have huge shadow defense! Is OS really that op?
@rezzler
I don't think you read the thread at all. It's clearly not an issue of skill when they're broken.
@zeddy
unless you are entire screen away, they close that distance in no time at all. Even if it's a 20x20 room, they have such broken hitboxes it's nearly impossible to dodge if there's a bunch of them.
@klipik
Um that's pretty much exactly what they should have done. And before you complain about money, they've been profiting from players for years. And how could this "influx of players" be any worse than when the game was released on steam, or the missions were added, or various other promos and changes?
They don't have to make shields "stronger", just give them a fair chance to have any use. Omega shell seems to be the only one that works like it should.
"just broken lately" was overall, not just those two specific enemies.
@sonofgunz
I'm not expecting immunity, but 3-4 seconds of freeze is way more lethal than 3-4 seconds of poison, especially since they just freezelock you until you die. No other status effect stops you from escaping until the status wears off.
http://steamcommunity.com/sharedfiles/filedetails/?id=169316859
Proof that Gorgo hitboxes are broken and either need to be fixed, or else give them SOME indication that they hit from 2+ tiles away.
YES, I am aware that short walls don't stop attacks. That is not the issue. The issue is wolvers, spookats (melee) and retrodes can't hit me from that far away, so why should Gorgos?
EDIT: Okay fine wolvers can, but at least they have long snouts so it's more rational.
could it be that the game is just slower in registering things since the update?
Because of where I live (consistent 1 - 2 bars, never ever 3) and/or my computer, things that I see on my screen have already happened almost a full second ago.
So the shield needs to go up a while before the attack hits you, bullets that you 'think' you dodged in reality may have hit you, and in order to try and fix the time distortion, enemies and you sometimes move extra fast or slow.
Considering that there's a lot more processing going on due to the update (separate loot, more hud options, and of course battle sprites), maybe that's why your game is experiencing all of these symptoms. Of course if you don't experience these things while playing normal or advanced, then it kind of puts a hole in my theory.
I don't know where you live, but in my experience the whole getting hit after clearly dodging or shielding issue is due mostly to where I live. When I was in the continental U.S. and was playing with consistent 4 bars, I could do things like shield at the very last minute and dance around enemies since what I was seeing (and thus responding to) was the game in nigh-real time. Perhaps the update made the preexisting issue just a lot worse and thus more people are becoming conscious of it?
I agree, the gorgis were pretty stupid. But still, quit whining about everythingvelse.
Well right now it's lagging so bad it's almost unplayable. This is like nothing I ever experienced before. I'll be walking around and suddenly it "leashes" me to a single tile. Every time I take one step, it rubberbands me back. Sometimes I can't even attack! And meanwhile enemies can attack me unhindered! They don't even slow down! And my shield can only take so many hits. I'm a sitting duck! And it's happened like three times in the last floor. Other times I'll be charging my weapons when suddenly my knight freezes like a statue and starts sliding uncontrollably across the stage, often right into enemies, and doesn't respond to ANYTHING for a good 2-3 seconds. And this is with a four bar connection! What the hell!?
^ That sounds like java lag. That I ubderstand, horrible to deal with. Usually restart of comp solves it, try that maybe?
Hope it works four bata
I am also experiencing lots of lag. It's not an issue of Elite difficulty. Elite seems to mean just that the monsters have more health and do more damage. I've had lag on other difficulty settings too. What we're experiencing is just plain old lag, brought about by the sudden addition of lots of new code to the software.
Yeah but the lag just compounds the problem. And I've never heard of java lag. Plus I just restarted my computer last night.
I swear its lag, since the update the lag for me went from "manageable" to "hell..." I can't even do snarby o. o
This lag is probs because OOO need to update the game stuff so it can handle all the new players, and all the players logged/logging in....
I swear the havens are more busy then ever... I take screenies if them each day... its gone baddddd
--lag masta Xwert
I have to second what Xwert posted. Since the updated i've noticed slower server response. I used to sport 4 bars pretty often, now it's a steady 3 or 2 during prime time on my home server. It's a tough claim to back up though, but I can surely vouch for my garbage connection :)
For instance when I used my shield (full health), I remember a Retrode swung at me and hit me instead of my shield. Also when I swing at monsters sometimes I don't hit them when actually I do :/
I think the games been a bit broken lately.
I've been getting bad lag too lately, especially in parties. Greavers, Spookats, and Fiends are soooo hard to fight with lag... I've mostly been gigawatt spamming to get through laggy levels.
Wolver are a pain to me now...
Don't even get me started on Fiends....
Seriously all these players on/logging in lagging this place, OOO needs to reboot their servers to handle mire players
What I did see is zombies' old grab attack glitching again. They bite the air and somehow I get damaged and can't move.