What happens:
This patch serves only to force people to buy more CE or just force them to buy some.
Indeed, the model of this patch is simple.
CUT inter-playe TRADES:
Items with great benefits (4 * 5 *) are no longer marketable (except as vitasuit graviton bomb and so on ...)
Create a HUGE gap between 2 * and 3 * (pass Tier 2).
Indeed, we move from 50CE * (item 2 *) to 200 cc (item 3 *) for the craft. An item will be ssold more than 15k cr to a person who plays occasionally and do not rush .... jk
We can no longer use the sleeping port before boss, to have antiguas and sealed swords with a cost of back unbeatable.
We do not have anymore the opportunity to play for free with a long terme point of view thanks to the craft that offer us profits.
It also clamps the purchase / sale by the AH. I explain: this is more "clear" and "easy" to research. "Nuggets" half price or "clowns" who pay twice the normal price of an item are in grave danger of extinction. (I do not speak about custody of objects and rights sales (10% of value sold ...))
I precise AH will level the price down. It's an economic principle. When sellers are grouped into a single sales point. All vendors will be in a price war, and will lower their prices, lowering their benefits..
Finally, the basil ports patch will greatly reduce the recipe trade revenues.
....
I'm not talking about exorbitant prices we will have to pay for stuffs 3 4 5 stars. So we can hardly earn crowns and play at the same time (see arguments above)
Matches:
Hard to earn CE and cr
Credit card in the pocket, it will be the servers' kings.
(sorry for my english. long time not practicing)
any comments? just accepting it ?