I first found out about Spiral Knights sometime back in November/December (can't remember which) of 2011. Valve was advertising their new (at the time) Steam trading system that allows players to trade items from separate games. Spiral Knights was the first game to jump on board, and there was a promotion where if you made it out of the training camp, you'd get a Spiral Sallet to use in Team Fortress 2.
I tried the game out, and I was surprised at how much I liked it. It had many flaws but I was tolerant because I enjoyed the retro-ish feel of the game, and admired the simplicity. One of the biggest reason why I liked it, however, was for the gameplay. Back then, monsters were actually challenging, and getting through a level - even those within the first few floors - required an observant and tactful mindset. I remember having a rivalry with wolvers in particular, since they were very fast and trying to block their attacks would quickly break your shield. While the mist system wasn't perfect, the game just made sense, and managed to provide an enjoyable experience even with its simplicity.
After a few weeks of playing, I moved on to other games, and never touched Spiral Knights again until I decided to give it another try in December of 2012. What I came back to was nothing less than disappointing. Every monster aside from Devilites had been nerfed into oblivion, effectively removing any challenge the game may have had. The once lively and vibrant arcade was suddenly empty and quiet, as the introduction of missions had effectively destroyed the incentive to go there. Nobody wanted to go through the last few floors in order to get to Firestorm Citadel anymore, instead they just warped there directly via missions. The PvE experience degenerated into nothing but constant FSC grinds, and killing all of the heavily nerfed fire slags and trojans got very old, very fast. Even still, I managed to get a modicum of satisfaction, mainly by purposefully gimping myself (such as going through FSC using nothing but proto armor and the proto gun) to fabricate artificial levels of challenge in order to compensate for the now-completely retarded AI that wouldn't ever be able to kill me otherwise. I came back just a week before the guild update, which was a much needed update that provided guilds with the ability to create their own purpose for existing. That update kept me occupied for a short while, but eventually I once again moved on.
And yet again, here I am, checking up on the current state of Spiral Knights. Just... what happened? It's like playing a completely different game. I haven't dabbled with these new updates for long, but I can say with confidence that everything that once formed the foundation of this game when I first started playing has either been completely removed or heavily altered. I no longer feel the spark I once felt in this game, and sadly I think I may never return, as long as the game stays like this.
Now I know that absolutely nobody cares whether I leave or not, but I just wanted to ask this question before I quit Spiral Knights: Why did this happen? What on Earth happened to make such dramatic sweeping changes to nearly every aspect of the game a necessary thing? Did the community want this? Were these changes actually requested by the players, or was this all done on the whim of OOO?
Every game needs them. You just got to deal with it.