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Fang of Vog - Getting burned does too much damage, ticks too often.

8 replies [Last post]
Mon, 08/12/2013 - 13:03
Bugtester's picture
Bugtester

Tested in the Firestorm Citadel:

(Everything on depth 24 with 15 bars of health)

Damage from FoV with 0.0 bars resistance equals about ~2.8 bars.
Damage from FoV with ~2.5 bars resistance equals about ~2.0 bars.

Damage from other sources with 0.0 bars resistance equals about ~2.0 bars.
Damage from other sources with ~2.5 bars resistance equals about ~1.8 bars.

I wouldn't post this as a bug if everything had a different kind of fire, but as far as I can tell that is not the case. (Zombie breath and fire tiles cause the same fire for example.) While I understand fire should be encouraging certain equipment - nearly 3 bars of damage PER TICK and 2.1 bars despite having appropiate equipment is just overkill. Oh, and while we are talking about ticks:

Ticks from FoV with 0.0 bars resistance are 5.
Ticks from FoV with ~2.5 bars resistance are 4.

Ticks from other sources with 0.0 bars resistance are 4.
Ticks from other sources with ~2.5 bars resistance are 3.

Whelp, a FoV fire with 0 resistance will bring you down to 1 bar from 15 bars of health. Just. Like. That.
This has to be a bug - FoV doesn't has a "chance of fire", that's a "chance of hellfire" we got here.

Mon, 08/12/2013 - 13:30
#1
Juances's picture
Juances

Shields don't contribute to your defense. Why did you bother to try it?

Mon, 08/12/2013 - 15:59
#2
Qwote's picture
Qwote

If you have the maximum fire resistance (9), you'll only get inflicted with fire for five seconds with three ticks dealing 1.5 hp each, resulting in 4.5 pips of health per yolocharge.
You would need armor with max fire resistance (4+4) and a 3* or higher Wetstone Pendant (1 to 2) to get the least damage possible with Fang of Vog.

As with what Juances said, shield resist doesn't count will armor resist. The status on shields actually block from... status attacks.
The Owlite shield has max fire resist, meaning you can block from a fire breath indefinitely.
The Ancient Plate Shield doesn't have any resistance against statuses, meaning it'll break from three or four ticks of a fire breath.

Tue, 08/13/2013 - 03:56
#3
Zeddy's picture
Zeddy

There are different kinds of fire. Fang of Vog, for example, does strong fire, as opposed to Ash of Agni's minor fire. Volcanic Pepperbox does moderate fire and all of Drakon's abilities do different strengths of fire not covered in the minor/moderate/strong scale.

Fire strength affects both duration and strength of ticks.

Tue, 08/13/2013 - 12:41
#4
Bugtester's picture
Bugtester

@Juances: Didn't know, but after this I had a guess.

@Qwote: Good to know, but this isn't about shields but about the fire. However, you are mentioning something that has to be taken into regard, namely the fact that running around with Fire Resist isn't always viable.

@Zeddy: It's not about inflicting Fire but recieving Fire. All fire is the same in PvE, which would be the reason why FoV has "Chance of receiving Fire" in it's description, instead of "Chance of receiving weak/medium/strong Fire".
...That there are different strengths in inflicting a status is obvious, but I guess thanks for bothering.

Tue, 08/13/2013 - 18:31
#5
Flowchart's picture
Flowchart

Fire isn't the same when receiving in PvE either, fire from a slag's swipe will do less damage and can be resisted, wisps can be resisted, fire from gremlin torchers is different than breath attacks, etc.

Yeah, you're not always running around with fire resist, in that case don't use fov's charge, it's supposed to be a drawback for the amount of damage it does.

Wed, 08/14/2013 - 02:25
#6
Zeddy's picture
Zeddy
@Bugtester

That's news to me. Do you have more proof than two or three different sources of fire? In my observations, slag breath will inflict stronger fire than their swipes.

Sat, 08/17/2013 - 09:22
#7
Bugtester's picture
Bugtester
I'll see if I can manage to gather some data

With 2.5 Resistance:

Fire tiles - Initial damage of ~3 when getting hit, 3 Ticks for a total of ~5 damage
Gremlin Scorchers - Initial damage of ~1.5-2 when getting hit, 3 Ticks for a total of ~5 damage (Straight Stream)
Slag Walker - No initial damage, 3 Ticks for a total of ~5 damage (Breath)
Red Rover - Initial damage of ~1.5-2 when getting hit, 3 Ticks for a total of ~5 damage (Straight Stream)
Oiler - No initial damage, 3 Ticks for a total of ~5 damage (Burning Oil)
Ash Tail - Initial Damage (varrying depending on armor), 3 Ticks for a total of ~5 damage

I am definitly not going to make videos for each one (mostly because I don't have a program for that), but Oilers, Slag Walkers, Tiles and to some extent Rovers can be tested on the first level of FSC.

And it seem Flowchart is wrong in regards to his statement on Breath attacks and Torchers. Though I have yet to see two of their attacks cause fire in a measureable enviroment, I highly doubt to get different results.
Regardless, I'll see how many more I can find to test this.

And you guys have to admit, 14 bars of damage is obscene considering you can't block it and can't remedy it without a vial. I'll try to get a friend to help convey my point in a more visual manner.

EDIT: This is not a "drawback", this is a game breaker - http://www.youtube.com/watch?v=MDkbYrbKVto

Fri, 08/16/2013 - 01:01
#8
Slash-Nugget's picture
Slash-Nugget
The fire that toxic oilers do

The fire that toxic oilers do is stupid really. creatures filled with all that oils should actually be hurt from the fire they are being consumed by.

Rather than it just be a mega buff for them as it is. Burning oilers/tox oilers should be on a countdown from burning you keep away from them for long enough they should die all on their own from their (fuel) or body juiced being consumed

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