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The Future of Spiral Knights

25 replies [Last post]
Wed, 05/18/2011 - 10:48
novareid
Legacy Username

Obviously the AH patch has made everyone pretty angry, myself included. I was crafting a Vog Cub Cap and a Divine Avenger for a guildie, something that I've done several dozen times. We've all seen this happen before: good games gone bad with a single bad patch, the resulting outcry of the community, and lack of response from the developers.

However, the developers at OOO have been fairly responsive to our feedback in the past. They have kept us up to date (most of the time) on changes and have addressed community concerns fairly well. This gives me some hope. So what happens now? There are three scenarios: the patch gets rolled back, it doesn't get rolled back, or there is some sort of compromise. Here are my thoughts as to what will likely happen in both cases.

WARNING: This is all speculation based on my past experiences of playing over two dozen MMOGs and MMORPGs over the past decade. If you're going to get mad, question my "credibility" (ad hominem), or make some half-baked response, don't bother because I won't respond to it.

The patch doesn't get rolled back
The amount of angry people isn't trivial. Very outspoken community members (Magnus, etc.) have started a boycott, which in all likelihood will succeed in getting most of the regular players to no longer play. Spiral Knights will become a skeleton of what it once was, and turn into a game with a community, at best, indifferent, and at worst, horrible and unresponsive. It will be a community of primarily people who don't really have a great interest in the game and will quit after X months. Yes, they might purchase CE, but it will be far less than at a point before the patch. This happened to several other games, but the one that stands out most in my mind is Star Wars: Galaxies.

But, life will go on for OOO. They will probably continue making an acceptable profit margin from the CE transactions, and they will roll out planned patches albeit without much support and/or response from the community. If they're lucky, the will be able to rebuild a community that will be good, but it will probably never be as good as the community that consisted of beta players and of people who cared a lot about what happens to Spiral Knights from the very beginning.

If, for some reason, the boycott fails and people get past their grumbling and continue to play Spiral Knights, OOO will retain (most) of the original community and will still listen to what valuable feedback they provide. And perhaps, they will roll out patches that will make our community very happy and maybe even make up for the patch that had made everyone angry.

Economically, the CE-Crown exchange rate will get even higher due to the increased crafting costs, and people who choose not to buy CE (i.e. play SK using only Mist Energy) will need to play for many days before they are able to face Vanaduke. Whether this is a good or bad thing, time will only tell; but personally I think it may turn out good because people won't "burn out" the game in a short period of time.

The patch gets rolled back
Everyone will go back to what they were doing, OOO might feel a bit slighted but ultimately (and hopefully) understands that this will make everyone happy again. They'll continue to listen to the community and roll in patches, but the patches will probably be more on the "safe" side to avoid insulting to the community and risk losing more valuable players. This doesn't mean that they won't roll out exciting new content, but the process will become a greater exchange of community feedback and releasing bits of content at a time.

There is some sort of compromise
The compromise, if there is any, will probably be that crafting costs will be reduced or reverted to original levels, but items becoming soulbound on equip will remain in place. The crafting market will still be shot, but I think that everyone would be a lot less angry if this were to happen. I don't see OOO ever taking back the soulbound part of the patch.

Wed, 05/18/2011 - 10:53
#1
Semeskooma
Legacy Username
the only acceptable

the only acceptable compromise is removing 4-5* bind on craft.
they need to save these dangerous ideas for 6+* gear, where it will work without an outcry.
many players want to pay $ for gear, and this patch will only encourage the soon to be black market of account selling, in addition to wrecking the free to play and crafting community.

+1 for SWG reference btw, I beat you to it about 10 minutes ago though in the feedback thread (lolol)

Wed, 05/18/2011 - 10:57
#2
Azurenightmare
What kinda gets to me is how

What kinda gets to me is how they didn't hint anything about the bad stuff. You know, like the Basil changes make sense and those are basically patching what is an abuse of sorts, while at the same time fixing the "not getting anything for 10 CE" thing in clockworks.

It makes me feel I can't really trust them, or at least that they are not in control of what gets done and what doesn't. This is backed up by the opening statement of nick in the patch discussion thread (which can not be read as anything but a playful jab at how nobody is going to care about the AH's coolness/problems).

Also, off topic but what happened in SWG? Can you link some article on it? Sounds hilarious.

Wed, 05/18/2011 - 10:58
#3
raycap
Legacy Username
My own feelings are that a

My own feelings are that a company which can do updates like this, which appear to massively upset, so many players, is showing a lack of experience and capability to create good games . I.e. There is a fundamental lack of understanding about what players really want, and/or lack of communication and feedback gathering. Unfortunately, these factors are likely to lead to them making updates/games which are not worth playing.
So I think it is a bad sign.
But this game has not been out that long, so there is still time for the company to change track, let's see.

Wed, 05/18/2011 - 11:04
#4
Semeskooma
Legacy Username
@ Loneknight SWG had hundreds

@ Loneknight

SWG had hundreds of customizable and combinable classes, and Jedi were something only the most active players could ever hope to obtain after solving a mystery which was different for each player, and the Jedi training/skills were impossibly hard. So hard that you would rarely if ever see a Jedi. It was epic.

Then along came a patch years later, reducing the games complex and beautiful class system to 6 instantly playable classes, one of which was easy-mode Jedi.

Wed, 05/18/2011 - 11:09
#5
Green-Lantern
"I don't see OOO ever taking
    "I don't see OOO ever taking back the soulbound part of the patch."

^ The game is done for if they don't change that back. The crafting costs aren't nearly as big of an issue as the binding change. There is no end game anymore.

Wed, 05/18/2011 - 11:09
#6
Azurenightmare
That sounds much worse than

That sounds much worse than what happened now. Almost like putting in classes with 2 pre-set weapons you don't have to upgrade manually, and get upgraded by heat until lvl80 bad.

Which in itself wouldn't make a bad game, just not something I'd want to play after playing SK without classes and levels.

But anyway, back on topic. I'm staying at least until the next update to see where this goes. If OOO plays hardass, well, we have a case study at hand how that affects a game of this type.

Wed, 05/18/2011 - 11:14
#7
GallantBrave
Legacy Username
http://www.threerings.net/abo

http://www.threerings.net/about/contact.html

Say HI to Mr. James for me. He's so lovely. Aww...

Or really, just e-mail him and put this thread's link or

whomever's boycottting thread(s) in the mail. =O.

Wed, 05/18/2011 - 11:19
#8
HecJuan
Legacy Username
Topic of SWG Failure

MMORPG.com called SWG "Worst MMO Failure of All Time." You can read their post about it on their website but they end their breakdown of the SWG Failure w/ something that applies to Spiral Knights Now.........."Takeaway lesson: never - NEVER - switch out the core of what makes your game what it is while you have paying customers. If you do, they will never forgive you."

Article Here --> http://www.mmofringe.com/index.php?option=com_content&view=article&id=10...

Wed, 05/18/2011 - 11:27
#9
Majikos's picture
Majikos
@raycap It's got nothing to

@raycap

It's got nothing to do with the company's capability to create good games - creating games is part of it, but running a business is the bigger part of it.

Giving the players what they want is a pretty sure path to ruin for a company, because at the heart of it players want to be able to have as much fun as possible for as little money as possible. So the company can't pay its bills or its staff, and it folds. To survive as a company, OOO have to maximise the money they get from their playerbase. Unfortunately for them, anything which involves trying to get more money out of players is going to be vocally resisted, and there's no real way to gauge how unpopular a measure is by reading the forums - those who disagree with it will be vocally outraged, those who support it or who aren't bothered about it will stay quiet and keep playing the game.

So what they'll probably do is look at how this measure impacts their revenues over a span of a month or two. If it's so unpopular that people are leaving the game or not spending money on CE any more, they'll tweak the numbers to make it more appealling. If, on the other hand, most people accept the change in CE costs and keep playing the game then that will be reflected in the bottom line and the patch will stick. They key is to find a point at which players are more-or-less happy to pay a certain amount of money to play the game, and that money is enough to fund the game's continued support and development.

Wed, 05/18/2011 - 11:34
#10
novareid
Legacy Username
@majic13 I agree

@majic13

I agree wholeheartedly with your assessment. It's simply the way businesses are run, and unfortunately it means that there will be bumps in the road.

I'm hoping that there will be a lot of future content for SK, like things that existed during the beta and some new things (opening the Core?) that will make the game fun an exciting to play for high level people.

Personally I am not boycotting the game, but I am refraining from buying any CE like I normally do. But I will definitely check back often for news and see how OOO reacts to the community protests.

Wed, 05/18/2011 - 11:43
#11
Trouser's picture
Trouser
So, crafting high level items

So, crafting high level items for other players was the core of the game? Hardly. It had some benefits and was enjoyable for a good number of players, but you're overstating your case here.

Wed, 05/18/2011 - 11:44
#12
raycap
Legacy Username
@majic13 Good post! On the

@majic13

Good post!
On the other hand, there are many other successful games, which NEVER at any time whatsoever, had people climbing over themselves like crazy on the game companies forums, saying the rude and bad things, so many players have been saying.
I am on other forum(s), and this is easily the worst reaction to an update, I've ever experienced.
Although OOO's need to make money, I can't see that all the "downgrades" and handling of this upgrade were necessary.
E.g. No warnings, such horrible account binding, such big increases in CE costs, etc etc.

I'm convinced that better, more experienced and nicer game developers/company would NOT have had such a bad reaction.

Wed, 05/18/2011 - 11:48
#13
Raul
the big name players are

the big name players are against it, it's bad. Get rid of it. The BNP's were the ones buying CE.

Wed, 05/18/2011 - 11:51
#14
Semeskooma
Legacy Username
!@#$ing garbage update

!@#$ing garbage update

Wed, 05/18/2011 - 11:57
#15
Sparkster
Legacy Username
brilliant posts here: now for a ponder

Spiral knights was and still is the first MMO I've properly put time and money into.
I'm just wondering now, go ahead and shout at me if this sounds absurd, but what would happen to Spiral knights if weapons were not bound... at all?

Seriously, I haven't played any MMO's apart from this one, is weapon "binding" found in these games? What would happen to spiral knights if NO weapons were bound to you even after you used them? Would the game economy collapse? Would people rely less on crystal energy and therefore less money be pumped into three rings? Would the game become instantly more easy and boring?

I'm asking you fellows this because you generally seem to know your stuff Novareid, Loneknight and everyone else. You guys grasp the MMO community and economy remarkably well!

thanks for your time.
Peace and love

Sparkster the rocket knight (I must remind everyone here to play rocket knight adventures for sega genisis)

Wed, 05/18/2011 - 16:11
#16
Majikos's picture
Majikos
@novareid I'm pretty new to

@novareid

I'm pretty new to Spiral Knights, and I'm not really an MMO player in general - I don't play WoW, I played a bit of Guild Wars but got bored of the grinding. Spiral Knights, meanwhile, is a lot of fun - arcade-style gameplay and excellent visual style, fun to just dip into for an hour or two a day. Yes, content is a bit limited so far, but given that the game's only a month or so old I'm not too bothered about that - I fully expect that more stuff will get added or reintroduced as time goes by, and as the playerbase gets more experienced.

The main protest seems to be coming from those players who want to be able to set up shop as crafters, making items specifically in order to sell them on to other players. The stuff about items auto-binding as soon as their crafted and the higher CE costs for crafting do impact them quite heavily, but I tend to the view that the crafting economy isn't really core gameplay - being able to craft better and better items is important for the individual player's advancement, but being able to make heaps of crowns just from crafting and selling items is pretty incidental. Lowering the CR cost while upping the CE cost just means that individual players will have to either save up the crowns to buy CE on the marketplace, or buy CE for money if they don't want to wait that long. It's not impossible, it just takes longer than has previously been the case.

@raycap

I'm pretty sure that complaining is universal. People fear change. Whatever the game, whenever a change is introduced there will be people who decry it as being the beginning of the end, the final straw which drives them to quit forever. Spiral Knights is no different in that regard. The initial backlash to this latest patch is pretty vocal, but I'm more inclined to wait and see how things pan out over the next few weeks once people get used to the new CE costs and binding mechanism, and have worked out how best to use the Auction House.

Wed, 05/18/2011 - 16:18
#17
Digitalartificer's picture
Digitalartificer
patch

no no no no the worst patch that evar happened was the nanovor evo patch/ replacement

Wed, 05/18/2011 - 16:24
#18
lego6245
Legacy Username
Calm down, pansies, and

Calm down, pansies, and listen to simple economics.

The combination of the higher equipment bind and the CE crafting changes actually work together in balance.

A: No more demand for 4* and 5* items means LESS of them entering the market which means LESS CE being burned.
B: Reduced recipe costs absorb the additional cost of CE
C: CE will deflate back to reasonable levels over time due to less people selling crafted items and more of a material based economy.
D: Everybody is happy.

Wait a week. See how CE prices are. Understand, continue.

Wed, 05/18/2011 - 16:46
#19
sanjiijnas
Legacy Username
I would prefer to see some

I would prefer to see some sort of compromise, here is what I think it should entail:

1. A lot of people got screwed by the update because they were leveling items for other people, and with zero warning about the newest changes in the game, a lot of people are SOL. Why not give us a few days grace period to tie up loose ends before everything gets binded? Through the weekend would work, though with the silence from the powers that be thus far, I doubt they could work that fast.

2. Find a middle ground for the crafting costs in CE. I understand that OOO and Sega are businesses and thus have to look out for their own financial responsibilities, but I think this could have been done in a better and more creative way than just hiking costs. I would have rather paired a SLIGHT increase in CE craft costs with an increase in materials needed to craft.

The market value for CE was inflating rapidly before the update, and I believe that it will go down, but not because 'crowns are more rare now', but because of the obvious mass exodus of players. Simple supply and demand.

Wed, 05/18/2011 - 17:19
#20
Majikos's picture
Majikos
@sanjiijnas The supply/demand

@sanjiijnas

The supply/demand thing for the value of CE depends on whether your predicted mass exodus occurs among those who pay for CE with actual real moneys, or those who use crowns to buy CE on the in-game marketplace. CE itself is a limited resource, as it's only brought into the economy by people who pay money for it, whereas crowns are a lot less limited because anyone with the time to do so can grind for in-game money.

If it's mostly those who bring CE into the economy that leave, supply of CE will fall and the price will rise; if it's mostly those who use crowns to buy CE that leave, demand for CE will drop and prices will fall accordingly. So it could go either way.

Personally I suspect that while a certain proportion of current players will either leave or cut back on their CE purchases, after a while they'll be more than replaced by newer players as the game's popularity grows and more features are added over time. We're still in an uncertain period as the market works out how to respond to the change in CE costs.

Wed, 05/18/2011 - 17:40
#21
Stray_Cat
Legacy Username
Everyone?

"Obviously the AH patch has made everyone pretty angry, myself included."

Not everyone is angry. This is a gross overstatement in which you presume to speak for all the players.
I think that there are some things that many players will not like... primarily players that made a business out of leveling up and crafting 4* and 5* equipment. I also understand that many people may be unhappy about increased CE crafting expenses. ( I myself am not a huge fan, but it doesn't ruin the game for me.)

Honestly though, what did you expect? People ranting angrily that 3 Rings needs a forum liaison (Eurydice) which is a full time, paid job. The devs gave what people wanted, and now they have to provide money for that salary, on top of existing salaries and expenses for the game. The way to do that is increase demand for CE, (increased crafting costs) which people are able (and willing) to buy with real cash.

I have been playing this game for about a month. I bought ten dollars worth of CE. that gave me 3500 CE, for those of you unfamiliar with CE to cash conversions. I still have 2400+. As you can guess, I didn't spend much of that CE on equipment costs. I am in all 4* gear, and had plenty of time and money to mess around with weapons and gear outside of my normal equipment set up, have more recipes than I need, and more weapons than I use. I was about to make the plunge for 5* gear. All of this, in less than a month. It was ridiculously easy to get 5* gear prior to the update solely with money from clockwork runs. It still is fairly easy to have endgame equipment in a 2 months or so.

the only major problem I see here is that people did not have warning of the upcoming changes, (especially binding) and were unable to plan accordingly. This I do have a problem with, because I do have a habit of handing friends in need gear that I no longer use. all I had to do was upgrade it, and everything was okay.

I hate to break it to some people, but in the real world, stuff costs money. Companies need to pay people, and produce goods and services that can be consumed. It takes money to do that. Not everyone in the world has access to their parents credit card. you can get mad about that, and boycott whatever you want... but in the end, 3 Rings is still going to be making money, and people are still going to be playing a great, fun game. You can either have fun and play the game, or be in a pissy mood that everything isn't exactly how you want it. I assure you, the world will go on.

I really do not mean to offend anyone personally, this just my take and opinion on the state of things. Either adapt to it, or quit it. If you do quit it, I'll take anything you don't want. IGN: Stray-Cat

Wed, 05/18/2011 - 19:07
#22
Raul
Stray-Cat you are a

Stray-Cat you are a fool....

Increased crafting costs will cause a HUGE INFLATION of cr/ce prices driving new players out of the game, even I have problems with new crafting costs.

Wed, 05/18/2011 - 19:13
#23
urfling
Legacy Username
OOO has proven time and time

OOO has proven time and time again that they know nothing about balancing and now will seek to neuter the game in order to make us burn through CE instead of adding new content worth spending CE on. I don't need to deal with yet another stupid MMO developer. Spiral Knights was promising but this update has shown to me the true OOO; clueless devs ruining their own game by taking the lazy way out.

Wed, 05/18/2011 - 19:32
#24
Stray_Cat
Legacy Username
No need for insults

@GodofSkype1

Like i said, this is my opinion, during which I made no speculations on CE/cr price inflation.

We cannot know for certain that it WILL cause this huge inflation that you speak of. It might, true, and it could even be likely... but its too soon to tell.

In any case, no reason to be calling anyone a fool.

Thu, 05/19/2011 - 15:09
#25
Frederf
Legacy Username
I'm not angry at recent

I'm not angry at recent changes but certainly the craft-and-trade game WAS spiral knights for me. The hack-n-slash is fun enough for a while but after X vanaduke kills and 50X jelly king kills there's a lack of drive. The craft-and-trade game has (or rather, had) much longer legs than any other part of the game. I make Sword Y and otherguy makes Helmet Z and we trade our special goods. Even with unbinding the process of inter-reliance with crafting breaks down as impractical. To make 2 SwordX, one for me and one for otherguy, it costs three times as much as making one sword. If we do this for each other it costs 6 item's worth to make 4 item for each other. Rebalancing crafting costs toward alchemy and away from recipe further devalues the specialization. We all become islands of "just make it for yourself." Other players are simply wallpaper to what is essentially a single player experience.

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