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Is the new revive system killing the game?

20 replies [Last post]
Tue, 08/13/2013 - 17:46
Mayaura's picture
Mayaura

Dying doesn't matter anymore.

We get a free full-health revive at each level, which is more than enough, but in addition, I'm collecting Spark of Life rarities at a much, much higher rate than I'm using them. Consequently, dying is meaningless since revives are free. This has lessened my fun since it lessens the risk and challenge. I'm not sure what the intent was behind the new system, but it probably wasn't this.

I would remove the free revives. Additionally, I'd make rarities, particularly sparks of life, sellable to vendors at a decent price to give them some value beyond their current near uselessness.

Tue, 08/13/2013 - 17:57
#1
Mega-Jerk's picture
Mega-Jerk
In my opinion free rev should

In my opinion free rev should be only available in normal-advanced. It shouldn't be removed completely because new players unlike us don't have loads of sparks of life and also tend to die more often. I've played enough elite t1-t2 to tell you that it barely drops there (so basically they get them from missions/s.depot/companion boxes) I guess if people go on elite they are already looking for challenge so removing it there makes sense.

Tue, 08/13/2013 - 18:23
#2
Agent-Fungoose's picture
Agent-Fungoose
We can't generalize one

We can't generalize one person's opinion. Drop rate on sparks for me are below decent. Sometimes I die more than I find, and other times it's just a meh decent feeling on finding sparks; I may find 2 or 3 on my arcade expeditions. They nerfed the drop rate on sparks; I hope that you are not talking about the current Spark of Life drop system. Plus, you are an experienced player. You know how to play the game. It's a different story for everyone who isn't Mawashimono.

Sparks of Life is one of the aspects of what people will spend energy and money on. I'm going to run out of Sparks, someday soon. Aside from reviving myself, I revive other people; friends, teammates; Sparks aren't just usable for yourself, they are also usable for party members. I know clowns that I've ran with who've died over 7 times on one depth. You know those Azure Guardian/a.k.a those Cobalt players in FSC who pop up 10 revives each depth.

Tue, 08/13/2013 - 18:18
#3
Inf-Stand
I say cut the free revives

I say cut the free revives for elite, but increase the drop rate of goodies.

Elite is tough, but if I can solo elite T3, I'm sure there's a ton of others who can do it without taking a hit.

Tue, 08/13/2013 - 18:23
#4
Phantomoz's picture
Phantomoz
No one can generalize one

No one can generalize one person's opinion, as Bushido said.
In my opinion, the free revive shouldn't be removed from the normal - advance difficulty. In the elite one, the free revive should be disabled.

Tue, 08/13/2013 - 18:35
#5
Agent-Fungoose's picture
Agent-Fungoose
There's nothing wrong with

There's nothing wrong with having a free revive each depth. Many people like that free revive. Well, OOO could go ahead and remove it, and if that were to happen, then sales on Sparks of Life would highly increase. Rather than remove the free revive, why don't we have OOO make elite mode into a real challenge, rather than add health to monsters.

10 Sparks of Life cost 200 energy. Spark of Life drop rate is much lower than before. Now, removing the free revive that we have, that's pretty much going to make a lot of players hate the game. We've already seen how people are with the forge... I'm okay with the forge... I'm an experienced player, too. I'm pretty good at this game, but even so, I still like the free revive system.

Tue, 08/13/2013 - 18:31
#6
Bopp's picture
Bopp
tone it down?

Can we please stop making threads with hyperbolic premises about "______ killing the game"? The reviving system might be a poor design decision, to be fixed later, through adjustment to the rate of Spark of Life drops. It might hurt the quality of the game a little. But let's not jump to the conclusion that the game is about to die.

I love Spiral Knights. I want it to go on forever. I hope that Three Rings keeps providing new content, worthy of our attention. But I worry that some players' melodramatic, out-of-control criticism will turn off other players. So can we tone down the apocalyptic rhetoric, please?

Tue, 08/13/2013 - 18:41
#7
Agent-Fungoose's picture
Agent-Fungoose
The only critics I see are

The only critics I see are the endgame players, which is totally fine, totally fine...

I've been away from the game for a while, so I have a different vibe and feel on the game.

Tue, 08/13/2013 - 18:58
#8
Cyderiax's picture
Cyderiax
Hm...

I see no problem with the new revive system myself personally. I don't see a real reason for Emergency revives to be removed in elite just so that'll be more difficult. It just makes it more punishing, not harder. It's kind of a second chance thing to me in case you or something screws up, especially ever since OOO listed under "bugfix" that emergency revive kicks in AFTER you reconnect when you suddenly disconnected.
Besides, I remember Nick mentioning that this elite mode is just the initial release and that they're going add to it to make it harder and harder as updates go by. Perhaps that'll be worth the wait.
I still remember the time I basically ate through about 7 of them in one floor because I was going through an ice themed chittering burrows compound filled with fiends in elite mode. Fiends + scarabs = a nightmare for me.

Tue, 08/13/2013 - 18:59
#9
Juances's picture
Juances
I fail to see what's wrong

I fail to see what's wrong for us. Killing the fun and challange?
It's up to you to do a normal run with OP gear or try to do C42 on elite with proto.

Tue, 08/13/2013 - 19:01
#10
Venomousbiohazard's picture
Venomousbiohazard
What about a spark limit?

5 spark limit at elite, 7 spark limit at advanced, and 10 on normal.

Tue, 08/13/2013 - 19:06
#11
Waffleconecake's picture
Waffleconecake
HOW ABOUT WE JUST LEAVE IT AS

HOW ABOUT WE JUST LEAVE IT AS IT IS NOW BECAUSE IT WORKS GREAT SEEING HOW EVEN IF YOU DIE TWICE AND DON'T FEEL LIKE REVING YOU CAN FREAKING PLAY THE LEVEL AGAIN FOR FREE AND ONLY MISS OUT ON HEAT, SOMETHING YOU ONLY NEED IF YOU CAN LEVEL ANY THING.

Tue, 08/13/2013 - 19:10
#12
Quotefanboy's picture
Quotefanboy
Difficulty in this game is

Difficulty in this game is based on "how fast an enemy can die."
Lets see why it's "harder" for a proto sword to out-kill a brandish, using not charge attacks.
Proto does much weaker damage, therefore that sword takes longer to kill something.
What did they do to make the game harder? Add more health.

This game isn't hard, and to be honest it never really was.
The monsters aren't very unique, they work off a system that's practically based on eachother.

The only ones that really break the norm is gremlins. They actually "do things." Well them and most fiends (except the new ones. They're basically old Alpha wolvers with a spookat-esque wavedash)

To make this game interesting, they should add a much higher variety of monsters with a much higher variety of attacks that lead to situations that cause the player to THINK, and not just swing swing dead to the enemies.

This entire game is based on artificial difficulty. To make it harder they just "add less room to run, and more enemies to kill with higher health."
Along with the fact that Java can be buggy sometimes and do stupid things.

I like having my free revive, no matter how often I don't use it, just because it means I "Don't have to care as much."

They gave the free revive because we can no longer revive our friends. They gave us a "mistake to make" because we can't have our friend backing us up with a bit of health and a health vial anymore, and I like having a free mistake.
If you don't like the free revive, kill yourself at the start of each level.

Either that, or you should also complain about bringing back "giving health to revive friends" while complaining about "removing free revives."

Tue, 08/13/2013 - 19:27
#13
Mayaura's picture
Mayaura
"In a world where...free revives did not exist"

LOL - I just used the "killing the game" line cuz it involved a life-giving aspect of the game, and because it's so trite and yes, melodramatic, not meant to be taken so seriously.

I love using the awesome gear I worked hard to get, which is why the thought of playing with weaker gear to make the game more challenging and fun doesn't appeal to me.

Of course, it's impossible to please everyone, but I just thought I'd share one player's perspective on how the game has been diminished somewhat by a certain tweakable feature.

Tue, 08/13/2013 - 19:31
#14
Rezzler's picture
Rezzler
Mawashimono...you and your

Mawashimono...you and your godly grammar...I salute you sir

Also1+ 4 =8 the for the remove elite revs

Tue, 08/13/2013 - 19:49
#15
Agent-Fungoose's picture
Agent-Fungoose
The game isn't diminished

The game isn't diminished because of revives. It's the enemies. Mawa, you should have played Spiral Knights back during the launch, when the game came out. Tier 3 was dead content, that's how hard the game was. You'd see a lot of 5 star players in Tier 2 lol...

Firestorm Citadel was just... ... so, so bad... Oh, and the Blitz? Skolver gear? Chaos gear? Brandishes? No one used those sets. Everyone was a Vog player with DA and GF.

Tue, 08/13/2013 - 21:23
#16
Quotefanboy's picture
Quotefanboy
Don't forget

Everyone also used the Argent Peacemaker due to it having Piercing/Elemental which wrecked the face of fiends, including Duke-a-Puke.

Remember old Jelly king? Those were the days man. Those were the days.

Tue, 08/13/2013 - 23:05
#17
Maeko's picture
Maeko
OOO things to do, as

OOO things to do, as requested by the players

1. Revert Nerfpocolypse

2. Revert Shard Genocide

3. Tortodrone 2013

4. Bring back Health revives.

5. The gorram Core

Wed, 08/14/2013 - 01:38
#18
Thunder-The-Bright's picture
Thunder-The-Bright

maeko, 4 and 5 are not asked from the community.
as for the OP, say that to the guys with no sparks that are out there.

Wed, 08/14/2013 - 10:02
#19
Warp-Master's picture
Warp-Master
@Maeko

This. All of it. Except reverting shard bombs; I've seen the videos, and old Shard-line bombs were both overpowered and entirely un-bomblike. They might be fine if the damage was spread over more projectiles and the projectiles had a short range.

As for the OP, no. The only real problem with the new system is the fact that replacing health sharing with ERs made the game mechanics fundamentally more antisocial. The ER itself isn't that bad. And there's no penalty for death besides frustration anyway, because free elevators.

Thu, 08/15/2013 - 00:03
#20
Hearthstone's picture
Hearthstone

Well, +1, and if we were able to vendor our Sparks and some rarities, what would be a reasonable price for sale?

I'd say I like 1.4-1.6 k Cr for Sparks, since Spark(20 CE) x (amt of crowns per 1 CE). Right now, it could go for 1.2-1.6 k, since per 1 crystal of energy there can be 60-85 CR. If it would become rarer, let's see first how you would react.

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