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Seraphic Aura Revamp.

6 replies [Last post]
Tue, 08/13/2013 - 20:46
Quotefanboy's picture
Quotefanboy

The Rant

Currently the Ultimate version of Angelic Aura, Seraphic Aura, seems to be lacking in the area of 'actually doing something impressive' in the way the skill works.

By increasing your shield regeneration, as well as those around you, this skill incorporates the idea of 'helping someone when they have taken damage to their shield, but here's the problem with that: there is no way for the player to know when another players shield is 'damaged.'
The skill is also made useless if the person's shield is actually broken, because the buff will not effect a broken shield. 0% Regen is 0% Regen, and shields in this game break quite easily.

To know someone is in danger is to see them in danger, and by the time you get there they probably were already blocking to begin with. That being said, they probably already took damage to their shield and it's probably already broken (or your regeneration isn't going to matter because it's going to break once it's applied within the next hit).

That being said I have watched those who have Angelic Aura, Seraphic aura, and Valkyrian Aura, and all that I have noticed all of them use it as one thing. That would be a Selfish Invincibility Mode. Please note the word SELFISH and that's because the skill is best utilized with the concept of "I get a free over-shield and can hit the enemies worry free, so I'm just going to wipe them out. Hey, death is technically a debuff too!"

They run in there, wailing wildly, and once the shield breaks they back off and/or die from rapid enemy fire.

This concept is rewarded by Valkyrian Aura, and that is because of the fact that you get Charge time from your own shield. No charge time on bombs, but plenty on swords? Vice Versa? Boom, Max Charge time for all my weapons. Run in there and toss a couple status bombs (Nice for support sure but...) or you can do the infamous throw out 2-3 Vortex bombs, gather the whole room, and one shot them with a DA/Brandish Charge attack.

Now, I have nothing wrong with that, because that gives Valkyrian Aura a use, and a very good one at that for those who don't focus on their charge time but more on their Speed and/or damage; however, I do have a problem with the concept of Seraphic aura cannot be used either selfishly or for friends.

You can't regenerate your own shield, unless it was damaged and then you put your shield up, because majority usage of this is placed upon initiation (when you have max shield) or as a panic button (No shield), and as for your friends shields are so Fragile that they break upon 2-3 hits, and once they break you can't help them regenerate that back.

So here's my Idea.

The actual concept.

Turn Seraphic Aura into a timed buff that lasts for 5-8 seconds on players that get touched by the aura. This buff will instantly recharge your shield to maximum, IF BROKEN,and make it unbreakable for 1-1.5 seconds giving you and them that extra breath in case you want to shield bash your way out of the situation. After this buff is used, not if it wears off but if your shield breaks and the buff is actually used, you get a debuff for 10 seconds that disallows the usage for any other Seraphic Aura to be placed onto you while this debuff is active. This is to prevent abusing the concept of unbreakable shields, for obvious reasoning.

Does that sound confusing? Here's an example:
Person A has Seraphic Aura.
Person A Buffs Person B with Seraphic Aura's -revamped- buff by passing by him.
Person B has buff, and with this buff his shield is broken.
Person B's Shield instantly is refilled back to full upon shield breaking, and it cannot take damage for 1-1.5 seconds. (Shield bash will not reduce shield if used in that time frame.)
Person B Now has a debuff which will not allow him to be re-buffed by this buff for 10 seconds, stopping Person A from giving him the buff twice in 1 bubble.

How would this be better? I want you to really think about it.
You run into a person who has, lets say, 10 dust bunnies or 5 slimes or 3-whatever grievers and their shield is shattered. They are getting wailed on, and you can't help them. So you run in, and give them your shield. Now, not only are they blessed by your aura, but their shield is back to full! If they see that aura activate, and they know how it works, they can shield bash their way out of the situation. What's that? They don't know how it works? They still have a full shield, and you still have your aura (which is being applied on them anyway) so you have ample time to kill the enemies for your ally before both your aura AND their shield is broken for a second time.

" But Quote! Your idea seems stupid. You can already put an aura on people, isn't that enough? " - That one person who may or may not post here.

This is true, that aura is indeed helpful, but the problem is that aura could already be utilized by Angelic Aura alone. Why should Seraphic Aura be used no differently then Angelic?

Here's the other 2 things this could incorporate: Helping teammates from a distance, and helping yourself.

Distance Support: Lets say you just pass by your friend, and within the next 5-8 seconds, a lumber/trojan/devilite/enemy goes up and breaks his shield. "Oh no!" the knght saids in a panic, "I have lostedded my shi-oh wait no I didn't it's fully recharged and ready to take another hit!"
This would then allow the player to simply pass by an ally, and help him without even knowing he did!

Selfish Support Lets say you run in there with your bombs, and you're setting them up and away, but that mean ol' Gremlin Twacker came in and popped your aura with his +5 spinning axe of devastation. So you panic, and put down your weapons and up goes your shield. Now, you're in the middle of a crowd right now, so you hop back. Now you're slightly cornered, because you're in a room with ~Artificial Difficulty~ so they're traps all around you (or you're just cornered). The Gremlins hop in, or a turret is shooting at you, or SOMETHING happens and you're rushed. Your shield is smacked, smacked, and maybe if your shield is enough of a Game Master it can take the Legendary third hit before breaking. Even so, your shield is far from being useful at this point, and any method of offense is going to end up in you getting hurt as much as you hurt them...BUT WAIT! You have the SERAPHIC AURA buff still on you, so when your shield breaks EVEN YOU CAN RELISH IN YOUR ABILITY TO DEFY DEATH WITH YOUR SHIELD! Your shield is at max, and even invincible for a good second, and you've had enough time to take in your thoughts to know you should shield bash your way out of this situation. The crowd goes wild, Karthus is crying, and requiem is removed from the game.

That's about all I got. Please like and subscribe if you wish to see more posts like this one. See-Ya!

Tue, 08/13/2013 - 21:58
#1
Orbwanter's picture
Orbwanter

My own, simpler suggestion for Seraphic Aura: damage prevented to teammates doesn't reduce the aura's health. That way, you can cover teammates from AOE attacks without the aura popping almost instantly.

Tue, 08/13/2013 - 23:45
#2
Quotefanboy's picture
Quotefanboy
However,

That sounds a tad overpowered. That would make everyone in the bubble essentially immortal. If your team knows how to play right, you could essentially put your shield on your bomber and have him do all the bombing with his vortexing, and since he's between you and the enemies the bubble will practically never break. Now have 4 people with that Aura, and 2 of them being bombers with a decent sword, using that ultimate 1 at a time. If they don't mess up, they will have that buff practically indefinitely.

And what if 2 people are using that Seraphic aura idea? Would it be like 2 ubered medics in tf2? 1 Eats the other's damage causing both parties to be invincible, except in this case both people participating in this would be able to attack?

The third thing I'd like to say about your idea is it doesn't help the player in any way what-so-ever.
Sure, this thing was made to support people, but that doesn't mean it should lose all uses when applied only to yourself.

Sat, 08/17/2013 - 00:58
#3
Quotefanboy's picture
Quotefanboy
Hmm..

I would like to see a bit of criticism before I see this idea go into the Suggestion Box.

Sun, 05/18/2014 - 11:39
#4
Tsubasa-No-Me's picture
Tsubasa-No-Me
I'll +1 dat

Generally, I Quite like the Idea of the Aura Providing a Lingering Buff.
Especially one that saves people.

I'd like to toss out the Idea that Both the Upgrades provide a Temporary, lingering Buff.

Sidenote, does the Valkarian Aura add a set amount of CTR ALL, or does it affect the Base CTR of everything? Because If it is the Former, I'd suggest Changing it to the latter, Or Changing it to a base ASI/Damage ALL Lingering Buff.

Sun, 05/18/2014 - 12:11
#5
Fehzor's picture
Fehzor

I believe that varkyrian aura just sets your CTR to MAX. So if I have full chaos + fully heated weapons, it doesn't do anything at all.

Sun, 05/18/2014 - 12:41
#6
Klipik-Forum's picture
Klipik-Forum

What if entering the Seraphic Aura gave teammates an immense defense buff equal to getting quad max defensive UV's (normal max, shadow max, ele max, pierce max) for ~10 seconds? (would ignore UVs)

Also something about all versions of the shield: Does anyone else feel like it should be bigger, with the amount of movement you have to be doing in T3? Like LD guardian bubble-sized shield.

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